Entire Emulator II "Universe of Sounds" library coming soon for Kontakt

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I own UVI's Emulation II and believe the "Universe of Sounds" will be more complete. I got the UVI version as part of the Vintage Vault package. The Emulation II is good, but in no way worth the $199 they are asking for it....IMO at least. I'm excited to see how the Universe of Sounds comes out. :tu:

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UPDATE 1st JUNE

Some really good news: the last of the sampling is now complete :tu:

Allow us to blind you with facts and figures:
  • 31,700 individual samples (over 33Gb at 24-bit)
  • 541 individual instruments
  • 21Gb at 16-bit uncompressed
  • 11.33Gb disk footprint, compressed with Kontakt's lossless algorithm
Those 541 instrument patches comprise:
  • 14 Bass
  • 18 Bells & Chimes
  • 52 Brass
  • 51 Drums
  • 59 Ethnic & Folk
  • 8 FX
  • 36 Guitar
  • 38 Piano & Keys
  • 77 Orchestra
  • 41 Percussion
  • 61 Strings
  • 76 Synth
  • 12 Vocal
We're moving now to post-processing – mainly a gentle noise-reduction pass. We're taking a very light touch with this but we think it's necessary. Vintage samplers inevitably exhibit a bit of output noise, and in the case of the EII this is no big deal when you play the hardware; but when you sample it note by note, and then play those notes back, each note brings its dose of output noise with it, which can then become intrusive. So we've sampled the EII's output noise signature and are using it to do a very mild spectral noise-reduction pass, just to take the edge off that.

Then it's on to Kontakt patch programming and other goodies... but basically, the finish line is starting to be in sight! 8)
Last edited by the professor on Tue Jun 02, 2015 5:14 am, edited 1 time in total.

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Awesome news! :tu:


Suggestion about the noise - why not completely remove it and have it in a separate long sample, which you could then toggle on the GUI?

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EvilDragon wrote:Awesome news! :tu:


Suggestion about the noise - why not completely remove it and have it in a separate long sample, which you could then toggle on the GUI?
We've gone that route with a couple of our reed organs (like Lorenzo – http://www.rhythmicrobot.com/product/lorenzo ), where it worked really well; but we did extensive tests on the EII's instruments and felt that reducing rather than removing was the way to go since it guaranteed that the sound character of the samples wasn't impacted. Removing the noise entirely risked smoothing away some of the texture of the instruments, so... reduction it is :D

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Any chanse for SFZ files?
Any particular reason to restrict it to only Kontakt/Kontakt Player?

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sfd wrote:Any chanse for SFZ files?
Any particular reason to restrict it to only Kontakt/Kontakt Player?
There are no plans to support anything beyond Kontakt at the moment. The good news, of course, is that if we license Player, anyone can use the library – you don't need Kontakt. So don't tune out just cos you're not a Kontakt user :)

As for why, well – we've covered that quite a lot earlier in this thread :wink: Basically, it's the software we know best; it's very popular; the scripting does what we need it to do. Supporting multiple formats is a bit beyond our reach.

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the professor wrote:
EvilDragon wrote:Awesome news! :tu:


Suggestion about the noise - why not completely remove it and have it in a separate long sample, which you could then toggle on the GUI?
We've gone that route with a couple of our reed organs (like Lorenzo – http://www.rhythmicrobot.com/product/lorenzo ), where it worked really well; but we did extensive tests on the EII's instruments and felt that reducing rather than removing was the way to go since it guaranteed that the sound character of the samples wasn't impacted. Removing the noise entirely risked smoothing away some of the texture of the instruments, so... reduction it is :D
Whoo... :phew: No need for another 11gig of clinical overprocessed sounds. The noise is part of the sound.

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budweiser wrote:Whoo... :phew: No need for another 11gig of clinical overprocessed sounds. The noise is part of the sound.
Our feelings exactly :)

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Thanks for the reply. Well I'll just have to wait and see then :-)

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the professor wrote:
budweiser wrote:Whoo... :phew: No need for another 11gig of clinical overprocessed sounds. The noise is part of the sound.
Our feelings exactly :)
Yeah but what to do with all the saturation and distortion plugins here? :lol:
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.

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UPDATE 12 JUNE 2015

The noise reduction, loop checking, tuning, tweaking and otherwise gently tending to the library is now done. Yay! :D

All that now remains is to roll some Kontakt-specific multis and patches using the EII's instruments as our inspirational sources. This is very much icing-on-the-cake stuff but it's going to be a blast to do – we've been keeping track of instruments we particularly want to use in layers and multis as we go, so now's the chance to have some fun with those.

More news as we have it, but we're looking good for a Summer release :wink:

Best wishes,

The Professor (and Mongo)

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I know you guys most likely have the performance views done... but it would be really nice if you included the bit/drive//pump/saturation knobs on the front (maybe even one for samplerate) like you have on the Drummulator library. :hyper:

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I'm always pesonally inspired by making things immediately nasty :oops:
I read more than post = I listen more than I talk

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EII Universe of Sounds for Kontakt... LAUNCH DATE!

Gentlemen, synchronise your watches and start your engines. We have a go for launch. The wonderful 500+ patches of the Emulator II OMI Universe of Sounds library (plus a good dollop of Kontakt multis) will timewarp from the mid-80s onto our virtual shelves on

July 1st 2015

...ie, in just one week's time. We're seriously stoked, pumped and buzzed to be able to tell you this :lol:

We're finalising the extra Kontakt multis and doing some sound demos right now, and then it'll be time to upload the monster to our servers. Any last-minute questions, just post 'em below :)

Best wishes,

The Professor (and Mongo)

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Great! :tu:
The more I hang around at KVR the less music I make.

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hi, are you willing to quote a price at this point?
Pastoral, Kosmiche, Ambient Music https://markgriffiths.bandcamp.com/
Experimental Music https://markdaltongriffiths.bandcamp.com/

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