IKM SampleTank 3 (ST3) Now Available

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gmontano wrote:It doesn't seem to be a CPU, Tracks issue as it crashes with all effects turned off. My CPU doesn't go into a 100% tailspin with ST3. It smells like a bug of some sorts, because the sound gets distorted without the CPU maxing out.
I see. Distortion (well, crackling) is commonly what happens when you working at lower latencies than your system can handle. However, I'm not making any kind of firm judgment on the matter, it could very well be a bug like you're saying. It's interesting that it happens with effects turned off.
If I was just using ST3, I could deal with 96-128 potentially. Issue is that I bounce from tracking to drums, to keyboard parts to guitar parts and back again and I shouldn't need to keep flipping latency settings in between takes.
Yes, of course, that's ridiculous, at least while you're tracking. I regularly do change latencies when I switch from writing to mixing (actually, I usually write in Maschine set at a low latency and bounce to to Studio One, which I have set at a high latency) but that's clearly different than what you're talking about. I do want to see you guys be happy with your software, it's just that it's not logical to me that anyone should need to go as low as you're going.

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For anybody interested in the clinics this demo is from (or who would like to attend one in the future) you can find more details here: http://www.ikmultimedia.com/news/events/?item_id=4539

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The fact remains that not one of the many dozens of plugins I own (and believe me, there are several that are very demanding of CPU) crash at that latency. Do some struggle? Sure. But not a one crashes. That strongly suggests to me the problem - or inherent limitation of the plugin, if you prefer - is in the plugin itself.

So with all due respect: I'm sure your intentions are good, but please let this go. We could continue the exchange, but to what end? I trust I registered my frustration clearly enough.
Last edited by MickGael on Tue Aug 12, 2014 7:19 pm, edited 2 times in total.
"Time makes fools of us all. Our only comfort is that greater shall come after us." Eric Temple Bell

http://thetomorrowfile.bandcamp.com/

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:hug:
"Time makes fools of us all. Our only comfort is that greater shall come after us." Eric Temple Bell

http://thetomorrowfile.bandcamp.com/

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dsan@mail.com wrote:I hope you get through that pain really quick Teksonik :tu:
Not fun those stones :x
Happy Musiking!
dsan
Thanks for your concern. :hug: No pain now.........just high as a kite on pain meds........ :drunk: :lol:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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gmontano wrote:
Uncle E wrote:
gmontano wrote:Same problem with RME UFX here. Crashes when using 48 samples over USB at least.
I've never heard of anyone working at 48 samples. That's extremely low, excessively low even. You're literally gaining less than 1ms by working that low compared to 64 samples. 128 samples is already considered real-time by most people.
I like as low as i can when playing my electronic drums. I used to use 32 samples with my RME PCIe. And for what it is worth, every single other VSTi can handle this.
+1 I use 32 samples whenever possible. ESPECIALLY when doing anything drum related. I will go to 128 to mix, a lot of times. Nothing excessive about it. I can certainly feel the difference between 32 and 128

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Any comment on this issue ?
Teksonik wrote:Ok I've successfully updated to 3.0.1 and imported Sonik Synth. However as I'm going through some of the instruments I'm getting several that make no sound: A Synths /A Motion Synths/"002 Delight Sequence" and "004 Gone" right off the bat.......
(and the few posts right after that one and apparently there are others who are getting silent patches as well)

I'm in no shape now but I'd be more than willing to keep testing this issue. I'm not going to try through the support ticket system (I've tried bug tracking through tickets with another company before and it was beyond frustrating) but I'd be willing to interact with support personnel by PM or E-Mail........
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote:Any comment on this issue ?
Teksonik wrote:Ok I've successfully updated to 3.0.1 and imported Sonik Synth. However as I'm going through some of the instruments I'm getting several that make no sound: A Synths /A Motion Synths/"002 Delight Sequence" and "004 Gone" right off the bat.......
(and the few posts right after that one and apparently there are others who are getting silent patches as well)

I'm in no shape now but I'd be more than willing to keep testing this issue. I'm not going to try through the support ticket system (I've tried bug tracking through tickets with another company before and it was beyond frustrating) but I'd be willing to interact with support personnel by PM or E-Mail........
I'm not at my workstation but when I get back there I'll look into the ones you are posting Teksonic. Will be a few hours though.

Initially when I went through some sounds, I recall a couple that did not play. Unfortunately I do not remember which they were and did not look into further as I had a lot on my plate at the time. Not that it's better now by much :hihi:

Happy Musiking!
dsan
My DAW System:
W7, i5, x64, 8Gb Ram, Edirol FA-101

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Yes please, if you could list the sounds that don't play for you it would help a lot. If we have the same sounds that don't play for several users then we can rule out individual system issues and it points more to an issue with the conversion or installation process.

Like I said in my earlier posts turning off the Filter fixes the problem with some of the patches but not all.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Ok, I've gone through the entire bank SonicSynth/A Motion Synths and find those you have listed Teksonic play on my installation.

I also checked the French Horns Stacc that Bombadil is having trouble with and find all those play; assuming I have the same files as he.

Bombadil, please list the entire path so I know our patches are the same.

I have found 2 patches in the A Motion Synths that do not play; 009 Always Remember and 009 Resmosize.

I find it curious that all the patches in this bank have duplicated the prefix number, 001 thru 060.

I also notice that some sounds are really loud - actually pegging the meters, while others are extrememly quiet. This may be how the sound was created; however, once a bug shows itself, everything else becomes suspect too. If I get time I will compare these with an instance of Sonic Synth. (This likely should have been done in the testing phase. I'm sure it was. ;) )

It appears, since different people are having problems with different sounds, that the culprit may be a bad import function. That will be up to IKM support to determine.

Unfortunately other responsibilities require my attention so I am hopeful an IKM rep, or another industrious KVR member having issues, will be able to report the issues noted in these posts and do follow up.

There may be sounds in other banks with the same problems but at this time I am unable to verify which if any.

I hope they get this sorted quickly as I am not really hippity-hop on paying to beta test when after "Ten years in the making" I feel these issues should not exist.

Happy Musiking!
dsan
My DAW System:
W7, i5, x64, 8Gb Ram, Edirol FA-101

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Seems I've managed to suss out my problem, at least the greater part of it. No, it isn't an adjustment of my meds.

Has anyone else had problems with the Convo-Room effect? This seems to be the culprit for cutting out Core Audio on my rig.

So, what I did was create my own Multi. I'd load an instrument, and there'd be no sound. Check in the Mix window, and sure enough, there was the Convo-Room. Removed it and rebooted CA. Fine. Added another instrument, same thing happened. Removed Convo-Room, and again, no problem. Repeated this a couple of more times, and then saved the Multi. Went to a blank Multi, and then back to the one I had just created, and no CA cut out. Yay. Now I can at least get familiar with the program without this major frigging headache.
“The Generals sat, and the lines on the map, moved from side to side.”
― Pink Floyd

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dsan@mail.com wrote:Ok, I've gone through the entire bank SonicSynth/A Motion Synths and find those you have listed Teksonic play on my installation.

I also checked the French Horns Stacc that Bombadil is having trouble with and find all those play; assuming I have the same files as he.

Bombadil, please list the entire path so I know our patches are the same.

I have found 2 patches in the A Motion Synths that do not play; 009 Always Remember and 009 Resmosize.

I find it curious that all the patches in this bank have duplicated the prefix number, 001 thru 060.

I also notice that some sounds are really loud - actually pegging the meters, while others are extrememly quiet. This may be how the sound was created; however, once a bug shows itself, everything else becomes suspect too. If I get time I will compare these with an instance of Sonic Synth. (This likely should have been done in the testing phase. I'm sure it was. ;) )

It appears, since different people are having problems with different sounds, that the culprit may be a bad import function. That will be up to IKM support to determine.

Unfortunately other responsibilities require my attention so I am hopeful an IKM rep, or another industrious KVR member having issues, will be able to report the issues noted in these posts and do follow up.

There may be sounds in other banks with the same problems but at this time I am unable to verify which if any.

I hope they get this sorted quickly as I am not really hippity-hop on paying to beta test when after "Ten years in the making" I feel these issues should not exist.

Happy Musiking!
dsan
I will check tomorrow. It's time for beddy-byes here now. Thanks for your troubleshooting efforts! :tu:
“The Generals sat, and the lines on the map, moved from side to side.”
― Pink Floyd

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dsan@mail.com wrote:Ok, I've gone through the entire bank SonicSynth/A Motion Synths and find those you have listed Teksonic play on my installation.
I have found 2 patches in the A Motion Synths that do not play; 009 Always Remember and 009 Resmosize
Always Remember was one I listed:
Teksonik wrote:. : "009 Always Remember" will not make a sound even if I do turn off the Filter.
Oddly enough this patch does not exist in the ST2 version of Sonic Synth and as I reported earlier does not seem to have a corresponding sample file.
dsan@mail.com wrote: I hope they get this sorted quickly as I am not really hippity-hop on paying to beta test when after "Ten years in the making" I feel these issues should not exist.
I am more than willing to Beta Test but I'm not going to do it by support ticket and I normally don't do it without some form of compensation.

If Peter could pass these issues along to support it would be appreciated.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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^^^^
In SS2 itself, "009 Always Remember" is a child preset of the "009 Resmosize" instrument here
DarkStar, ... Interesting, if true
Inspired by ...

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i think one should probably remember that files stored on your hard drive aren't guaranteed to be the same files you have written there (unless you're using enterprise-grade filesystems). if they were there since long ago, chances are some of them got silently corrupted as time went by, which may explain the problems you're having.
I don't know what to write here that won't be censored, as I can only speak in profanity.

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