Brisneyland also. Explaining geography to a bunch of foreigners was just too hard. Bottom of Mt Glorious/Nebo.secretkillerofnames wrote:werp wrote:
here's my place about to get snotted.
You near Rocky or HappyRock?
Good luck up there. We've just got wet feet down here in the Brissy.
2CAudio Kaleidoscope | It's A Trip | Latest Update 1.1
- KVRAF
- 2040 posts since 15 Aug, 2012 from Australia
I'm tired of being insane. I'm going outsane for some fresh air.
- KVRAF
- 2236 posts since 23 May, 2005 from West Country, UK
Those look (and I imagine sound) terrific!deastman wrote:More particle systems. I'm getting some AMAZING results with these. Like a full-on orchestra with heavenly choirs!![]()
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secretkillerofnames secretkillerofnames https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=283916
- KVRian
- 598 posts since 9 Jul, 2012
werp wrote: Brisneyland also. Explaining geography to a bunch of foreigners was just too hard. Bottom of Mt Glorious/Nebo.
- KVRAF
- 10148 posts since 16 Dec, 2002
I haven't demoed this prog yet.
Is it drastically different to Atmogen, Coagula or Audiopaint or based on the same principles, besides also processing audio streams?
I realise its a bit more comprehensive but Atmogen is pretty deep and Audiopaint allows importing of scales.
I've been using generative and procedural progs in a similar way with these but never designed anything intelligently, if you know what I mean.
Is it drastically different to Atmogen, Coagula or Audiopaint or based on the same principles, besides also processing audio streams?
I realise its a bit more comprehensive but Atmogen is pretty deep and Audiopaint allows importing of scales.
I've been using generative and procedural progs in a similar way with these but never designed anything intelligently, if you know what I mean.
- KVRAF
- 2236 posts since 23 May, 2005 from West Country, UK
Following up on my post/image yesterday, I have made two new filters based on the cloud of the AHDSR envelopes.
The first has the capability to set different channels for each stage of the envelopes. This, obviously, produces very abrupt panning changes as the envelopes of individual sounds switch stage.
The second has the capability to produce the same, but with smooth panning changes within the envelopes. This is the most complex filter I have built yet, with 107 nodes (and a staggering 10 to the power of 260 possible variations).
The amplitude of the envelope stages remains as before and is independent of the panning changes.
The first has the capability to set different channels for each stage of the envelopes. This, obviously, produces very abrupt panning changes as the envelopes of individual sounds switch stage.
The second has the capability to produce the same, but with smooth panning changes within the envelopes. This is the most complex filter I have built yet, with 107 nodes (and a staggering 10 to the power of 260 possible variations).
The amplitude of the envelope stages remains as before and is independent of the panning changes.
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- KVRian
- 911 posts since 10 Dec, 2013
Thanks for the images deastman, some awesome stuff there. Have started up a collection of KVR images in my User folder!deastman wrote:It would be incredibly helpful if there were a way to externally control the selected note when in Musical (Note) Tuning Mode. Either sending MIDI note data to KS, or with parameter automation.
And yes, with MIDI input tuning and parameter automation for the main parameters, I think Kaleidoscope would (will?
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Hez wrote: And yes, with MIDI input tuning and parameter automation for the main parameters, I think Kaleidoscope would (will?![]()
![]()
) become my favourite all-time plugin.
Thanks!
Don't worry, KS 1.0 is only the first step. I'm pretty confident we can make you decide that sooner or later.
I honestly believe KS is a historically important product for electronic music and sound-design... this is just the beginning of its journey...
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16762 posts since 12 Oct, 2008 from Here and there
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- KVRist
- 67 posts since 21 Jan, 2005 from Berlin, Germany
Nice! I'm working on some similar graphic ideas, too...deastman wrote:More particle systems. I'm getting some AMAZING results with these. Like a full-on orchestra with heavenly choirs!
I really need to sign up for SoundCloud so I can share some samples easier...
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16762 posts since 12 Oct, 2008 from Here and there
- KVRAF
- 6504 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH
Looks like a same or very similar color paradigm of the "image synth room" of Metasynth ?
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- KVRian
- 1125 posts since 29 Sep, 2013
I need to put this tablet down right now and get my music machine online so I can snag some of these images. I'll see if I have anything that's worth sharing.
In rotation here: Helios- Eingya
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Yes. Same color paradigm. Intentionally so that we can share resources between them... raw images use the same color channels: R and G.Krakatau wrote:Looks like a same or very similar color paradigm of the "image synth room" of Metasynth ?
But KS can remap these within its gui so that the color scheme is any of three possible choices. This is just a display preference. (most people prefer the Cyan color scheme). You should think of the image a simply a pair of two mono "modulation data arrays". One is used for the left channel, one is used for the right.
When designing images in third party apps you should use the red and the green channel for your content.
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
nice man!lnikj wrote:
This demonstrates purposeful image design pretty well... great use of color/stereo-panning...
subtle-differences between L and R (R and G) are good to try. Completely different things in L and R usually doesn't sound too natural as that does not usually happen in real-world musical signals. So this kind of "mostly the same, but not exactly" stuff between L and R can be great....
of course the "width" control in KS can manipulate this some, but it can not achieve things like your image where there are minor differences in the actual size/scaling/geometry of the the image between L and R.
...and these kind of differences are not obtainable through normal audio dsp techniques like delays, pitch shift, etc. hence they are interesting/novel...
Last edited by Andrew Souter on Fri Feb 20, 2015 10:22 pm, edited 1 time in total.



