One thing I noticed, and I don't know if anybody else who has the original MIDI Guitar standalone has noticed this, but the volume level for the VST instruments seems to be lower. In the first version I had the volume slider at 50 and that seemed to be about perfect. I found that I had to turn it up to 65 to 70 to get the same volume. I think it may have something to do with the gate settings. Other than that issue (which I'm sure they'll fix in the next beta) I have no complaints whatsoever. With MIDI Guitar 1 it felt like you were about 80% connected to what you were playing but with this new version it almost feels like the synths are a part of the guitar. No disconnect at all. I'm very impressed.
Polyphonic Guitar to MIDI VST/AU "MIDI Guitar"- BETA TEST
-
- KVRist
- 102 posts since 3 Oct, 2006 from Toronto, Ontario, Canada
I was trying out both the 32 bit and 64 bit beta last night and all I can say is, in terms of tracking, this is a massive improvement over the original MIDI Guitar. It's so much more sensitive now, probably a little *too* sensitive actually. When I first started it up I noticed the "Wheel of Fifths" moving around on its own and I heard a ghost pianist playing random notes and I hadn't even plugged in the guitar jack! It was amusing for the first 5 seconds but annoying afterwards until I made adjustments on the gate settings.
One thing I noticed, and I don't know if anybody else who has the original MIDI Guitar standalone has noticed this, but the volume level for the VST instruments seems to be lower. In the first version I had the volume slider at 50 and that seemed to be about perfect. I found that I had to turn it up to 65 to 70 to get the same volume. I think it may have something to do with the gate settings. Other than that issue (which I'm sure they'll fix in the next beta) I have no complaints whatsoever. With MIDI Guitar 1 it felt like you were about 80% connected to what you were playing but with this new version it almost feels like the synths are a part of the guitar. No disconnect at all. I'm very impressed.
One thing I noticed, and I don't know if anybody else who has the original MIDI Guitar standalone has noticed this, but the volume level for the VST instruments seems to be lower. In the first version I had the volume slider at 50 and that seemed to be about perfect. I found that I had to turn it up to 65 to 70 to get the same volume. I think it may have something to do with the gate settings. Other than that issue (which I'm sure they'll fix in the next beta) I have no complaints whatsoever. With MIDI Guitar 1 it felt like you were about 80% connected to what you were playing but with this new version it almost feels like the synths are a part of the guitar. No disconnect at all. I'm very impressed.
- KVRAF
- 2040 posts since 15 Aug, 2012 from Australia
+1 about the volume. it was somewhat difficult hearing it over my Hurricane Explorer string volume!
Komplete Audio 6 soundcard into KRK VXT 6s'
If I played my synth gear at that setting I'd have been pinned to the back wall.....
Komplete Audio 6 soundcard into KRK VXT 6s'
If I played my synth gear at that setting I'd have been pinned to the back wall.....
I'm tired of being insane. I'm going outsane for some fresh air.
- KVRAF
- 5375 posts since 22 Jul, 2006 from Tasmania, Australia
[This whole post has been edited to be tidier]
So now I have this-yay!
It hasn't played one wrong note yet.
At first when I purchased I wondered where to activate the licence,
don't fret, just wait until it times out and it will let you apply the licence.
Getting cosy with this unit now.
A couple of UI issues:
The reset button also doesn't display correctly->

The plug window is oversize->

I have a feature suggestion that would make this perfect for me. I would love to have a mode where it wouldn't slide. So the note where the attack initialises is locked. This would mitigate false slides.
So now I have this-yay!
It hasn't played one wrong note yet.
At first when I purchased I wondered where to activate the licence,
don't fret, just wait until it times out and it will let you apply the licence.
Getting cosy with this unit now.
A couple of UI issues:
The reset button also doesn't display correctly->

The plug window is oversize->

I have a feature suggestion that would make this perfect for me. I would love to have a mode where it wouldn't slide. So the note where the attack initialises is locked. This would mitigate false slides.
I wonder what I want in here
-my site is gone and music a mess
-my site is gone and music a mess
- KVRAF
- 5375 posts since 22 Jul, 2006 from Tasmania, Australia
Heya, just playing with this a bit more.
I have a MIDI filter now that locks it at no dynamics.
I can up it if anyone wants it.
I wrote a little Ruby code, so it is polyphonic.
Just wanted to reiterate that I really need the attack transient note lock,
so it stops sliding all over the place.
I would love that.
Cheers, I can use this now no problems,
it's truly fine for me, the actual tracking algo.
I have a MIDI filter now that locks it at no dynamics.
I can up it if anyone wants it.
I wrote a little Ruby code, so it is polyphonic.
Just wanted to reiterate that I really need the attack transient note lock,
so it stops sliding all over the place.
I would love that.
Cheers, I can use this now no problems,
it's truly fine for me, the actual tracking algo.
I wonder what I want in here
-my site is gone and music a mess
-my site is gone and music a mess
-
- KVRist
- 286 posts since 18 May, 2010 from In-Limbo
Hi Nix,nix808 wrote:Heya, just playing with this a bit more.
I have a MIDI filter now that locks it at no dynamics.
I can up it if anyone wants it.
I wrote a little Ruby code, so it is polyphonic.
Just wanted to reiterate that I really need the attack transient note lock,
so it stops sliding all over the place.
I would love that.
Cheers, I can use this now no problems,
it's truly fine for me, the actual tracking algo.
I'm interested in this MIDI filter and wouldn't mind testing out the dynamics.
How do you track with MG2 (without the VST being included in this Beta version)?
Make music 
- KVRAF
- 5375 posts since 22 Jul, 2006 from Tasmania, Australia
Here is the filter->
https://www.sendspace.com/pro/dl/zg2utb
The way to route MIDI around the place without using physical ports and leads
on 64 bit OS has just been sorted by this piece of software->
http://www.tobias-erichsen.de/software/loopmidi.html
Each port you create has a name you have given it,
and has an in and out.
So load your generator in a host, and use the MIDI out of MIDIGuitar2.
Put the filter before the generator.
Cheers 8D
https://www.sendspace.com/pro/dl/zg2utb
The way to route MIDI around the place without using physical ports and leads
on 64 bit OS has just been sorted by this piece of software->
http://www.tobias-erichsen.de/software/loopmidi.html
Each port you create has a name you have given it,
and has an in and out.
So load your generator in a host, and use the MIDI out of MIDIGuitar2.
Put the filter before the generator.
Cheers 8D
I wonder what I want in here
-my site is gone and music a mess
-my site is gone and music a mess
-
- KVRist
- 286 posts since 18 May, 2010 from In-Limbo
Thanks Nix!!
I downloaded the filter, but haven't installed yet and will follow the routing instructions......(still, I'll probably need more help :0))
I downloaded the filter, but haven't installed yet and will follow the routing instructions......(still, I'll probably need more help :0))
Make music 
- KVRAF
- 5375 posts since 22 Jul, 2006 from Tasmania, Australia
I suggest that you actually need a modular host perhaps.
It should be simple enough in EnergyXT,Console or Buzz
In all these kind of hosts the paradigm is to have boxes which are that piece of code,
ie. a VSTi. They have 2 main types of pins- audio and MIDI.
So you need to connect the host's MIDI in to the filter, filter to VSTi--
and then VSTi to host audio out pins. Just a logical flow diagram,
that actually does stuff.
In my opinion it will make a happy bleep for ya hehe
It should be simple enough in EnergyXT,Console or Buzz
In all these kind of hosts the paradigm is to have boxes which are that piece of code,
ie. a VSTi. They have 2 main types of pins- audio and MIDI.
So you need to connect the host's MIDI in to the filter, filter to VSTi--
and then VSTi to host audio out pins. Just a logical flow diagram,
that actually does stuff.
In my opinion it will make a happy bleep for ya hehe
I wonder what I want in here
-my site is gone and music a mess
-my site is gone and music a mess
-
- KVRist
- 286 posts since 18 May, 2010 from In-Limbo
I have Sonar Platinum, so hoping it's not going to be a tedious process. I till haven't had a chance to sit at my DAW to test this out, but the weekend is here!!! 
Make music 
- KVRAF
- 5375 posts since 22 Jul, 2006 from Tasmania, Australia
- KVRian
- 589 posts since 19 Jan, 2008 from Bethlehem, PA USA
thanks nix808 for posting this midi filter for use w/ MidiGuitar 2 beta. i just learned of MidiGuitar last week & bought it after a few minutes of testing the trial license. originally, i wanted the Triple Play, but Fishman said they had no plans of making a model for lefthanded guitars. i am very happy so far with the beta version & can't wait for the full release (w/vst included).
my newest sounds:
https://soundcloud.com/the-das-kaput
Cakewalk by BandLab, Komplete 13, Maschine 2 (MKI & Jam), Fathom Synth, Guitars, Jam Origin MIDI Guitar, EXH Superego+ etc
https://soundcloud.com/the-das-kaput
Cakewalk by BandLab, Komplete 13, Maschine 2 (MKI & Jam), Fathom Synth, Guitars, Jam Origin MIDI Guitar, EXH Superego+ etc
- KVRAF
- 5375 posts since 22 Jul, 2006 from Tasmania, Australia
Welcome!
It's easy enough to do something like lock it at a particular velocity(with Ruby code).
To stop it sliding is problematic though.
So I thought I would make a comment,
as I have used it a fair bit now.
If I play my most polyphonic routines,
it never plays a wrong pitch.
It does however miss notes sometimes.
The note will not play, it will skip it.
Looking forward to the VST also
It's easy enough to do something like lock it at a particular velocity(with Ruby code).
To stop it sliding is problematic though.
So I thought I would make a comment,
as I have used it a fair bit now.
If I play my most polyphonic routines,
it never plays a wrong pitch.
It does however miss notes sometimes.
The note will not play, it will skip it.
Looking forward to the VST also
I wonder what I want in here
-my site is gone and music a mess
-my site is gone and music a mess
-
- KVRist
- 86 posts since 18 Jul, 2014
nix808 wrote:Welcome!
It's easy enough to do something like lock it at a particular velocity(with Ruby code).
To stop it sliding is problematic though.
So I thought I would make a comment,
as I have used it a fair bit now.
If I play my most polyphonic routines,
it never plays a wrong pitch.
It does however miss notes sometimes.
The note will not play, it will skip it.
Looking forward to the VST also
Yeah, I think the signal bandwidth can still get exceeded, which results in pitches not getting detected.
- KVRAF
- 5375 posts since 22 Jul, 2006 from Tasmania, Australia
I'm not sure it is a bandwidth issue,
I don't know how this works at all.
I have 2 thoughts- FFT it and use amplitude of frequency,
or compare the signal's waves to a guitar note somehow,
if the signals matched/aligned, then trigger.
hmm, closely kept secret of JamOrigin doubtless,
and interesting too for me
btw- you can see I got a bit sidetracked from your project.
It just needs me to record some samples now though.
Cheers
edit-In was still thinking about u mentioning bandwidth.
I have sent 11025 MIDI notes per sec before.
Over Maple MIDI it used about 3% CPU.
It exceeds the hardware spec when it is ITB,
but I can't remember what that is now
I don't know how this works at all.
I have 2 thoughts- FFT it and use amplitude of frequency,
or compare the signal's waves to a guitar note somehow,
if the signals matched/aligned, then trigger.
hmm, closely kept secret of JamOrigin doubtless,
and interesting too for me
btw- you can see I got a bit sidetracked from your project.
It just needs me to record some samples now though.
Cheers
edit-In was still thinking about u mentioning bandwidth.
I have sent 11025 MIDI notes per sec before.
Over Maple MIDI it used about 3% CPU.
It exceeds the hardware spec when it is ITB,
but I can't remember what that is now
I wonder what I want in here
-my site is gone and music a mess
-my site is gone and music a mess
-
- KVRist
- 86 posts since 18 Jul, 2014
No I mean the analog signal saturates the cable or/and perhaps interface. It won't clip, because it's not line level. These aren't 'educated' assumptions, just an intuition of things. Anyways, I mentioned it to him last year, he and I talked about it some, and I think he's made strides from it, amongst the other things he's been working on.

