Wading through multi-part tracks
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- KVRAF
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
Hey all,
Is there a feature or a more efficient way of doing this than I'm currently doing? It's never been a pain in the ass until I tried recording with multiple people:
I have a Track called, for example, Greg Rhythm Guitar. I lay down a track, but it's not that great. Still, it might end up being a keeper, so I don't abort or delete it. I go back to the beginning again, and record a second time. Well of course, I'm hearing my first part, so I click "mute". Record the second, third, and fourth takes no problem.
But now I have 5 takes on the same track. How do you sort through all those different layers? So far, whenever I've needed to do it, I've just kept the extra audio clips in a "storage" track, and then flew them back in as needed. But this is pretty inefficient, and sometimes when I click a clip in the main part, I end up dragging out the wrong clip.
Am I missing something? I know we don't have cycled/layered/whatever it's called recording yet (sure hope it's there in v2), but there MUST be a more efficient workaround than what I have going on. If it was just one track, I might be able to live, but it gets hairy when I'm sorting through "Greg's Rhythm", "Greg's Solo", "Scott's Rhythm", "Scott's Solo", plus bass and vocal bits.
On a related note, what are you all doing for your comping (?) of your parts? I've been doing the same thing... keeping different clips spread out on different tracks, manually resizing and flying them in from there into the main track.
Any ideas?
Greg
Is there a feature or a more efficient way of doing this than I'm currently doing? It's never been a pain in the ass until I tried recording with multiple people:
I have a Track called, for example, Greg Rhythm Guitar. I lay down a track, but it's not that great. Still, it might end up being a keeper, so I don't abort or delete it. I go back to the beginning again, and record a second time. Well of course, I'm hearing my first part, so I click "mute". Record the second, third, and fourth takes no problem.
But now I have 5 takes on the same track. How do you sort through all those different layers? So far, whenever I've needed to do it, I've just kept the extra audio clips in a "storage" track, and then flew them back in as needed. But this is pretty inefficient, and sometimes when I click a clip in the main part, I end up dragging out the wrong clip.
Am I missing something? I know we don't have cycled/layered/whatever it's called recording yet (sure hope it's there in v2), but there MUST be a more efficient workaround than what I have going on. If it was just one track, I might be able to live, but it gets hairy when I'm sorting through "Greg's Rhythm", "Greg's Solo", "Scott's Rhythm", "Scott's Solo", plus bass and vocal bits.
On a related note, what are you all doing for your comping (?) of your parts? I've been doing the same thing... keeping different clips spread out on different tracks, manually resizing and flying them in from there into the main track.
Any ideas?
Greg
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- KVRAF
- Topic Starter
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
Well, I'm only up to 50 views with no replies, so I might as well add another:
So I'm comping my parts, using the laborious approach outlined above. Once I have a few parts lined up and cross-faded nicely so that it sounds like one part, what is the best way to SAVE it as one part so that I can then re-import it and just use the new "master clip" instead of the motley collection that I spliced together?
If I render it, it becomes a stereo file, and then I have to use an editor to bring it back to mono. On top of that, somewhere along the line it changes from 32-bit floating point to 24-bit. What the...?
Any takers?
Greg
So I'm comping my parts, using the laborious approach outlined above. Once I have a few parts lined up and cross-faded nicely so that it sounds like one part, what is the best way to SAVE it as one part so that I can then re-import it and just use the new "master clip" instead of the motley collection that I spliced together?
If I render it, it becomes a stereo file, and then I have to use an editor to bring it back to mono. On top of that, somewhere along the line it changes from 32-bit floating point to 24-bit. What the...?
Any takers?
Greg
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- KVRAF
- 3745 posts since 29 Sep, 2002 from Killafornia
Waddup Money.Lunch Money wrote:
If I render it, it becomes a stereo file, and then I have to use an editor to bring it back to mono. On top of that, somewhere along the line it changes from 32-bit floating point to 24-bit. What the...?
Any takers?
Greg
I guess the best way would be just to solo the track and export an audio file? Then you can choose mono stereo bit rate etc. Of course if you have effects on the track you can dissable them. When I need to "glue" audio parts I just accept the stereo file to avoid the hassle. Its no biggie to me.
I never really work with multiple takes on top of each other. I know a lot of people do tho. I hope T2 deals with that better. I think just having folder tracks would help to keep things tidy becuase you could drag the extra takes to other tracks within the folder.
Sorry I cant be of more help. Good luck.
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- KVRAF
- Topic Starter
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
Groovy, thanks for that. Still haven't sussed why it's going from 32-bit floating point to 24-bit, though. Weird.
I take it from the lack of responses that the clumsy way I've been doing it so far is the same clumsy way that everyone else has to do it? No workarounds?
Ah well. Cheers!
Greg
I take it from the lack of responses that the clumsy way I've been doing it so far is the same clumsy way that everyone else has to do it? No workarounds?
Ah well. Cheers!
Greg
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- KVRAF
- 3745 posts since 29 Sep, 2002 from Killafornia
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- KVRAF
- Topic Starter
- 12977 posts since 29 Sep, 2003 from Ottawa, Canada
I guess that COULD make sense... my soundcard is definitely 24-bit.
Strange, though-- I would have thought an internal render would exclude the soundcard from the loop. <shrug>
Cheers for your replies, though!
Greg
Strange, though-- I would have thought an internal render would exclude the soundcard from the loop. <shrug>
Cheers for your replies, though!
Greg

