- Right off the bat, most of the time the reverb shouldn't be used inline with source. The Wet/Dry mixer of the Reverb does increase reverb input as it's moved toward "wet" but using it inline doesn't give you the same level of fine control over what goes into the reverb as using it on a separate output channel. Once there you can use another insert to manage what's fed into the reverb. And once there you can now mute the main signal to really hear what the reverb chain is doing without having to alter the input wet/dry balance.
- A particularity of this reverb is that it's particularly "bumpy": you can hear echoing rather than ultra smooth tails. Using two reverbs one after the other can help smooth that out significantly. Three?
- EQ is your friend. You can really shape both the input and the output of the reverb and the Dynamic EQ is handy to dynamically control resonances both before and after the reverb chain.
- Compression at the output of the reverb chain can also help keep things in control and bring out the reverb. Also good for those crazy big EDM reverbs. Compression at the input can also tame crazy transients.
- And finally, the Gain control in the insert at the end of the Reverb chain is your remix fader.
Some observations on the reverb itself:
- The COLOR section seems badly organized; there are six parameters and it would make sense to see them like this:
LOW DAMPENING - HIGH DAMPENING - MODULATION
LOW FREQUENCY - HIGH FREQUENCY - MODULATION FREQ
- While there are subtle differences between the Reverb Modes, they really don't stand out as very different. It might be interesting to include other more dramatically different modes here in the future.
- I'd like to see slower modulation than 0.1 Hz. 1/10th of a second is still pretty fast for a reverb.
As much as I like many of the Melda processors, I have to admit that they're not my first pick for reverbs. And while a lot of VSTi's have reverbs with far less options in in their settings, somehow many have managed to implement something pleasing with very few controls. In MPS, it seems more work is often required to get to the same place, and at the cost of CPU cycles. Sometimes sound trumps flexibility.
