MReverb - abrupt transition, lack of "crossfade" for panning
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- KVRist
- 193 posts since 3 Mar, 2013
See video for demonstration:
Desktop: Win 7 Pro SP1 | i7 960 (4 cores 3.2 GHz) | 16 GB RAM | GTX470 | SSD boot plus 3x HDDs
Laptop: Win 8.1 | i7 4710HQ (4 cores 2.5 GHz)| 16 GB RAM | GTX850m | SSD boot plus one HDD
Laptop: Win 8.1 | i7 4710HQ (4 cores 2.5 GHz)| 16 GB RAM | GTX850m | SSD boot plus one HDD
- KVRian
- 1094 posts since 23 Sep, 2006
Yeah, perhaps it needs an additional 'spread' control that allows the signal to be spread amongst the speakers as it approaches the center point. As it is, the sound is a hard defined position so as you cross from left to right it flicks.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Actually this is intentional. If you really need to do this, you just need to make the sound source a little further from the "head". Basically it is there so that something extreme is possible - placing the source directly next to your ear. So the head is treated as a single point, so when you move the source around the center, you are making an infinitely high angular shift, so... enough crap talk
, this is how it needs to be I'm afraid.
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- KVRist
- Topic Starter
- 193 posts since 3 Mar, 2013
So no chance of adding a Divergence control, then? The way panning works in MReverb now, I assume the idea was for it to behave like a point source radiator. But in this case (rare as it may be) it doesn't make sense to me.
I'd like to see this plug expanded on, because I think it's an excellent idea. I look forward to MReverbPro!
I'd like to see this plug expanded on, because I think it's an excellent idea. I look forward to MReverbPro!
Desktop: Win 7 Pro SP1 | i7 960 (4 cores 3.2 GHz) | 16 GB RAM | GTX470 | SSD boot plus 3x HDDs
Laptop: Win 8.1 | i7 4710HQ (4 cores 2.5 GHz)| 16 GB RAM | GTX850m | SSD boot plus one HDD
Laptop: Win 8.1 | i7 4710HQ (4 cores 2.5 GHz)| 16 GB RAM | GTX850m | SSD boot plus one HDD
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
What do you mean by divergence actually?
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- KVRist
- Topic Starter
- 193 posts since 3 Mar, 2013
Divergence is a control usually found on surround panners, it acts as a "bleed" control across LCR to dictate how the center channel behaves. At 100% divergence, sounds panned center are only represented by the actual center channel, with nothing in L or R. At 0% divergence, sounds panned center are represented equally by L and R to create a "phantom" center.
So this is a control that would definitely affect the issue I showed in the video - decreasing divergence will ramp up the cross-feed as the source is moved toward the head.
It's also similar to how many stereo algorithmic reverbs (and some convolution verbs like Reverberate) can be set to mimic how things propagate in a space.
So this is a control that would definitely affect the issue I showed in the video - decreasing divergence will ramp up the cross-feed as the source is moved toward the head.
It's also similar to how many stereo algorithmic reverbs (and some convolution verbs like Reverberate) can be set to mimic how things propagate in a space.
Desktop: Win 7 Pro SP1 | i7 960 (4 cores 3.2 GHz) | 16 GB RAM | GTX470 | SSD boot plus 3x HDDs
Laptop: Win 8.1 | i7 4710HQ (4 cores 2.5 GHz)| 16 GB RAM | GTX850m | SSD boot plus one HDD
Laptop: Win 8.1 | i7 4710HQ (4 cores 2.5 GHz)| 16 GB RAM | GTX850m | SSD boot plus one HDD
