Entire Emulator II "Universe of Sounds" library coming soon for Kontakt
- KVRian
- 1142 posts since 31 Dec, 2006 from the hills above beautiful Boise, Idaho
I own UVI's Emulation II and believe the "Universe of Sounds" will be more complete. I got the UVI version as part of the Vintage Vault package. The Emulation II is good, but in no way worth the $199 they are asking for it....IMO at least. I'm excited to see how the Universe of Sounds comes out. 
"It is better to compose than decompose."
www.SeanDockery.com https://www.youtube.com/channel/UC6k45d ... J5eCnhNbfA
www.SeanDockery.com https://www.youtube.com/channel/UC6k45d ... J5eCnhNbfA
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
UPDATE 1st JUNE
Some really good news: the last of the sampling is now complete
Allow us to blind you with facts and figures:
Then it's on to Kontakt patch programming and other goodies... but basically, the finish line is starting to be in sight!
Some really good news: the last of the sampling is now complete
Allow us to blind you with facts and figures:
- 31,700 individual samples (over 33Gb at 24-bit)
- 541 individual instruments
- 21Gb at 16-bit uncompressed
- 11.33Gb disk footprint, compressed with Kontakt's lossless algorithm
- 14 Bass
- 18 Bells & Chimes
- 52 Brass
- 51 Drums
- 59 Ethnic & Folk
- 8 FX
- 36 Guitar
- 38 Piano & Keys
- 77 Orchestra
- 41 Percussion
- 61 Strings
- 76 Synth
- 12 Vocal
Then it's on to Kontakt patch programming and other goodies... but basically, the finish line is starting to be in sight!
Last edited by the professor on Tue Jun 02, 2015 5:14 am, edited 1 time in total.
- KVRAF
- 24447 posts since 7 Jan, 2009 from Croatia
Awesome news! 
Suggestion about the noise - why not completely remove it and have it in a separate long sample, which you could then toggle on the GUI?
Suggestion about the noise - why not completely remove it and have it in a separate long sample, which you could then toggle on the GUI?
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
We've gone that route with a couple of our reed organs (like Lorenzo – http://www.rhythmicrobot.com/product/lorenzo ), where it worked really well; but we did extensive tests on the EII's instruments and felt that reducing rather than removing was the way to go since it guaranteed that the sound character of the samples wasn't impacted. Removing the noise entirely risked smoothing away some of the texture of the instruments, so... reduction it isEvilDragon wrote:Awesome news!
Suggestion about the noise - why not completely remove it and have it in a separate long sample, which you could then toggle on the GUI?
- KVRian
- 1478 posts since 14 Jul, 2013 from Sweden
Any chanse for SFZ files?
Any particular reason to restrict it to only Kontakt/Kontakt Player?
Any particular reason to restrict it to only Kontakt/Kontakt Player?
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
There are no plans to support anything beyond Kontakt at the moment. The good news, of course, is that if we license Player, anyone can use the library – you don't need Kontakt. So don't tune out just cos you're not a Kontakt usersfd wrote:Any chanse for SFZ files?
Any particular reason to restrict it to only Kontakt/Kontakt Player?
As for why, well – we've covered that quite a lot earlier in this thread
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- KVRian
- 1161 posts since 14 Oct, 2006 from france
Whoo...the professor wrote:We've gone that route with a couple of our reed organs (like Lorenzo – http://www.rhythmicrobot.com/product/lorenzo ), where it worked really well; but we did extensive tests on the EII's instruments and felt that reducing rather than removing was the way to go since it guaranteed that the sound character of the samples wasn't impacted. Removing the noise entirely risked smoothing away some of the texture of the instruments, so... reduction it isEvilDragon wrote:Awesome news!
Suggestion about the noise - why not completely remove it and have it in a separate long sample, which you could then toggle on the GUI?
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
Our feelings exactlybudweiser wrote:Whoo...No need for another 11gig of clinical overprocessed sounds. The noise is part of the sound.
- KVRian
- 1478 posts since 14 Jul, 2013 from Sweden
Thanks for the reply. Well I'll just have to wait and see then 
- KVRAF
- 5564 posts since 13 Jan, 2005 from the bottom of my heart
Yeah but what to do with all the saturation and distortion plugins here?the professor wrote:Our feelings exactlybudweiser wrote:Whoo...No need for another 11gig of clinical overprocessed sounds. The noise is part of the sound.
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
UPDATE 12 JUNE 2015
The noise reduction, loop checking, tuning, tweaking and otherwise gently tending to the library is now done. Yay!
All that now remains is to roll some Kontakt-specific multis and patches using the EII's instruments as our inspirational sources. This is very much icing-on-the-cake stuff but it's going to be a blast to do – we've been keeping track of instruments we particularly want to use in layers and multis as we go, so now's the chance to have some fun with those.
More news as we have it, but we're looking good for a Summer release
Best wishes,
The Professor (and Mongo)
The noise reduction, loop checking, tuning, tweaking and otherwise gently tending to the library is now done. Yay!
All that now remains is to roll some Kontakt-specific multis and patches using the EII's instruments as our inspirational sources. This is very much icing-on-the-cake stuff but it's going to be a blast to do – we've been keeping track of instruments we particularly want to use in layers and multis as we go, so now's the chance to have some fun with those.
More news as we have it, but we're looking good for a Summer release
Best wishes,
The Professor (and Mongo)
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- KVRian
- 1479 posts since 2 Mar, 2005
I know you guys most likely have the performance views done... but it would be really nice if you included the bit/drive//pump/saturation knobs on the front (maybe even one for samplerate) like you have on the Drummulator library.

I'm always pesonally inspired by making things immediately nasty

I'm always pesonally inspired by making things immediately nasty
I read more than post = I listen more than I talk
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- KVRist
- Topic Starter
- 379 posts since 15 Jan, 2012 from UK
EII Universe of Sounds for Kontakt... LAUNCH DATE!
Gentlemen, synchronise your watches and start your engines. We have a go for launch. The wonderful 500+ patches of the Emulator II OMI Universe of Sounds library (plus a good dollop of Kontakt multis) will timewarp from the mid-80s onto our virtual shelves on
July 1st 2015
...ie, in just one week's time. We're seriously stoked, pumped and buzzed to be able to tell you this
We're finalising the extra Kontakt multis and doing some sound demos right now, and then it'll be time to upload the monster to our servers. Any last-minute questions, just post 'em below
Best wishes,
The Professor (and Mongo)
Gentlemen, synchronise your watches and start your engines. We have a go for launch. The wonderful 500+ patches of the Emulator II OMI Universe of Sounds library (plus a good dollop of Kontakt multis) will timewarp from the mid-80s onto our virtual shelves on
July 1st 2015
...ie, in just one week's time. We're seriously stoked, pumped and buzzed to be able to tell you this
We're finalising the extra Kontakt multis and doing some sound demos right now, and then it'll be time to upload the monster to our servers. Any last-minute questions, just post 'em below
Best wishes,
The Professor (and Mongo)
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ChamomileShark ChamomileShark https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=25116
- KVRAF
- 3243 posts since 12 May, 2004 from Oxford, UK
hi, are you willing to quote a price at this point?
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