Omnisphere 2 is here! (yes, it's really here!)

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Voice303 wrote: I hope for the sake of Omni 2 that "Innerspace" is a big sounding reverb :lol:
Does that laughy face mean that you already realize that the Innerspace effect is the one that was being demo'd by Eric in the Intro vid, and has very little to do with a big sounding reverb?

And it really doesn't look like any of the other 25 FX listed on the website are big sounding reverbs either... not that it's an issue for me - I've definitely used some of the built-in FX in my Omnisphere patches, but I'm usually more likely to use my normal go-to VST inserts for common FX because I know them better anyway.

That Innerspace effect does look pretty cool though - and unique! I'll just continue to stick with Valhalla for my reverbs :)

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jlanthier wrote:
Voice303 wrote: I hope for the sake of Omni 2 that "Innerspace" is a big sounding reverb :lol:
Does that laughy face mean that you already realize that the Innerspace effect is the one that was being demo'd by Eric in the Intro vid, and has very little to do with a big sounding reverb?

And it really doesn't look like any of the other 25 FX listed on the website are big sounding reverbs either... not that it's an issue for me - I've definitely used some of the built-in FX in my Omnisphere patches, but I'm usually more likely to use my normal go-to VST inserts for common FX because I know them better anyway.

That Innerspace effect does look pretty cool though - and unique! I'll just continue to stick with Valhalla for my reverbs :)
I failed to connect the dots :clown:

I'm with you though, I can always just throw on a Valhalla verb and call it a day and I often do! I like the other effects besides the distortion but it looks like they are adding quite a few new options as far as that is concerned.
SW: Cubase 9.5 | Komplete 11 | Omnisphere 2 | Perfect Storm 2.5 | Soundtoys 5
HW: Steinberg UR28M | Focal Alpha 50 | Fender Jazz Bass | Alesis VI25

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Voice303 wrote: I like the other effects besides the distortion but it looks like they are adding quite a few new options as far as that is concerned.
Ya I like most of the effects too, and when I see that growing list of what are probably decent sounding built-in effects, my main thought is "That's gotta be good for the patch authors".

I see alot of crazy Omnisphere soundsets being cranked out by third parties in the not-so-distant-future! :D

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Not worth the upgrade. Perhaps if you were buying it new but I already paid 500 dollars, add another 250 that is $750. You could buy 4 major VST's for that price. I like Omnisphere but the addition of granulizer, wav input, and the other minor updates we should have got for free. The sound library update may be worth 50, or maybe 100 dollars. I will wait until the next upgrade.

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I'm still waffling over buying V2, since I never did buy V1. It looks fantastic, no doubt about it. But I already have a ton of other synths which overlap the same feature set. And while radioactive stalactite caves and burning pianos are otherwise out of my reach, I'm much more interested in making my own experimental samples like Diego Stocco does, rather than just loading up a bank of other people's samples. It still looks very tasty and tempting, but at that price I'm just not sure if it's a good fit for me. Decisions...
Incomplete list of my gear: 1/8" audio input jack.

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r1chard wrote:Not worth the upgrade. Perhaps if you were buying it new but I already paid 500 dollars, add another 250 that is $750. You could buy 4 major VST's for that price. I like Omnisphere but the addition of granulizer, wav input, and the other minor updates we should have got for free. The sound library update may be worth 50, or maybe 100 dollars. I will wait until the next upgrade.

:x save $250 to buy another synth or add a little bit more to cross-grade to Mach5 if you have their mentioned sampler.

The sound library again, as I said before, is not everybody's cup of tea. If you are looking for Legendary synths' samples, V1 has a bunch of them. If you listen or experiment EACH preset then it takes a life time - TRUE. But again, V1 upgrade to V2 : my friends said (they have v1) they just buy for the DLL not the samples !! And I said for the price of $4xx (full) or $2xx (upgrade), $50 is used to hire a lifeboat and buy insurance for team who sampled the cave. 3 kidults were playing strings with an object or dropped pills on a plate were just cost too much.

For a true sound designer ....

I remembered when Roland V-synth came out. BT said (not exact wording) .... Tell me how can i erase all the presets and samples ? I want to create my own !!

Few years ago, like most of us who bought Camel Audio's Alchemy, we didn't buy for the bundled samples or presets but buy their sound engine and UI (plus support anyway).

If in V3 they when they sample the Air flow sounds from Moon / Mars then the price becomes $799 ....

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deastman wrote:I'm still waffling over buying V2, since I never did buy V1. It looks fantastic, no doubt about it. But I already have a ton of other synths which overlap the same feature set. And while radioactive stalactite caves and burning pianos are otherwise out of my reach, I'm much more interested in making my own experimental samples like Diego Stocco does, rather than just loading up a bank of other people's samples. It still looks very tasty and tempting, but at that price I'm just not sure if it's a good fit for me. Decisions...
Same here, don't have V1 but ordered V2 yesterday...... Buy it new is more justify to upgrade (my personnel view) and I am sure I will use my own 10G useable samples to mess around in V2. Or even better, record some by using my old sound devices 722.

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trimph1 wrote:@noiseboyuk..BBFG is not trolling. He does have some doubt's, yes, but that does not prove anything of the sort.

We don't need these kinds of comments about him, or anyone else.
Show me one spectrasonic thread more than 2 pages, where he doesnt join in and joins in saying the same thing over and over about products he doesnt own..
Rsp
sound sculptist

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zvenx wrote:
trimph1 wrote:@noiseboyuk..BBFG is not trolling. He does have some doubt's, yes, but that does not prove anything of the sort.

We don't need these kinds of comments about him, or anyone else.
Show me one spectrasonic thread more than 2 pages, where he doesnt join in and joins in saying the same thing over and over about products he doesnt own..
Rsp
It seems like every music software developer has his Lex Luthor, ready pounce on their product threads. Maybe BBFG is Eric's Lex Luthor. Boo ha ha ha :lol:

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Since others have mentioned Omni 1's reverb, I will say that I do hope Omni 2's is improved. If their is only 1 weak point with Omni 1 it is the reverb IMO. On my last album I replaced all my Omni 1 patches with reverbs from B2 and V3, but it would be nice to not always feel the need to do that.

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quantum7 wrote:Since others have mentioned Omni 1's reverb, I will say that I do hope Omni 2's is improved. If their is only 1 weak point with Omni 1 it is the reverb IMO. On my last album I replaced all my Omni 1 patches with reverbs from B2 and V3, but it would be nice to not always feel the need to do that.
Looks like you still need to do that... below is the list of new features taken from the Spectrasonics website (https://www.spectrasonics.net/products/ ... /index.php). No new reverbs by my count...

Lots of other cool shizz that I'm looking forward to though! :D


Vast New Synthesis Possibilities:

Audio Import - Use your own audio file as a soundsource in Omnisphere
Over 400 New DSP Waveforms for the Synth Oscillator - an increase of 100X
Wavetable Synthesis - Each Waveform is now a Morphing Wavetable
Powerful New Granular Synthesis algorithm
Deeper FM/Ring Mod capabilities for aggressive timbres
8 New Filter Types - New Power Filters, Vowel, Resonators
New Unison Drift models Analog Polysynth behavior
Expanded Modulation with new sources and many more targets
Polyphonic LFO and Modulation Envelope options
Soundsource Reversing

Now includes over 10,000 sounds!

More than 3,000 New patches and soundsources from acclaimed Spectrasonics Sound Design Team
New Omnisphere EDM library with cutting-edge, modern sounds
New Exclusive Soundsources from Diego Stocco's Custom Built Instruments
New category of Phrase-based Soundsources for granular synthesis
Hundreds of new Circuit Bent Soundsources
Many Innovative new Psychoacoustic Soundsources
New Melodic Cave Stalactites Soundsources
…and much, much more!

New Interface:

Redesigned Wider User Interface with many improvements
New Show Modulation pane opens modulation routings/sources on left side
New Mini-Browser available at all times
Larger Full Browser Design

Enhanced Browsing Experience:

Sound Match™ feature instantly locates any related sounds in the library
Sound Lock™ allows endless useful variations by locking sound aspects while you browse
Easy Sound/Project Sharing for collaborators and third party libraries
Greatly Improved sound organization system
Fast Progressive Loading allows rapid auditioning
Browse Patches by Mood
Expanded Genres
Browse by Oscillator type
Boolean search options

New Arpeggiator Features:

Note transposition for step seq-style patterns
Arp pattern lock while browsing
Speed Offset control allows slow down/speed up effects
New modulation capabilities

25 New FX Units:

Innerspace
Quad Resonator
Thriftshop Speaker
Classic Twin
Bassman
Hi-Wattage
Rock Stack
Brit-Vox
Boutique
San-Z-Amp
Stompbox Modeler
Metalzone Distortion
Toxic Smasher
Foxxy Fuzz
Analog Phaser
Analog Flanger
Analog Chorus
Analog Vibrato
Solina Ensemble
Vintage Tremolo
Envelope Filter
Crying Wah
Stomp-Comp
Precision Compressor
Studio 2-Band EQ

Flexible New FX Features:

16 FX units per patch
Full matrix modulation of every FX slot
New Aux FX rack per patch with Pre/Post fader sends
Hundreds of New FX Presets and Racks
Lock FX while browsing

Improvements/Special Features:

Live Mode with key splits
Enhanced Orb with Attractor mode
Tweak Trilian Custom Controls Interface inside Omnisphere
Global Clock Speed (Halftime, Doubletime, etc)

- and more!

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quantum7 wrote:
zvenx wrote:
trimph1 wrote:@noiseboyuk..BBFG is not trolling. He does have some doubt's, yes, but that does not prove anything of the sort.

We don't need these kinds of comments about him, or anyone else.
Show me one spectrasonic thread more than 2 pages, where he doesnt join in and joins in saying the same thing over and over about products he doesnt own..
Rsp
It seems like every music software developer has his Lex Luthor, ready pounce on their product threads. Maybe BBFG is Eric's Lex Luthor. Boo ha ha ha :lol:
BBFG is many developers Lex Luthor :D . Wusik, Sample Logic, Spectrasonics, I am sure there is more. But seriously, enough talk about forum warriors and more about talk about Omnisphere.

Omni's reverb sounds good, its just pretty much a 1:1 response on the mixer meaning that when you increase the mix of the reverb, the reverb doesn't get noticeably louder but the dry sound gets quieter. I feel like "big" sounding reverbs are much less linear in their mixing. They tend to crank the reverb so its much more pronounced.
SW: Cubase 9.5 | Komplete 11 | Omnisphere 2 | Perfect Storm 2.5 | Soundtoys 5
HW: Steinberg UR28M | Focal Alpha 50 | Fender Jazz Bass | Alesis VI25

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I don't care about built in synth reverbs, no point wasting CPU when I got reverb buses set up in the DAW.

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One of the few VSTi synth/romplers that I rarely feel the need to use external reverbs is Alchemy. I forgot who Camel used, but I believed they licensed a dedicated software reverb to use in Alchemy.....and it shows. I would love it if Eric would license Valhalla reverbs in a future Omni 2 update. How great would that be?
Arglebargle wrote:I don't care about built in synth reverbs, no point wasting CPU when I got reverb buses set up in the DAW.
I do that sometimes myself, but I like when patch creators use specific reverbs as icing on the cake to finish off a patch. When you set up 1 reverb in a bus it may sound great in one patch, but not another, and when I am in a hurry going through 100's of patches it's nice to already have the appropriate reverb on the patch as to show it at its best.

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Arglebargle wrote:I don't care about built in synth reverbs, no point wasting CPU when I got reverb buses set up in the DAW.
I know you are just talking about reverb, but ignoring builtin effects is a ignoring a large portion of a synths capability IMO. Especially a synth like Omnisphere where the sound is equally defined by its samples and FX racks.

Yeah its nice to have effects bused up like that but its also nice to be able to dial up presets that are ready to go and fit in your track nicely. For that, Omnisphere's reverb excels. I suppose if we had a bigger reverb to play with it would result in many patches being less versatile in a mix. I fall on my own sword for wanting that :hihi:

EDIT:

Also multiple reverbs tend to sound more natural provided you mix them right IMO
Last edited by Phorous on Tue Jan 27, 2015 4:07 am, edited 1 time in total.
SW: Cubase 9.5 | Komplete 11 | Omnisphere 2 | Perfect Storm 2.5 | Soundtoys 5
HW: Steinberg UR28M | Focal Alpha 50 | Fender Jazz Bass | Alesis VI25

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