All good things come to those who wait.. the Synth Squad 2 thread

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Amber (DCAM: Synth Squad) Cypher (DCAM: Synth Squad) Strobe (DCAM: Synth Squad)

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Been messing around with Strobe 2 today, creating pads. Here are some clips. Each of these is just one instance of Strobe 2:

https://dl.dropboxusercontent.com/u/630 ... ionPad.wav
https://dl.dropboxusercontent.com/u/630 ... ZPad01.wav
https://dl.dropboxusercontent.com/u/630 ... ZPad02.wav
https://dl.dropboxusercontent.com/u/630 ... pPad01.wav

Love me some pads!

edit: Links fixed!
Last edited by Amberience on Sun Feb 15, 2015 11:29 am, edited 1 time in total.
My Youtube Channel - Wires Dream Disasters

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dupe
My Youtube Channel - Wires Dream Disasters

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Hey Fxpansion! How's things going in the lab? Is a release spring still possible? :hyper:
Yes, but likely late spring - mostly I got rather carried away with writing new DSP blocks for the output section. There are some really unique processors in there, things you won't have heard before.
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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Angus_FX wrote:
Hey Fxpansion! How's things going in the lab? Is a release spring still possible? :hyper:
Yes, but likely late spring - mostly I got rather carried away with writing new DSP blocks for the output section. There are some really unique processors in there, things you won't have heard before.
So Strobe 2 will sound different from Strobe 1?
https://слово-божье.рф
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Strobe 2 has a six-unit FX section on the output, with most of the Fusor effects, some Etch/Bloom/Maul-derived processors (not the whole thing, just some algorithms), the new reverb we developed for BFD3 and quite a few brand new things.

The core of the synth engine sounds very similar to Strobe 1 (why fix what isn't broke?), but has a handful of additional features that make it considerably more capable without adding undue complexity - tone controls, filter bleed, phase reset, detuning modes, sub LFO.

There are some subtle changes to things like gain structure and envelope timings that make it sound slightly different to Strobe 1, and it runs only at 2x and above - so will sound brighter and clearer than Strobe1 does at 1x. V2 doesn't support anything below Core2, and a Sandy Bridge or better CPU is recommended.. the AVX units on the newer cores light a rocket underneath it efficiency-wise.
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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So will you be dropping a public beta soon?!!! :hyper: :hyper: :hyper:

@Amberience your pads don't seem to be playing.
Latest release and Socials: https://linktr.ee/ph.i.ltr3

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We've never said anything about public beta. I suspect not, but don't rely 100% on that.
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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Amberience wrote:Been messing around with Strobe 2 today, creating pads. Here are some clips. Each of these is just one instance of Strobe 2:
Third link is broken. Other three sound great!

Also, is it just my browser being silly or do those playback links not work properly? I can download them from dropbox, but can't seem to stream them from the post... weird.

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Angus_FX wrote:We've never said anything about public beta. I suspect not, but don't rely 100% on that.
Must have all occured in my imagination! :lol:

But i can hope for it to manifest cause of those cool fxpansion dudes. :wink:
Latest release and Socials: https://linktr.ee/ph.i.ltr3

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Links fixed :)
My Youtube Channel - Wires Dream Disasters

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Amberience wrote:Been messing around with Strobe 2 today, creating pads. Here are some clips. Each of these is just one instance of Strobe 2:

https://dl.dropboxusercontent.com/u/630 ... ionPad.wav
https://dl.dropboxusercontent.com/u/630 ... ZPad01.wav
https://dl.dropboxusercontent.com/u/630 ... ZPad02.wav
https://dl.dropboxusercontent.com/u/630 ... pPad01.wav

Love me some pads!

edit: Links fixed!
Why ur music sound like CPU overload of some kind, or this was done intentionally?
https://слово-божье.рф
Image

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Angus_FX wrote:The core of the synth engine sounds very similar to Strobe 1 (why fix what isn't broke?), but has a handful of additional features that make it considerably more capable without adding undue complexity - tone controls, filter bleed, phase reset, detuning modes, sub LFO.
Can it do phase lock like the Moog Minitaur? If not, would that be a simple thing to add?

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It can phase reset at note-on (so you get broadly consistent tone on each note) if that's what you mean?

It doesn't flush the filter out between notes, so at high resonance you'll still get a bit of variation between notes (depending on the relationship between the osc phase and the filter self-osc phase), but in terms of a consistent osc/envelope relationship for tight, solid bass sounds it's just so.
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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chilly7 wrote: Why ur music sound like CPU overload of some kind, or this was done intentionally?
If you mean the clicking in the Ascension pad example, I'm pretty sure it's a bug in the ramp generator, this is in our tracking system. But I wanted to demo the lushness of the sounds you can get from just one instance.

If you mean the pulsing overdriven sound in DrewsPulsingFEZPad01, then that is a ChanComp being driven extremely hard for an effect. DrewsPulsingFEZPad02 is the same pad, but without that ChanComp.
My Youtube Channel - Wires Dream Disasters

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Angus_FX wrote:It can phase reset at note-on (so you get broadly consistent tone on each note) if that's what you mean?
I did a little more research into it and it seems that what Moog refers to as "phase lock" is really just offset oscillator levels:

http://forum.moogmusic.com/viewtopic.ph ... 9&start=45

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