This was in Hive until a day before the public alpha. The non-bandlimited mode uses about four times the CPU of the bandlimited one because it isn't vecotrized yet. So I decided for a little trade off now instead of a CPU panic. The final version will switch, and it'll be as CPU efficient.Sendy wrote:@ V-GER: It's too late for me to read that (going to bed) but Hive doesn't exhibit the behaviour I mentioned in Sylenth. If you play a low note, it cuts off at the same point it's higher octave brethren do. In Sylenth, there's a hard split point where it goes from bandlimited to full frequency range.
Though in all fairness, all of the bandlimiting is high enough that it never really comes into the noticable range of human hearing, unless you went out of your way to reveal it.
That said, there's a good chance that single oscillator patches will be much faster as well. I saw someone pointing out that Hive uses more or as much CPU as its brethren - this is only true when unison is set to 1 or 2 for each oscillator and Subosc waveform set to "like osc". From 3 on Hive uses less CPU, and from about 6 it uses less than any of the synths we've checked out. Some however forgo of oversampling the filter distortion and the effects - which is a compromise we didn't like. The main CPU usage however is the oscillators, no matter what. Hive's synth part with a lot of unsion and "Clean" filter should be as fast or faster than any synth out there with the same setup - there's not much room left for optimization.

