Borderlands Granular
- KVRAF
- 5175 posts since 29 Apr, 2006
Good luck finding stuff like this on a desktop. as far as workflow and awesomeness and for $9
https://itunes.apple.com/us/app/borderl ... mpt=uo%3D4
https://itunes.apple.com/us/app/borderl ... mpt=uo%3D4
- KVRAF
- 10161 posts since 16 Dec, 2002
- KVRAF
- 10161 posts since 16 Dec, 2002
Usine
Though an ancient video demonstrates some of its capabilities
Though an ancient video demonstrates some of its capabilities
- KVRAF
- 37491 posts since 14 Sep, 2002 from In teh net
It's just such an arse to get audio files into it
Last edited by aMUSEd on Mon Apr 06, 2015 10:41 am, edited 1 time in total.
- KVRAF
- Topic Starter
- 5175 posts since 29 Apr, 2006
cool!VariKusBrainZ wrote:The original open source version
https://ccrma.stanford.edu/~carlsonc/256a/Borderlands/
- KVRAF
- Topic Starter
- 5175 posts since 29 Apr, 2006
If you are talking about the ipad.. I agree. compared to a simple usb.aMUSEd wrote:It's just such as arse to get audio files into it
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- KVRAF
- 3508 posts since 27 Dec, 2002 from North East England
Yeah... I never use it because getting files in is such a pain. Shame as it's an interesting little synth and the multitrack/layering possibilities are very interesting. I haven't really found a useful granulation tool yet. iDensity is fun to play with but I can't find any way to make the keyboard workable (while iOS 8 seems to have tanked its performance on my iPad 3).aMUSEd wrote:It's just such as arse to get audio files into it
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- KVRAF
- 3508 posts since 27 Dec, 2002 from North East England
Oh. sweet! Will check that out.jc_vt wrote:Not the latest version...
aMUSEd wrote:It's just such as arse to get audio files into it
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- KVRAF
- 3508 posts since 27 Dec, 2002 from North East England
If only the inconveniences of file management/transfer on iPad were as simple as the cable being different.memyselfandus wrote:If you are talking about the ipad.. I agree. compared to a simple usb.aMUSEd wrote:It's just such as arse to get audio files into it
Twats.
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- KVRAF
- 6081 posts since 27 Jul, 2001 from Tarpon Springs, Florida, USA
Wouldn't it be great if Borderlands Granular was ported to multi-touch Windows as a VST. This will instantly solve the audio file issue.
My Studio: viewtopic.php?f=4&t=7760&p=7777146#p7777146
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
The new version is awesome! All the annoyances of the old version are gone, and it has a lot of new tricks up its sleeve. This has gone from being a toy to one of my favorite tools overnight.
Incomplete list of my gear: 1/8" audio input jack.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
Seriously, check out the new version. If you have Audiobus and Audioshare, you're going to love it!Kalamata Kid wrote:Wouldn't it be great if Borderlands Granular was ported to multi-touch Windows as a VST. This will instantly solve the audio file issue.
Incomplete list of my gear: 1/8" audio input jack.
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- KVRAF
- 6081 posts since 27 Jul, 2001 from Tarpon Springs, Florida, USA
You mean this?deastman wrote:Seriously, check out the new version. If you have Audiobus and Audioshare, you're going to love it!Kalamata Kid wrote:Wouldn't it be great if Borderlands Granular was ported to multi-touch Windows as a VST. This will instantly solve the audio file issue.
http://www.borderlands-granular.com/app/
Very very interesting! I wish that the demo did something more musical rather than just show off the features.
My Studio: viewtopic.php?f=4&t=7760&p=7777146#p7777146
- KVRAF
- 37491 posts since 14 Sep, 2002 from In teh net
Cool, I'll check out the update. I meant the desktop version as well though:jc_vt wrote:Not the latest version...
aMUSEd wrote:It's just such as arse to get audio files into it
who wants to go through all that just to get it to load audio files?Libraries
Libsndfile is used for loading .aiff and .wav files
NOTE: when installing libsndfile, you will need to first run ./configure, then run make, then (IMPORTANT) run sudo make install. The sudo is necessary to give you root priviledges for the install, and you will need to enter your system password. The libsndfile documentation does not make this clear. If you do not do all of these steps, the library will not install correctly and you will receive errors ("cannot find SndFile.h," for example) when compiling Borderlands.
RtAudio is used for real-time audio I/O
