Problems with MSEG and Sync
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- KVRAF
- 3153 posts since 10 Jan, 2005
Hello,
I have a problem syncing the MSEG: in attachment a REAPER (4.76) project and a screenshot.
These oddnesses are currently making me scratch my head:
1) Why stage point seem to be offset by one (I think I should have specified 2 stages here, but I have to specify 3, maybe the a stage is a NODE and not a SEGMENT?
2) Same for "loop to" index
3) MORE IMPORTANT: why to get a perfectly synced MSEG I have to set loop length outside of the sync (yellow) bar?
Using Synthmaster 2.6.21.32 x86 on REAPER x86.
Any good soul willing to help understand what's going on here (especially on point 3)?
Thank you,
Mario
I have a problem syncing the MSEG: in attachment a REAPER (4.76) project and a screenshot.
These oddnesses are currently making me scratch my head:
1) Why stage point seem to be offset by one (I think I should have specified 2 stages here, but I have to specify 3, maybe the a stage is a NODE and not a SEGMENT?
2) Same for "loop to" index
3) MORE IMPORTANT: why to get a perfectly synced MSEG I have to set loop length outside of the sync (yellow) bar?
Using Synthmaster 2.6.21.32 x86 on REAPER x86.
Any good soul willing to help understand what's going on here (especially on point 3)?
Thank you,
Mario
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- KVRAF
- Topic Starter
- 3153 posts since 10 Jan, 2005
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- KVRist
- 302 posts since 1 Feb, 2014
I was write nice comment but somthing happend to the forum and my original post was dissapear. I try again.
What i know:
1. Yes stages are nodes in the MSEG, except one. If you set Stage 3, you will have 4 nodes in MSEG and etc..
2. In the loop, Number mean how many times will be loop repeat, then loop ends. If you set up inf - mean infinity loop. Start and End represent number for the nodes. For example, if you want repeat all nodes you have in MSEG (for your preset you have in picture), you must set number 4 for End.
3. If I understand how this work, it not depends where your points are, but on points in the bar. The yellow line is visual separation between two bars. If you move your point on the yellow line, the position of the point is indeed on the first bar. You must have point after this yellow line, that mean in the second bar. If you want more bars, you must move your points more into the right.
Hope this helps.
What i know:
1. Yes stages are nodes in the MSEG, except one. If you set Stage 3, you will have 4 nodes in MSEG and etc..
2. In the loop, Number mean how many times will be loop repeat, then loop ends. If you set up inf - mean infinity loop. Start and End represent number for the nodes. For example, if you want repeat all nodes you have in MSEG (for your preset you have in picture), you must set number 4 for End.
3. If I understand how this work, it not depends where your points are, but on points in the bar. The yellow line is visual separation between two bars. If you move your point on the yellow line, the position of the point is indeed on the first bar. You must have point after this yellow line, that mean in the second bar. If you want more bars, you must move your points more into the right.
Hope this helps.
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- KVRAF
- Topic Starter
- 3153 posts since 10 Jan, 2005
Hi, thank you for your reply; about point 3), I don't understand: I would expect that the MSEG loops perfectly in sync when I set the latest node of the loop in sync (EDIT: that is, on a yellow line which, if I understand well, represent a beat).
In the test project I posted, and in the screenshot, you can see that I must set a node *outside* (later than) the yellow line for the MSEG to loop correctly. Either I'm not getting something or there's something odd going on here...
- Mario
In the test project I posted, and in the screenshot, you can see that I must set a node *outside* (later than) the yellow line for the MSEG to loop correctly. Either I'm not getting something or there's something odd going on here...
- Mario
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- KVRist
- 302 posts since 1 Feb, 2014
I was try the synced MSEG. Hmm i think it is like working something on blind, because i dont have any clue, what the yellow bar means. It is bar for 1/4 or 1/1 bar? Next, if i move with points it show me time in second and not synced tyme. I hope this will be improvement in next release. Anyway i got graphical bug. After close SM and reopen i got completly empty MSEG 1. That was strange. This change madulation too.
If you want synced MSEG try LFO with steps or glide. It is better now working with this.
If you want synced MSEG try LFO with steps or glide. It is better now working with this.
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- KVRAF
- Topic Starter
- 3153 posts since 10 Jan, 2005
Wow, Synthmaster is a monster synth with huge potential but this kind of things are really a drag for me because they make sound crafting completely counter intuitive, empirical and even smell a bit of half baked....
Let's hope that next update fixes or completes what's missing. Features "predictability" and ease of use are a main factor for me, almost as much as sound quality.
Thanks again,
Mario
Let's hope that next update fixes or completes what's missing. Features "predictability" and ease of use are a main factor for me, almost as much as sound quality.
Thanks again,
Mario
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- KVRAF
- 7503 posts since 14 Nov, 2006 from Ankara, Turkey
Hi there,
Please take a look at the attached Reaper project.
The mseg modulates filter cutoff: 2 stages: 1st length 64, 2nd length 64
When "Sync" button is turned on, the distance between 2 yellow lines is 1/4th (quarter) notes.
Bulent
Please take a look at the attached Reaper project.
The mseg modulates filter cutoff: 2 stages: 1st length 64, 2nd length 64
When "Sync" button is turned on, the distance between 2 yellow lines is 1/4th (quarter) notes.
Bulent
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
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- KVRAF
- Topic Starter
- 3153 posts since 10 Jan, 2005
Hi, do you mean the original attached project or did you forget to attach one?
Thank you,
Mario
Thank you,
Mario
