In looking at many patches - by many designers - sometimes there are 'gaps' (vertically) in the lanes - sometimes not. In Howard's patches, many times it's clear that it's for visual clarity to see which lane's module is modulating another - because there won't be anything else above/below, in the lanes left and right. Only the input/output modulation connections. Other times/designers - not so much. Case in point example, with Ed Harvey's recent 'demo pack' gift to us recently (THANK you!) - "EH Pluck That" - there appears (graphically):
Lane1 Lane2
------- -------
Noise1
Comb1 Comb2
**** VCF1
FMO1 FMO2
Now, I can see in the "output grid" below in this patch (e.g.), a bunch of things going on. I'm disregarding that. What I'm referring to is depicted by the 'spaces' above in the main grid - where there are 'blanks' and modules are not adjacent to each other (vertically). I can't see any sidebands, nothing in 'global' or 'matrix' that explains the 'reason' for the placement thus.
I seem to remember Urs stating that "OSC's add" and "filters replace" - and I assume he's referring to the 'order' in which the 'rendering' takes place. Does it matter where in the lane each module is? In the example above - even though it's on a different lane - does VCF1 'rendering' take place before FMO1?
Any light you masters can shed on this is much appreciated!
