MPowerSynth improvements & feature requests

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MeldaProduction wrote: Individual Osc FX inputs - it's a bit of a technical issue, but it's kind of a ultimate solution for routing. The bad thing is that this way it will need quite some additional CPU power. We'll see about that, there will need to be a switch.
Yeah, it would definitely take some work to get right in the DSP and code, keep the UI clean, and make sure it's clear to the user what's happening. However, if you do this, I think you could make it so it solves multiple issues.

For example, in the routing page, if you have something along the lines of "sound source" for selecting oscillators to route into the FX, you could have in the settings for that a "pre-post mix" knob, and checkboxes "create filter 1" and "create filter 2". So the normal, main sound source put into the fx matrix is noise osc, 100% post mix, filter 1, filter 2.

As an example for this, if I wanted parallel filtering rather than serial, this would solve the problem, because instead of using the main synth output into the FX matrix, I could create two sound sources
1. Noise osc, 100% post mix, create filter 1
2. Noise osc, 100% post mix, create filter 2

Or if Osc2 was set to FM, but I wanted to actually hear Osc2 as well, I could use
2. Osc2, 100% pre mix, create filter1, create filter2

If I wanted to pan the oscillators separately, I could do that in the FX matrix - with MStereoSpread for each osc!

It could be could to inject some unfiltered noise into the output signal for some of the lo-fi effects.



Oh, that reminds me - I didn't see bit crushing or dirty downsampling as options in the FX page. Did I miss it? If not, consider this an "official" feature request:
Bit crushing and dirty downsampling, like in MMultibandDistortion.

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CableChannel wrote:
MeldaProduction wrote:Sadly it's not that simple :D, I'll think about it though... but really the todo list is already way too long...
OK cool.

:tu:
That could be a bit unpredictable since the control signal would be the coming from the output, so whatever it's doing is potentially changing whatever it's doing (feedback - in the general sense, not the guitar amp sense -is possible). Definitely worth considering, if not in the initial release, in an update.

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OK guys, so... bad news is that oscillator output into dedicated FX will NOT be done! The good news is, that there is a good reason for it :D, which will remain secret for now :D.

Btw. robertszalapski, it wouldn't actually work like you say, because the effects are applied AFTER the voices are mixed. The FX engine is one, while there can be many voices.
Vojtech
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Chandlerhimself wrote:I'd like an instance of manalyzer at the end of the chain that can be accessed easily without going into the fx section. Maybe put a button next to the advanced button or at the top, so people can visually understand what everything is doing. I think a popup window that could be moved and remain out of focus would be good.

this +1

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That makes no sense at all, you can always just put MAnalyzer there in your host!
Vojtech
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Chandlerhimself wrote:I'd like an instance of manalyzer...
Actually I'd pay for an instance of womanalyzer... :hihi:

I'm here to ask for a different kind of "Polymorph" filter: the kind that allows you to fade from one type to another like the OB SEM, which is hard-wired to LP/BP/HP. There could be other such sequences of filters available in the filter options and the Character control would morph between them like the VCF Mode control does on the SEM.

The current "Polymorph" filters are useful for experimentation and random generation, but useless in planned sound design.

Thanks!

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MeldaProduction wrote:That makes no sense at all, you can always just put MAnalyzer there in your host!
Of course you could, but it's a workflow issue. I could just add it to the fx section also, but it's cumbersome to get to and wastes time. This synth can do a lot of things, but there is no visual feedback and some things aren't obvious, so visual feedback is useful. I have no idea what about half the filters do, but if I used an analyzer I might understand.

Having a button at the top that lets you access an analyzer from anywhere is useful and makes it easy to check things, especially when you're doing something like FM, AM or using a weird filter. Having to use the FX section or use your DAW just slows you down and makes programming a synth tiresome.

All I'm saying is that, with synths that have a lot of features and aren't easy to program saving people a click or 2 can make the difference between something they use all the time and something they never want to open.

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More things :D

While creating presets, modulating Multiparams is a powerfull means to generate lively sounds. The problem I use some multiparams for the user to play with, others to be modulated by LFOs automatically. So it would be cool to mark these two categories. "User input" or "LFO modulated". There is already the "big control" which I think defines whether they show up in easy mode, but hey MPowerSynth does not even have an easy mode :D
A naming convention might suffice though. An "LFO-" prefix or something.

Another thing is the LFOs, they can't be named. That would be cool because I also assign lots of stuff to different LFOs and it would be cool for the user to know what each one does, so he can turn them on or off on purpose.

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Ok folks, so:

Fade filters - good idea done!

Analyzer - absolutely NOT! It's completely against the idea of having a host (you can just place MAnalyzer somewhere on the screen...) and mainly it makes no sense at all - this is not a scientific software, what you see is rarely what you "hear", so you should use your ears...

LFO/mod marks - sorry, but I'm going to deny this one either. I understand it could slightly improve the workflow for complicated settings, but quite frankly I don't even know how to do that... Not mentioning that the modulators cannot have name, because they need to be small enough...
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Would really like to see mrythmizer as an fx to add trance gates. Best of its kind!
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mysticvibes wrote:Would really like to see mrythmizer as an fx to add trance gates. Best of its kind!
But it is there!! :)
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MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:
mysticvibes wrote:Would really like to see mrythmizer as an fx to add trance gates. Best of its kind!
But it is there!! :)
Ahh, and so it is :lol: :dog: This synth keeps getting better the more i explore. :D
Last edited by Touch The Universe on Thu Sep 25, 2014 11:33 am, edited 1 time in total.
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MeldaProduction wrote: LFO/mod marks - sorry, but I'm going to deny this one either. I understand it could slightly improve the workflow for complicated settings, but quite frankly I don't even know how to do that... Not mentioning that the modulators cannot have name, because they need to be small enough...
For the multiparams, a kind of a switch would do that could change the color/appearance of the multiparam. E.g. a slightly "greyed out" appearance if it is modulated by an LFO and can't be set by the user.

For the LFOs: well you could change the design. Currently the LFO has a separate label with text and a separate button. Why not merge these, make one large button labeled with text. Then you would have more space for text and still don't lose any functionality. I think this would be really good.

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CableChannel, I wish it was all that simple :D. Anyway the update is already being compiled, so not now anyway.
Vojtech
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MeldaProduction wrote:CableChannel, I wish it was all that simple :D. Anyway the update is already being compiled, so not now anyway.
Hm. Maybe at least add the suggestion to the bottom of your to do list? :D

Cool, very excited to see the update. The presets we have done so far will all be compatible, right?
Last edited by CableChannel on Thu Sep 25, 2014 11:29 am, edited 1 time in total.

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