Cytomic 'The Glue' Compressor

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
Post Reply New Topic
RELATED
PRODUCTS
The Glue

Post

a) new gui looks great! I especially like how needle now looks on bigger screen, there's something about ballistics and refresh rate which just make it look natural
b) 1.2.9 and 1.3.3 don't null
c) 1.3.3 sound more open and forward

This update rocks!

Post

meloco_go wrote:b) 1.2.9 and 1.3.3 don't null
c) 1.3.3 sound more open and forward
Seems strange because Andy said he won't update the DSP of The Glue...

Post

Endor-8o8 wrote:
meloco_go wrote:b) 1.2.9 and 1.3.3 don't null
c) 1.3.3 sound more open and forward
Seems strange because Andy said he won't update the DSP of The Glue...
I think it is because the default OS on 1.2.9 is x1 whilst the one on 1.3.3 its x2 (meloco, how did you compare ?)
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

Post

andy-cytomic wrote:News: The Glue Beta v1.3.3 is ready, please email me with any problems - http://cytomic.com/contact

Download: http://cytomic.com/glue

The Glue Beta v1.3.3 (21 Mar 2015)
  • Fixed: saved Attack and Release settings now recall correctly
    Fixed: double clicking on ring labels of Attack, Ratio, and Release now working again

Andy, is there a keyboard+mouse modifier for fine adjustments? Noticed last night with 1.3.2 that I couldn't get finer control of the output gain than .2 decibels. Kept trying to Ctrl or Shift click to no avail.

Post

4damind wrote:Nice, the resizable GUI is great.
Have you also changed something with the compression behaviour? It seems the gainreduction works now more as expected.
Nothing has changed in the core algorithm, you can do a null test and it will be the same within audible limits. I have updated the needle graphics, I made the needle wider and improved the motion blur a little, but the audible results are identical. Having a lovely bouncing needle does help with judgement of the compression behaviour, which is helpful.
The Glue, The Drop, The Scream - www.cytomic.com

Post

Funkybot's Evil Twin wrote:
andy-cytomic wrote:News: The Glue Beta v1.3.3 is ready, please email me with any problems - http://cytomic.com/contact

Download: http://cytomic.com/glue

The Glue Beta v1.3.3 (21 Mar 2015)
  • Fixed: saved Attack and Release settings now recall correctly
    Fixed: double clicking on ring labels of Attack, Ratio, and Release now working again

Andy, is there a keyboard+mouse modifier for fine adjustments? Noticed last night with 1.3.2 that I couldn't get finer control of the output gain than .2 decibels. Kept trying to Ctrl or Shift click to no avail.
Sorry about that, I could have left out the fine movement modifier in the update. It will be easy to add back so thanks for pointing it out, there are loads of little details like this so it's hard to keep track of everything.
The Glue, The Drop, The Scream - www.cytomic.com

Post

andy-cytomic wrote:
Funkybot's Evil Twin wrote:
andy-cytomic wrote:News: The Glue Beta v1.3.3 is ready, please email me with any problems - http://cytomic.com/contact

Download: http://cytomic.com/glue

The Glue Beta v1.3.3 (21 Mar 2015)
  • Fixed: saved Attack and Release settings now recall correctly
    Fixed: double clicking on ring labels of Attack, Ratio, and Release now working again

Andy, is there a keyboard+mouse modifier for fine adjustments? Noticed last night with 1.3.2 that I couldn't get finer control of the output gain than .2 decibels. Kept trying to Ctrl or Shift click to no avail.
Sorry about that, I could have left out the fine movement modifier in the update. It will be easy to add back so thanks for pointing it out, there are loads of little details like this so it's hard to keep track of everything.
No sweat Andy, that's why we have betas.

Thanks for using a different plugin ID for this version BTW. Nice to be able to have this version live alongside the legacy version.

Post

Funkybot's Evil Twin wrote:No sweat Andy, that's why we have betas.

Thanks for using a different plugin ID for this version BTW. Nice to be able to have this version live alongside the legacy version.
Oh, dear, something must have gone wrong with that as well, I didn't change the id! Can you please let me know which host you are using so I can fix it?
The Glue, The Drop, The Scream - www.cytomic.com

Post

andy-cytomic wrote:
4damind wrote:Nice, the resizable GUI is great.
Have you also changed something with the compression behaviour? It seems the gainreduction works now more as expected.
Nothing has changed in the core algorithm, you can do a null test and it will be the same within audible limits. I have updated the needle graphics, I made the needle wider and improved the motion blur a little, but the audible results are identical. Having a lovely bouncing needle does help with judgement of the compression behaviour, which is helpful.
Aah, ok the updated needle graphics seems to be the improvement which gives the feeling it works more as expected. Great work Andy. Btw, have you an idea about the release date?

Post

Funkybot's Evil Twin wrote:Thanks for using a different plugin ID for this version BTW. Nice to be able to have this version live alongside the legacy version.
I don't think it has changed. Some hosts use dll file names as well. For example, REAPER scans plug-ins by their names but if this name changes then it uses the ID to identify. This new version of The Glue has a different name "The Glue 64.dll" while the previous one was "The Glue.dll". If I have both in my folder I can see and use both but if I remove the previous version and load an old project it loads the new version just fine which indicates that it's using the same ID.

Post

andy-cytomic wrote:
Funkybot's Evil Twin wrote:No sweat Andy, that's why we have betas.

Thanks for using a different plugin ID for this version BTW. Nice to be able to have this version live alongside the legacy version.
Oh, dear, something must have gone wrong with that as well, I didn't change the id! Can you please let me know which host you are using so I can fix it?
I'm not sure I want to answer this question now, I like that "feature" and don't want you "fixing" it. :P

Anyway, I'm using Studio One 2.6.5 x64, on Windows 8.1.

Here's what I see:

1. I have two plugins in the browser, one called "The Glue" (this is version 1.2.9, 64-bit VST2 version) the other called "The Glue 64" (version 1.3.2, 64-bit VST2 version)

2. Existing projects using v. 1.2.9 recall the "legacy" version just fine

3. Both plugins are living together happily and are treated as separate plugins

EDIT: I did confirm that CTRL as a mouse modifier for fine parameter adjustments isn't working in the new version.
Last edited by Funkybot's Evil Twin on Sat Mar 21, 2015 3:21 pm, edited 1 time in total.

Post

Mercado_Negro wrote:
Funkybot's Evil Twin wrote:Thanks for using a different plugin ID for this version BTW. Nice to be able to have this version live alongside the legacy version.
I don't think it has changed. Some hosts use dll file names as well. For example, REAPER scans plug-ins by their names but if this name changes then it uses the ID to identify. This new version of The Glue has a different name "The Glue 64.dll" while the previous one was "The Glue.dll". If I have both in my folder I can see and use both but if I remove the previous version and load an old project it loads the new version just fine which indicates that it's using the same ID.
Makes sense. But if Andy's intention is for the new version to be a replacement, that means he'll probably want to rename the .dll to match the old version. Or force an uninstall of the old version. Frankly, I like having the separate names. Means I can test the new version without worrying about breaking old projects.

Post

Funkybot's Evil Twin wrote:
Mercado_Negro wrote:
Funkybot's Evil Twin wrote:Thanks for using a different plugin ID for this version BTW. Nice to be able to have this version live alongside the legacy version.
I don't think it has changed. Some hosts use dll file names as well. For example, REAPER scans plug-ins by their names but if this name changes then it uses the ID to identify. This new version of The Glue has a different name "The Glue 64.dll" while the previous one was "The Glue.dll". If I have both in my folder I can see and use both but if I remove the previous version and load an old project it loads the new version just fine which indicates that it's using the same ID.
Makes sense. But if Andy's intention is for the new version to be a replacement, that means he'll probably want to rename the .dll to match the old version. Or force an uninstall of the old version. Frankly, I like having the separate names. Means I can test the new version without worrying about breaking old projects.
There's no need to rename the plug-in in this case because it is using the same ID. Both versions can coexist just fine. If you have both dlls in your folder and open an existing project it will load the previous version. If you delete the previous version it will load the new version (settings will be recalled correctly).

Post

Tp3 wrote:
Endor-8o8 wrote:
meloco_go wrote:b) 1.2.9 and 1.3.3 don't null
c) 1.3.3 sound more open and forward
Seems strange because Andy said he won't update the DSP of The Glue...
I think it is because the default OS on 1.2.9 is x1 whilst the one on 1.3.3 its x2 (meloco, how did you compare ?)
At the same OS settings.

Post

I just checked, they null completely here using the default setting and at the same oversampling settings.

Post Reply

Return to “Effects”