New granular synth: The Mangle
- KVRAF
- 4589 posts since 7 Jun, 2012 from Warsaw
Nope. In case of complex sounds with many different parts, I need to know immediatelly where are the points of focus. For example waveform allows you to know that there are no interesting sounds left at all and there's nothing to search for.el-bo (formerly ebow) wrote:don't you already have to search by ear ??DJ Warmonger wrote:Granular display doesn't even show the loaded sample, do you need to search for particular piece of sound by ear.
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
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- KVRAF
- Topic Starter
- 4380 posts since 15 Sep, 2010
Granular synthesis needs sample visual display. It doesn't make sense without, granular by definition mirco-works into a piece of audio, not being able to see which part you’re working in doesn’t make sense to me.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18130 posts since 24 May, 2009 from A galaxy, far far away
Neon Breath wrote:Granular synthesis needs sample visual display. It doesn't make sense without, granular by definition mirco-works into a piece of audio, not being able to see which part you’re working in doesn’t make sense to me.
i do understand that. i guess it depends on how well you know the sample, going in. on that omnisphere video, eric knows the exact time to advance to hit the spot he wants to work on. i can see that when you are just hopping around looking for that sweetspot, the waveform could help out
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- KVRAF
- 9674 posts since 5 Aug, 2009
i shot spectrasonics a mail about the visualization, im curious what they will reply, cause this is really needed in my opinion, and 2 markers definitely!el-bo (formerly ebow) wrote:Neon Breath wrote:Granular synthesis needs sample visual display. It doesn't make sense without, granular by definition mirco-works into a piece of audio, not being able to see which part you’re working in doesn’t make sense to me.
i do understand that. i guess it depends on how well you know the sample, going in. on that omnisphere video, eric knows the exact time to advance to hit the spot he wants to work on. i can see that when you are just hopping around looking for that sweetspot, the waveform could help out
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18130 posts since 24 May, 2009 from A galaxy, far far away
Caine123 wrote:i shot spectrasonics a mail about the visualization, im curious what they will reply, cause this is really needed in my opinion, and 2 markers definitely!el-bo (formerly ebow) wrote:Neon Breath wrote:Granular synthesis needs sample visual display. It doesn't make sense without, granular by definition mirco-works into a piece of audio, not being able to see which part you’re working in doesn’t make sense to me.
i do understand that. i guess it depends on how well you know the sample, going in. on that omnisphere video, eric knows the exact time to advance to hit the spot he wants to work on. i can see that when you are just hopping around looking for that sweetspot, the waveform could help out
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- KVRAF
- 9674 posts since 5 Aug, 2009
got a reply of spectrasonics!
"The Granular functions have been greaty improved, but there is no option to display the waveform.
I will pass you seuggestion along. It seems like a good idea.
Please let me know if you need anything else."
"The Granular functions have been greaty improved, but there is no option to display the waveform.
I will pass you seuggestion along. It seems like a good idea.
Please let me know if you need anything else."
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16775 posts since 12 Oct, 2008 from Here and there
With some peace of mind available today, I finally did a first basic tutorial for Steinberg's Padshop Pro, creating a patch from scratch using a simple psaltery pluck sample from my library Granular Guitars, the video is 20+ minutes long:el-bo (formerly ebow) wrote:i was looking for that tutorial after watching the 'guitars' series. it would be usefulSampleconstruct wrote:Sure, pm me, I really have to do a PSP basic tutorial asap, off to get some sleep now, so your pm will collect a little dust.
might 'pm' you tomorrow. thanks
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16775 posts since 12 Oct, 2008 from Here and there
My pleasure, and sorrybftucker wrote:![]()
Thank you for the demonstration, Sampleconstruct. As a result, I have added another synth program to my already long wish list!
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SuitcaseOfLizards SuitcaseOfLizards https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2363
- KVRAF
- 10879 posts since 3 Apr, 2002 from Austin, TX USA
Wow, thanks! Haven't really dug into programming Padshop, going to give it a try this weekend!Sampleconstruct wrote:With some peace of mind available today, I finally did a first basic tutorial for Steinberg's Padshop Pro, creating a patch from scratch using a simple psaltery pluck sample from my library Granular Guitars, the video is 20+ minutes long:el-bo (formerly ebow) wrote:i was looking for that tutorial after watching the 'guitars' series. it would be usefulSampleconstruct wrote:Sure, pm me, I really have to do a PSP basic tutorial asap, off to get some sleep now, so your pm will collect a little dust.
might 'pm' you tomorrow. thanks
Bandcamp: https://suitcaseoflizards.bandcamp.com/
Linux Mint, Waveform 13 Pro, U-He synths, Audio Damage effects,.
Linux Mint, Waveform 13 Pro, U-He synths, Audio Damage effects,.
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12055 posts since 12 May, 2008
I also suggested it to Eric on the VI Cotnrol and he admitted it was a good idea.Caine123 wrote:got a reply of spectrasonics!
"The Granular functions have been greaty improved, but there is no option to display the waveform.
I will pass you seuggestion along. It seems like a good idea.
Please let me know if you need anything else."
However this doesn't give me a ton of confidence. I can't really believe that in all this development, nobody said "hey we should have a waveform display like every other granular sampler ever, showing the position of playback". So I feel like there is some reason they don't want it. They've faced the same criticism/suggestion with Stylus RMX. Everybody wants a waveform display of the loops and people have been saying that for years. So they really just didn't think of that for Omnisphere? Something is weird there.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16775 posts since 12 Oct, 2008 from Here and there
Thanks, more tips in the next one, it's a deep plugin.jc_vt wrote:Simon:
Yet another excellent tutorial. I've used Padshop for a while, but you showed me some great new tips!
JC
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16775 posts since 12 Oct, 2008 from Here and there
Reserve an hour or two for thisSyntheticAurality wrote:
Wow, thanks! Haven't really dug into programming Padshop, going to give it a try this weekend!![]()

