Hive preview (April 1 update)

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some feature requests.

1)
the 2 Osc channels should have independent input on the fx section.. in whatever way.. but i might like for reverb and distort the one oscillator channel while keeping the other bassy and dry..
I ve run a few times now into that too much fx on everything fx that asks for a second instance than just to reduce the reverb. the minimalst version to realize a choice here is a simple selector that excludes either osc1 or 2 from the fx chain.Before the compressor.That should allways get booth channels. But in ideal one could build 2 fx chains

2) waveform morph on the sub oscilators. I really see the sub oscilators as the body of this synth and they are a little static..waveform morph would allow them to be run without filter and since they serve as noise generators too, a blend between noise and a waveform of choice would give a lot of transform options.

3) static modifiers for the mod matrix in the VIA menu.. like a treshold.. or a lag processor.. a quantizer.. range converter..

The matrix allows extensive modulation but there are many things you cant achieve with. Such a few modifiers would increase control a lot since the infrastructure is already in place.

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A very intuitive synth that I can see being my go-to very quickly - am very interested to see how the final hexagon gets utilised.

For synths with a UI like this, I always wonder whether it's possible for developers to make an iOS/mobile port for users to create patches on the go. Could this happen for Hive, or any other u-he synths Urs?

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Here's a little baby acid sequence I made. Why baby acid? Well, it tries to be acid but just can't quite get there. Hope you like it! :)

https://vipermakesmusic.files.wordpress ... y-acid.mp3

Download preset: http://vipermakesmusic.com/?attachment_id=676

And how it looks inside Hive:
Image
Last edited by Photontic on Tue Dec 23, 2014 6:35 pm, edited 3 times in total.
I make music like I play Tekken; randomly push buttons and hope for something good to happen.

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I guess there is no FAQ/manual on how this baby works at this point... I was dragging things from the MM1 to all over the interface and some things don't do anything. I'm still scratching my head on the MM source and via. So is that via none means direct? And do the 2 slots affect 2 different things or both the same etc. Can the seq. affect anything on the interface?

The size doesn't remember each time it's opened in a new song either... maybe I haven't saved the song though. Beta, I know... really easy to get some usable sounds out of this synth. I may be prompted to actually create some presets. Ha!

:phones:

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The source of the modulation is what modulates (lof`s etc.). the slots you can put via drag and drop on what you want to modulate. and further you have to "send" the modulation-strengh by turning the knob beside the slot.
Last edited by sugo on Tue Dec 23, 2014 6:00 pm, edited 1 time in total.
Was Große tun, beschwatzen gern die Kleinen.

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Fritze wrote:
trance_lucent wrote:
Noizanthrope wrote:This synth is so intuitive!
May be it's just me, but I still think that the most intuitive U-he synth is Zebra - so many abilities at one place - it is very easy to see all things together.
This shows again how different people are: To me it's the total opposite. As cool as Zebra is sound wise and from it's abilities: I always have to fight with Zebra's interface. But when I won the fight then ... :D Hive is instant access for most stuff. Very nice! :love:
May be I have to explain my point. When I see any synth with a fixed architecture (soundflow), I always confused by all these modules - what is the source of sound? Oscillators, ok. But where sound goes next? Filters? Ok. Which? Oh, there is a buttons on these filters, or even knobs, so I understand that the sound from Osc2 goes to Filter1, and Filter1 goes to Filter two. Understand, but can't see it. In the same time I can clearly see all the structure in Zebra. Moreover, the semimodular nature of Zebra is very good in the next aspect: sound always goes from the top (of interface) to the bottom. This is the most intuitive thing. Compare it with classic modular: there is a mess of modules and the sound can go from bottom left to the middle right and then to the upper left etc., and you barely can see routing across of all these cables (or you need to carefully read GUI labels there routing is set in cableless GUI). So, as I wrote, despite of the ocean of abilities you can quickly read the structure of loaded path.

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DHR53 wrote:I guess there is no FAQ/manual on how this baby works at this point... I was dragging things from the MM1 to all over the interface and some things don't do anything. I'm still scratching my head on the MM source and via. So is that via none means direct? And do the 2 slots affect 2 different things or both the same etc. Can the seq. affect anything on the interface?
You can right Click in the slots to bring up additional parameters to modulate that you don't actually see (Phase and Pulse Width)

The Via allows to you alter HOW the modulation happens - so if you set an LFO to modulate the PW you can set VIA as Modwheel and control (Via the modwheel) how much modulation occurs. Again you can right click here and select many different things to act as Modulator, Via , and destinations. And yes without Via activated it it is direct modulation.

The two slots per Modulation can affect any destination by the same Modulator but with different intensities.

Hope this helps

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Osromusic wrote: You can right Click in the slots to bring up additional parameters to modulate that you don't actually see (Phase and Pulse Width)
If you drag to Trigger, that is Phase and if you Drag to the waveform that is Pulse Width

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BTW, about detuning laws. While Normal (exponential) and Clear (somewhat 8k-like) sound really great, I strongly dislike detuning law in Dirt mode with usual linear even detuning law that I have tired (90% of other synths use this law). There is nothing pleasant in all these uniform beatings. I think if this detuning law is a feature, it would be good idea at least to somewhat randomly move pitches of voices for every new note either in a local manner (every pitch can be randomly placed at its own segment between neighbors, that is detuning_range/unison_voices long) or in a global manner (every pitch can be randomly placed at a full detuning range). It will break this beating.
Also, as for the names. I personally feel that exponential detuning is more appropriate for Clear mode. Although it is very subjective.
Last edited by trance_lucent on Tue Dec 23, 2014 6:42 pm, edited 2 times in total.

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_delete please_

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I was wondering if the wave form would change with the modulation dragged to it. It highlighted but nothing happened? I seem to get mixed results but this is a beta so maybe some things don't work. Great modulation stuff though with the unison and sequencer. I haven't been able to modulate everything with the sequencer so maybe I'm doing something wrong there... Pretty easy to get usable patches out of this thing. Woot!

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Loving Hive so far! It foes appear that the reverb is *really* quiet. Anyway, been having fun making trance like sounds with this! Maybe i'll post something later on!
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pdxindy wrote: If you drag to Trigger, that is Phase and if you Drag to the waveform that is Pulse Width
Awesome!

Thanks for that!

Post

3phase wrote:some feature requests.

1)
the 2 Osc channels should have independent input on the fx section.. in whatever way.. but i might like for reverb and distort the one oscillator channel while keeping the other bassy and dry..
I ve run a few times now into that too much fx on everything fx that asks for a second instance than just to reduce the reverb. the minimalst version to realize a choice here is a simple selector that excludes either osc1 or 2 from the fx chain.Before the compressor.That should allways get booth channels. But in ideal one could build 2 fx chains

2) waveform morph on the sub oscilators. I really see the sub oscilators as the body of this synth and they are a little static..waveform morph would allow them to be run without filter and since they serve as noise generators too, a blend between noise and a waveform of choice would give a lot of transform options.

3) static modifiers for the mod matrix in the VIA menu.. like a treshold.. or a lag processor.. a quantizer.. range converter..

The matrix allows extensive modulation but there are many things you cant achieve with. Such a few modifiers would increase control a lot since the infrastructure is already in place.
Great requests , that would expend a lot the sonic possibilities.
Analog electronic drum samples (Free demo pack)
http://www.syntheticwav.com

Post

trance_lucent wrote:
Fritze wrote:
trance_lucent wrote:
Noizanthrope wrote:This synth is so intuitive!
May be it's just me, but I still think that the most intuitive U-he synth is Zebra - so many abilities at one place - it is very easy to see all things together.
This shows again how different people are: To me it's the total opposite. As cool as Zebra is sound wise and from it's abilities: I always have to fight with Zebra's interface. But when I won the fight then ... :D Hive is instant access for most stuff. Very nice! :love:
May be I have to explain my point. When I see any synth with a fixed architecture (soundflow), I always confused by all these modules - what is the source of sound? Oscillators, ok. But where sound goes next? Filters? Ok. Which? Oh, there is a buttons on these filters, or even knobs, so I understand that the sound from Osc2 goes to Filter1, and Filter1 goes to Filter two. Understand, but can't see it. In the same time I can clearly see all the structure in Zebra. Moreover, the semimodular nature of Zebra is very good in the next aspect: sound always goes from the top (of interface) to the bottom. This is the most intuitive thing. Compare it with classic modular: there is a mess of modules and the sound can go from bottom left to the middle right and then to the upper left etc., and you barely can see routing across of all these cables (or you need to carefully read GUI labels there routing is set in cableless GUI). So, as I wrote, despite of the ocean of abilities you can quickly read the structure of loaded path.

Hive reminds me logic synth es1/2, i like these kind of futuristic gui it look great.
it's maybe not intuive as a clear modular structure but i find it don't need much time to get used to it.
Analog electronic drum samples (Free demo pack)
http://www.syntheticwav.com

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