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And this guy name HS, his patches are fantastic. Maybe he should consider doing this professionally ;)
rsp
sound sculptist

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output vertical graphic flickers like mad (re-sizing horizontally ) when you crank the filter input gain
Last edited by ere2learn on Wed Apr 01, 2015 3:02 pm, edited 1 time in total.

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zvenx wrote:And this guy name HS, his patches are fantastic. Maybe he should consider doing this professionally ;)
rsp
That's Howard Scarr - he does do this professionally and has been doing factory presets for u-he's synths for years now ^__^.

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zvenx was sarcastic there ;)

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EvilDragon wrote:zvenx was sarcastic there ;)
lol
Thank you.
rsp
sound sculptist

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EvilDragon wrote:zvenx was sarcastic there ;)
Oh yeah, I forgot what today was XD.

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True, forget R&B presets, just do Prog Rock :)

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The windows download link is broken.

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Urs wrote:Anyone dare a quick glimpse?

Hive3453Mac.zip
Hive3453Win.zip
Nevermind thanks Urs and u-he

I think the knobs are a bit too dark. I dunno set to brightest they are fine :)

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--irrelevant--

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Typo in the manual, page 32 first line:
Audio compression is a coomon audio engineering

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Kaboom75 wrote:The windows download link is broken.
oops, there was a typo in the revision number :oops:

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Kaboom75 wrote:I think the knobs are a bit too dark.
+1

IMO the GUI from the previous betas was better.

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Chapelle wrote:
Kaboom75 wrote:I think the knobs are a bit too dark.
+1

IMO the GUI from the previous betas was better.
While the overall GUI is better, I turned the lighting straight to 'brighter'. I wonder how many people did the same.

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Shiek927 wrote:
Chapelle wrote:
Kaboom75 wrote:I think the knobs are a bit too dark.
+1

IMO the GUI from the previous betas was better.
While the overall GUI is better, I turned the lighting straight to 'brighter'. I wonder how many people did the same.
It's still work in progress. Basti tried some different settings during the past few days, and then just briefly fixed it over night.

Thing is, the old UI was completely done in Photoshop while this UI is rendered from a 3D model. There'll be a few more iterations until it's set in stone.

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