Hive preview (April 1 update)

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You know if you throw in a swarm based oscillator for creating "swarmatron" style sounds I might just buy it. Closest thing I know is this..


http://www.refusesoftware.com/products/feature/15 <- And it's not even that good...


Even if you included it as a joke, it would be awesome :D
:borg:

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ontrackp wrote:
Tricky-Loops wrote:Hive will become the synth with the most simplified GUI and the most complicated modulation matrix that needs 100 pages of the manual... :P

(Seriously, isn't it strange that while some people are saying they don't need no more features, others are suggesting more and more features for the mod matrix?)
More modulation matrix slots and modulation sources doesn't make it more complicated... just makes it more fun!
Normally I'd say that Modmatrices are a bit old fashioned since Massive, Bitwig and similar modulation solutions. The only point that justifies a mod matrix in Hive for me is the ability to save the modulation slot presets.

The drag and drop mod destinations is very nice but it lacks the ability to set the mod amount right at the modulated parameter. Would add a bit more immediacy.
Maybe there is a better (visual) way for selecting the mod source than a list of words via right-click? (Maybe also some drag'n'drop like in NI Massive -> directly from the source to the destination?)

What I don't understand is the restriction to only two mod destinations per slot. Couldn't this be done more dynamically? (Of course I can use multiple mod slots but that's not this elegant.)

...just to write something provocative ;)

For the BYO thing I find version 1 much better. To me it seems more close to the idea of tuning an engine as some hidden trick for the real freaks. Version 2 is too boring :P

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V0RT3X wrote:You know if you throw in a swarm based oscillator for creating "swarmatron" style sounds I might just buy it. Closest thing I know is this..

http://www.refusesoftware.com/products/feature/15 <- And it's not even that good...
\:D
I thought Swarmatron would be like the Photophore iPad synth:



"Chaotic swarming effects"

...
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V0RT3X wrote:You know if you throw in a swarm based oscillator for creating "swarmatron" style sounds I might just buy it.
Yes! :hyper:

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Little trance demo. I was into Tr4nC3 in the early 00's, so ye, keep that in mind, I'm no Tiesto (is that what's considered current trance still?) :P

http://k003.kiwi6.com/hotlink/cddm1k6fd ... 3_test.mp3
Last edited by GeorgeZ on Wed Dec 31, 2014 4:49 am, edited 1 time in total.
Eternitysound VST Banks

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I was mostly joking about U-he adding this because it would probably need to be done like Diva to get right.

Plug you would need a way to simulate a ribbon controller. I guess you could do a virtual ribbon controller and use your mouse, which would be kind of cool.
Last edited by V0RT3X on Wed Dec 31, 2014 6:48 am, edited 1 time in total.
:borg:

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GeorgeZ wrote:Little trance demo. I was into Tr4nC3 in the early 00's, so ye :P

http://k003.kiwi6.com/hotlink/cddm1k6fd ... 3_test.mp3
Very nice GeorgeZ. I'm guessing it's all Hive except for the percussion? Any external FX?

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Cheers mate! Yup, drums (and the little glitch FX thing just before the drop) are samples. Everything else is Hive + HP EQ (variable slope cuts depending on what the particular track required to keep it clean in the low end). Also used sidechain on low freq stuff. Lastly, wrote into a brick lim, quite hot, but without (I tried anyway) distortion. :D Lastly, some automation (but that's a given I assume)... errr, 13 instances I think.

BTW, those are (almost) all presets I'm working on for the Factory Lib (will be sharing what's ready a bit later today).
Eternitysound VST Banks

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4damind wrote:I agree, but this is the "problem" with many similar post-Sylenth synth. We have seen this with Spire, Dune1 etc. Many people always comparing them with Sylenth and if there is only one part not sounding/working exactly the same, some people will not accept this as a Sylenth successor. There is still the wish to have a 1:1 Sylenth clone but better and with more features :D
But to be honest, this also the same with every new VA synth which will be compared with the Access Virus :hihi:
Yeah, hehehe, I agree.
bmrzycki wrote:Those looking for a 1:1 replacement will be disappointed with pretty much everything else. Heck, I wouldn't be surprised if/when Lennar releases Sylenth2 those same fanatics would complain it didn't sound 100% the same as Sylenth1.
Well, there might be more to it than one might think. They said they have to receate Sylenth from scratch in order to compile a 64 bit Mac version. This sounds to me as if they can't use the original source code, for whatever reason. That's not uncommon at all, and it sounds more plausible to me than many of the other speculations. IMHO this also sounds more encouraging because Sylenth can be cloned with some effort, but lack of interest in maintaining it - and loss of user confidence - is hard to gain. But it could of course also mean 99% if something was overlooked. I guess we'll never know.

To be fair, they could have just meant the Cocoa layer or some other Mac specific code. But then, how hard can it be? Many other devs have cursed and then succeeded in a few weeks or months.

In any case, I just hope they manage to up their copy protection. IMHO the abundance of availability of "free" Sylenths has a bigger negative impact on our sales than an update (or upgrade) of Sylenth itself would have.

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The people using "free" Sylenths won't pay for other things either, imo, so is that really the patronage one wants to keep? Likely not.
Eternitysound VST Banks

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Breeze wrote:BTW a quick one: I always consider a turned on light on equipment as being "ON" and even though I understand the logic of "Bypass ON", I'm still second guessing when I look at the FX status icon, maybe because I have to look up at the parameter description to confirm it. Just me?
Not just you.

Better and non-confusing visual feedback has become a pretty high priority at u-he.

That also accounts for units. While gain is always in dB, frequency commonly in semitones and stuff like pre-delay always in ms, we've started adding the actual unit names lately. Presswerk for instance is fully "united", and we'll continue to add those wherever it makes sense.

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Urs wrote:
Breeze wrote:BTW a quick one: I always consider a turned on light on equipment as being "ON" and even though I understand the logic of "Bypass ON", I'm still second guessing when I look at the FX status icon, maybe because I have to look up at the parameter description to confirm it. Just me?
Not just you.

Better and non-confusing visual feedback has become a pretty high priority at u-he.

That also accounts for units. While gain is always in dB, frequency commonly in semitones and stuff like pre-delay always in ms, we've started adding the actual unit names lately. Presswerk for instance is fully "united", and we'll continue to add those wherever it makes sense.
This is great news! I recently re-purchased MFM2. The plugin sounds amazing; but I'm remembering how the UI kept me always hunting around for stuff. The evolutions of UI design and visual feedback on your latest products (Bazille, Presswerk, HIVE) are wonderful.

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GeorgeZ wrote:The people using "free" Sylenths won't pay for other things either, imo, so is that really the patronage one wants to keep? Likely not.
Hehehe, I don't think it's all that easy. Without going into too much detail, here's a quick rundown of my view:

1. When Waves got cracked a few years ago, the whole industry for virtual outboard gear suffered a sudden drop in sales. Therefore, cracks of one plug-in have negative impact of competing products even if they are uncracked.

2. When we update our software with new features, we see a huge demand for the new version also from the warez scene (e.g. leaked serial numbers, old keygens). We can prove that there's a substantial amount of people who could have used an old version cracked but prefer to pay for the latest (uncracked) version. I believe that many people rather pay for their software than work with "outdated" stuff. This is typical for GAS, and GAS seems to be what many warez users thrive on.

3. Putting 1+2 together, there is a good chance, if LennarDigital manages to update & improve Sylenth both in features and copy protection, thousands - if not tens of thousands - of people can be turned from Warez users into paying customers - and not just theirs.

Therefore I'd be most grateful if they succeed.

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Oh ye, of course, but as is, surely a huge number of people will just continue to use cracked versions. I get it however, if it's harder to get "free", people might pay instead. The only gripe with that is usually that ends up punishing the people who do pay with stupid C/R and stuff like that (not always though). I don't know anything about CP and coding it however, so ye, that's me done :P
Eternitysound VST Banks

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And really...is u-he's legal-user copy-protection even something to blink at? To activate & update their products is so easy -- far, FAR more so than most competitors, big and small companies alike. It makes the iLOK/PACE system seem like IRS red tape by comparison. Anybody who is bothered by u-he software copy-protection is entirely too lazy to do anything worthwhile in music. (Granted, other factors influence peoples' decisions to pirate software; but certainly the supposed 'punishment' of copy protection is non-existent here.)

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