We're currently working on FBCompIII, and had a discussion together with Vlad on how the concept should develop. We sit on a gazillion ideas, concepts and experiences, so we began working on a "jack of all trades".. ..until we dropped the whole thing and decided to split the concept and give them more each part more conceptual focus.
FBCompIII is purely focussing the mastering use-case. This allows us to reach for a high audio quality and relatively low UI complexity. Latency and CPU performance is clearly secondary. As with version II, it will still remain an option for detailed compression during mixing, but not primarily. The main UI "flow" is very similar to FBCompII.
[fancy name for a compressor] on the other hand, is designed for tracking/mixing. Although it will still use FBCompII's proven processing architecture, no (or very low) latency and high efficiency are key. This compressor is meant to colour, shape, massage, squeeze & squash with greatest flexibility and usability, while still offering high fidelity sound. We'll probably have some sort of crest control here as well. It's no question that this plugin will have a distinct "Molot" touch.
We plan releasing both during the year!
Let us hear your thoughts about a dedicated tracking/mix compressor. Maybe there's something we haven't thought about! Let us see your xmas wishlist!
