[MDrummer] Archive option explained
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Burzukh_Studios Burzukh_Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263361
- KVRian
- 644 posts since 24 Aug, 2011 from Melbourne , Australia
Ok its uploaded and here is the link :
https://dl.dropboxusercontent.com/u/516 ... chives.rar
Download size is 586 MB (.rar file) and unzipped it comes to 840 MB.
It contains two .mdDrumsetArchive files :
- Suleiman MDrummer Acoustic Kit 1
This is a tweaking of the Dennis Chambers kit with zero fx, no component pitch shifting and some other changes. Vanilla and natural sounding, its a starting point to do what you want with it.
- SM Drums V1
This is possibly the most detailed MDrummer kit ever created. Completely natural sounding with superb multi velocity samples taken from :
smmdrums.wordpress.com
There is some subtle eq and reverb.
The way to load them is :
1. Download the file.
2.Unzip to a location in your computer.
3.Open MDrummer (preferably the 64 bit version).
4.Drumset Editor --> Advanced --> Load Archive.
5. Browse to the location where you unzipped the files.
6. Select the kit you want to try.
7. Enjoy !
Please let me know if they work ok.
https://dl.dropboxusercontent.com/u/516 ... chives.rar
Download size is 586 MB (.rar file) and unzipped it comes to 840 MB.
It contains two .mdDrumsetArchive files :
- Suleiman MDrummer Acoustic Kit 1
This is a tweaking of the Dennis Chambers kit with zero fx, no component pitch shifting and some other changes. Vanilla and natural sounding, its a starting point to do what you want with it.
- SM Drums V1
This is possibly the most detailed MDrummer kit ever created. Completely natural sounding with superb multi velocity samples taken from :
smmdrums.wordpress.com
There is some subtle eq and reverb.
The way to load them is :
1. Download the file.
2.Unzip to a location in your computer.
3.Open MDrummer (preferably the 64 bit version).
4.Drumset Editor --> Advanced --> Load Archive.
5. Browse to the location where you unzipped the files.
6. Select the kit you want to try.
7. Enjoy !
Please let me know if they work ok.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Cool, I'll check it out!!!
Btw. the usage in RAM will mostly be higher than on disk as it internally uses stadard 32-bit precision to avoid conversions. Well, we live in 64-bit times
.
Btw. the usage in RAM will mostly be higher than on disk as it internally uses stadard 32-bit precision to avoid conversions. Well, we live in 64-bit times
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Ok Houston we might have a problem
- the SM drums doesn't really work - it seems it doesn't store the samples for some reason. It will take a little while before I get to updating MDrummer and checking this out, but where did you store the samples?
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Burzukh_Studios Burzukh_Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263361
- KVRian
- 644 posts since 24 Aug, 2011 from Melbourne , Australia
Thanks for the quick response. Im assuming the other archive worked perfectly.MeldaProduction wrote:Ok Houston we might have a problem![]()
- the SM drums doesn't really work - it seems it doesn't store the samples for some reason. It will take a little while before I get to updating MDrummer and checking this out, but where did you store the samples?
The archive is supposed to store the samples in the file along with the rest of the settings, correct ? That is the whole purpose of archiving.
Exactly what message do you get when you try to open the SM Drums archive ? Does the program crash ?
The samples are on a seperate directory / folder in my computer and not in the default mdrummer location, but that should be an absolute non-issue.
Apparently it loads up find on my computer from the archive.
I will wait for the update.... take your time...
Can anyone else check and confirm for both the archives ?
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- KVRian
- 975 posts since 10 Jan, 2007 from London
Muslimpunk, I haven't downloaded your stuff (yet), but I believe that if I was to attempt to load your archive, part of that process would involve my system attempting to create your full path to those samples, and this would have to be the path on your computer (showing in the Drumset Editor source directory) that you used when creating your drumset and saving the archive.
Is that how you did this? What is your full path?
I have tested this myself by creating a drumset using a couple of my own samples put in a folder on my desktop, saving an archive, then deleting the folder on desktop, then loading the archive.....the folder with samples re-appears on desktop.
Is that how you did this? What is your full path?
I have tested this myself by creating a drumset using a couple of my own samples put in a folder on my desktop, saving an archive, then deleting the folder on desktop, then loading the archive.....the folder with samples re-appears on desktop.
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Burzukh_Studios Burzukh_Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263361
- KVRian
- 644 posts since 24 Aug, 2011 from Melbourne , Australia
That is definitely not how an archive should work. It is a single file that should be readable by the program without any further folder creation.goldglob wrote:Muslimpunk, I haven't downloaded your stuff (yet), but I believe that if I was to attempt to load your archive, part of that process would involve my system attempting to create your full path to those samples, and this would have to be the path on your computer (showing in the Drumset Editor source directory) that you used when creating your drumset and saving the archive.
Is that how you did this? What is your full path?
I have tested this myself by creating a drumset using a couple of my own samples put in a folder on my desktop, saving an archive, then deleting the folder on desktop, then loading the archive.....the folder with samples re-appears on desktop.
But I will test this by recreating conditions similar to your.
Meanwhile maybe Vojtech can shed some light on the subject. What was the purpose of the archive option ? How was it envisioned to work ?
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- KVRist
- 262 posts since 23 Jul, 2008
Seems to work fine here. SM kit sounds very nice. I did have to set the hi-hats to cut off properly. The open hat was just ringing over the closed hats. No big deal, but something you might want to fix. Nice work!
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Burzukh_Studios Burzukh_Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263361
- KVRian
- 644 posts since 24 Aug, 2011 from Melbourne , Australia
You , sir, have made my day !edkilp wrote:Seems to work fine here. SM kit sounds very nice. I did have to set the hi-hats to cut off properly. The open hat was just ringing over the closed hats. No big deal, but something you might want to fix. Nice work!
Very happy to know it worked ....
Ooops about the choke.... Actually i forgot to set it...
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- KVRist
- 262 posts since 23 Jul, 2008
If you're interested in a bit more detailed view, I can tell you that I tried it in both the VST in Reaper and standalone. All was fine. I do NOT use 32-bit MDrummer, so my standalone is 64-bit. I don't even have the 32-bit version installed.
The overall volume of the kit is very low. I had to turn everything up a good bit. This may be by design on your part, and it's not a criticism from me, simply an observation.
I'm not overwhelmed by the sounds of the toms or the hats, but I think what you're after is confirmation that the archive will actually load, and it does! At least for me. And I have the files on a completely separate hard drive, nowhere near the MD folder at all. So whatever you did there, I'd say you did good! Hehe. Again, nice work.
I'd really like to see if we could share some kits we made with the factory sounds at some point. I put together a few kits that I like, but I've yet to get real heavy into processing them. I would love to get a few kits together that are all panned nice and set up with compressor and reverb, etc, and use just one drum track in Reaper. I'm sure with some time and effort, I can produce an excellent drum mix in the box with MD.
The overall volume of the kit is very low. I had to turn everything up a good bit. This may be by design on your part, and it's not a criticism from me, simply an observation.
I'm not overwhelmed by the sounds of the toms or the hats, but I think what you're after is confirmation that the archive will actually load, and it does! At least for me. And I have the files on a completely separate hard drive, nowhere near the MD folder at all. So whatever you did there, I'd say you did good! Hehe. Again, nice work.
I'd really like to see if we could share some kits we made with the factory sounds at some point. I put together a few kits that I like, but I've yet to get real heavy into processing them. I would love to get a few kits together that are all panned nice and set up with compressor and reverb, etc, and use just one drum track in Reaper. I'm sure with some time and effort, I can produce an excellent drum mix in the box with MD.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Aaaaaaaah, me idiot
... I was using 5.02... Sorry, everything is fine! Sorry for "end of the world hysteria" 
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Burzukh_Studios Burzukh_Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263361
- KVRian
- 644 posts since 24 Aug, 2011 from Melbourne , Australia
The kit and the samples that were used for this kind are very special. It is a true collector's kit and as such has very specific sound that may not suit a modren rock context. The low volume was by choice. I noticed some of the existing drums in MD have very hyped up sound ( often using rather extreme eq settings, compression and even pitch shifting in some cases ). This is not how i would present a kit but that is my own thinking.
You could just slap on some eq on the individual components and a compressor and limiter on the master bus and get a loud more modern sound.
Now that it is confirmed i will work on a tweaked more mix ready version.

You could just slap on some eq on the individual components and a compressor and limiter on the master bus and get a loud more modern sound.
Now that it is confirmed i will work on a tweaked more mix ready version.
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- KVRist
- 262 posts since 23 Jul, 2008
No complaints here! Again, just observations. And I agree that MD's stock sounds are sometimes over the top. Look at the EQ settings and you'll see the output gain cranked to +24db quite often! Or disable the EQ or compressor, and the sound completely disappears.
I have very few complaints about MD, but one of my ever-increasing pet peeves is the fact that there are countless places to adjust volume. There's volume before the FX, after the FX, gain here, gain there, volume that affects new sounds(?). Still haven't figured that out yet.
The most fun aspect of MD is that years from now, we can still discover things in there that we never knew existed! Lol
I have very few complaints about MD, but one of my ever-increasing pet peeves is the fact that there are countless places to adjust volume. There's volume before the FX, after the FX, gain here, gain there, volume that affects new sounds(?). Still haven't figured that out yet.
The most fun aspect of MD is that years from now, we can still discover things in there that we never knew existed! Lol
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Burzukh_Studios Burzukh_Studios https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263361
- KVRian
- 644 posts since 24 Aug, 2011 from Melbourne , Australia
MD is one of the few drum vst where a stereo out into your DAW may be enough. And that is down to the amazing detail as well as the mind blowingly awesome arsenal of included fx. I cannot think of a single other drum software with even half these fx. One of the problems with this level of detail is the just-too-many-options syndrome, like you mentioned for the volume / gain.
But yeah, the drum kit presets need to calm down a little. I normally just apply a highpass to almost everything and any other cut or boosts are very very gentle.
Following this, depending on the mix, the volume can be raised with some added oomph provided by a compressor and limiter.
My philosophy is the original samples need to be good without any processing because in that case half the battle is won.
But yeah, the drum kit presets need to calm down a little. I normally just apply a highpass to almost everything and any other cut or boosts are very very gentle.
Following this, depending on the mix, the volume can be raised with some added oomph provided by a compressor and limiter.
My philosophy is the original samples need to be good without any processing because in that case half the battle is won.
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- KVRist
- 262 posts since 23 Jul, 2008
I agree, and I think the samples included are pretty good. I find lowering the overall velocity kinda helps a bit, too. Sometimes things sound a little too harsh with the velocity at 100%.
I'm ready for some new stock sounds! Hopefully he's gotten his hands on a few more drum kits to record!
I'm ready for some new stock sounds! Hopefully he's gotten his hands on a few more drum kits to record!
