Dedicated Hive feature request thread.
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- KVRian
- 886 posts since 14 May, 2014
Bumping up this thread!
We seem to have converted the Hexagon thread halfway into a request thread ^^. Let's try to keep requests here and the ideas for the Hexagon in it's own thread :3.
We seem to have converted the Hexagon thread halfway into a request thread ^^. Let's try to keep requests here and the ideas for the Hexagon in it's own thread :3.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
What would that do that's different from activating the FILT1 button in Filter 2.mcnoone wrote:Add a new serial mode for the filter routings.
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- KVRian
- 886 posts since 14 May, 2014
Playing around with Spire some more (*the* synth I keep essentially comparing Hive against. I hope I can retire it just as much as I've retired Sylenth!), one of the things I love about is is the "WtMix knob - being able to morph waveforms. You can turn a sine into a saw-tooth or have something in-between. Coupled with it's extensive amount of waveforms, including using them through FM and AmSync (for example, toggling 'Classic' to 'FM'), this gives Spire an immense amount of depth.
If Hive's FM, (Am?)Sync, or potentially Ring mod was some sort of 'switch' or something you can turn it next to the OSC rather then a "waveform" you select from the list like in Diva's digital osc, it would basically be the same thing.
I'd rather prefer that Diva-esque 'digital osc' switch rather then FM and Sync being 'waveforms' you can select. There's much more depth that way.
Naturally, I couldn't help but use the term "Morph". If Hive's third hexagon had a waveform morphing feature like this, I would be completely ecstatic, especially if a future update also includes a panoply of waveforms. The ability to morph/blend/etc between waveforms (or even whole patches if it goes that far) would make for a staggering amount of depth! Spire also has a 'SawPWM' mode which is a blend of a Saw and Pulse waveform that can morph into the selected waveform. Of course, if you can simply load up a Saw and Pulse waveform into the hexagon and morph between them, it's essentially the same thing!
Assuming that's not the case, I still hope we can get these sorts of complex waveforms that lets us modulate them to create a wide variety of timbres rather then just a static 'sine', 'sawtooth', etc.
If Hive's FM, (Am?)Sync, or potentially Ring mod was some sort of 'switch' or something you can turn it next to the OSC rather then a "waveform" you select from the list like in Diva's digital osc, it would basically be the same thing.
I'd rather prefer that Diva-esque 'digital osc' switch rather then FM and Sync being 'waveforms' you can select. There's much more depth that way.
Naturally, I couldn't help but use the term "Morph". If Hive's third hexagon had a waveform morphing feature like this, I would be completely ecstatic, especially if a future update also includes a panoply of waveforms. The ability to morph/blend/etc between waveforms (or even whole patches if it goes that far) would make for a staggering amount of depth! Spire also has a 'SawPWM' mode which is a blend of a Saw and Pulse waveform that can morph into the selected waveform. Of course, if you can simply load up a Saw and Pulse waveform into the hexagon and morph between them, it's essentially the same thing!
Assuming that's not the case, I still hope we can get these sorts of complex waveforms that lets us modulate them to create a wide variety of timbres rather then just a static 'sine', 'sawtooth', etc.
Last edited by Shiek927 on Wed Jun 03, 2015 9:22 pm, edited 3 times in total.
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hesnotthemessiah hesnotthemessiah https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7516
- KVRian
- 986 posts since 6 Jun, 2003 from Reading UK. (U rrrrrrs)
I think the following could really add to Hive's sonic capabilities:-
1) Individual depth controls for the modulation sources ("Source" and "Via").
Stick one knob above the "Source" selector and one knob above the "Via" selector. You would then be able to adjust these modulation sources' depths independently of each other whilst still controlling their combined depth with the current modulation depth knobs.
Example:-
Source=Velocity
Via=LFO1
Target=Filter1:Cutoff
At present you cannot adjust how much the LFO affects the Velocity. But now you could! And then what if you could have the "Source" and "Via" modulation depth controls as modulation targets themselves?.......
2) Each of the 12 modulation slots available as modulation sources.
This feature used in conjunction with the individual depth controls for each modulation source ("Source" and "Via"), as mentioned above, would open up a whole load of new creative possibilities.
1) Individual depth controls for the modulation sources ("Source" and "Via").
Stick one knob above the "Source" selector and one knob above the "Via" selector. You would then be able to adjust these modulation sources' depths independently of each other whilst still controlling their combined depth with the current modulation depth knobs.
Example:-
Source=Velocity
Via=LFO1
Target=Filter1:Cutoff
At present you cannot adjust how much the LFO affects the Velocity. But now you could! And then what if you could have the "Source" and "Via" modulation depth controls as modulation targets themselves?.......
2) Each of the 12 modulation slots available as modulation sources.
This feature used in conjunction with the individual depth controls for each modulation source ("Source" and "Via"), as mentioned above, would open up a whole load of new creative possibilities.
Last edited by hesnotthemessiah on Fri Jun 12, 2015 7:48 pm, edited 1 time in total.
Windows 10. Asus X99-Pro i7 6950X 10 Core 3GHz (Overclocked to 3.5GHz). Corsair DDR4 64GB Vengeance LPX 2400MHz. RME RayDAT. NVIDIA GeForce GTX 970. UAD2 Quad+Octo. Reaper. A couple of plugins.
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hesnotthemessiah hesnotthemessiah https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7516
- KVRian
- 986 posts since 6 Jun, 2003 from Reading UK. (U rrrrrrs)
I found this thread lurking at the bottom of page 2 so I have decided to kick it's arse backup to the top of page 1 where it belongs.
Could this thread be made a sticky?
Could this thread be made a sticky?
Windows 10. Asus X99-Pro i7 6950X 10 Core 3GHz (Overclocked to 3.5GHz). Corsair DDR4 64GB Vengeance LPX 2400MHz. RME RayDAT. NVIDIA GeForce GTX 970. UAD2 Quad+Octo. Reaper. A couple of plugins.
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- KVRian
- 886 posts since 14 May, 2014
The nice thing about the Mod-Matrix is that any features that can't be on the UI itself because of spacing issues can simply be put here and routed wherever you want.
A Ring-Mod (or any new effect) for example would be a very welcome addition for more aggressive timbres that's suitable for a lot of dance styles The obvious place to put it would be in the Effects chain, but that's already filled up with the effects that are already there. However, that's not a problem because you could just toggle it from within the Mod-Matrix and route it wherever you want like in Zebra2 and adjust the amount accordingly.
A Ring-Mod (or any new effect) for example would be a very welcome addition for more aggressive timbres that's suitable for a lot of dance styles The obvious place to put it would be in the Effects chain, but that's already filled up with the effects that are already there. However, that's not a problem because you could just toggle it from within the Mod-Matrix and route it wherever you want like in Zebra2 and adjust the amount accordingly.
- KVRAF
- 3391 posts since 25 Apr, 2011
+1Shiek927 wrote:The nice thing about the Mod-Matrix is that any features that can't be on the UI itself because of spacing issues can simply be put here and routed wherever you want.
A Ring-Mod (or any new effect) for example would be a very welcome addition for more aggressive timbres that's suitable for a lot of dance styles The obvious place to put it would be in the Effects chain, but that's already filled up with the effects that are already there. However, that's not a problem because you could just toggle it from within the Mod-Matrix and route it wherever you want like in Zebra2 and adjust the amount accordingly.
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- KVRian
- 886 posts since 14 May, 2014
Yep ^__^exmatproton wrote:+1Shiek927 wrote:The nice thing about the Mod-Matrix is that any features that can't be on the UI itself because of spacing issues can simply be put here and routed wherever you want.
A Ring-Mod (or any new effect) for example would be a very welcome addition for more aggressive timbres that's suitable for a lot of dance styles The obvious place to put it would be in the Effects chain, but that's already filled up with the effects that are already there. However, that's not a problem because you could just toggle it from within the Mod-Matrix and route it wherever you want like in Zebra2 and adjust the amount accordingly.
Obviously, it's all relative. It really depends on which feature we are talking about. When it comes to FM/Cross-Mod/Sync/Ring-Mod, I feel they don't have to be 'waveforms' within the Sub-Osc. I'd much prefer this sort of Mod-Matrix idea, because there is much more depth that way as opposed to a wave-form. If you can route it, you can run FM through any waveform you have selected rather then being relegated to 'a' FM waveform.
On the other hand, other effects like a Dimension Enhancer/Expander will naturally need more to it so they'll probably have to be in the Effects chain. Or maybe not! It really depends on how u-he decides to go about it :3.
Personally, my list of feature-requests on the previous page has been pretty consistent for awhile. If Hive gets even a few of them, I'll be one very happy producer ^^.
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- KVRer
- 1 posts since 31 May, 2009
I have no idea if this is possible, but how cool would it be to let each preset set the tint of Hive? Maybe by category? I would love to instantly know I'm working on the right instance of Hive in my session because of the visual feedback. I'd set basses to red, leads to blue, polys to green....
That would probably be hard to do, and it would definitely need to be something you can turn off. What do you guys think?
That would probably be hard to do, and it would definitely need to be something you can turn off. What do you guys think?
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- KVRian
- 886 posts since 14 May, 2014
Bumping this up because I cleaned up my request list ^^. Hopefully this thread will get tagged instead of sinking away.
Nothing has honestly crossed my mind lately. It just needs a bit more dressing up, especially on the digital front. I'd also love to see more tracks from producers who use it! there's still only so many who know about it~.
Nothing has honestly crossed my mind lately. It just needs a bit more dressing up, especially on the digital front. I'd also love to see more tracks from producers who use it! there's still only so many who know about it~.
- KVRAF
- 3878 posts since 28 Jun, 2009 from Wherever I lay my hat
I think Hive needs sample playback + a huge sample library, granular synthesis, FM, AM and PM synthesis, a few accurately modelled stomp boxes, physical modelling synthesis, an FX section similar to Guitar Rig... the Hexagon could contain a mini-modular synthesizer. Plus, an integrated chat service would be nice, for those times when inspiration is scarce. And why not take a cue from Sugar Bytes' Cyclop and put a nice mini-game in there as well?
It also needs Diva's oscillators and filters. And Zebra's matrix. And Bazille's sequencer. And please let us route audio through it!
It also also needs a spectral editor. And 128-point MSEGs, freely drawable and morphable. Dedicated voice synthesis would be most welcome. And a resonator section. And some rhubarb and sasquatch never hurt anyone, either.
It also needs Diva's oscillators and filters. And Zebra's matrix. And Bazille's sequencer. And please let us route audio through it!
It also also needs a spectral editor. And 128-point MSEGs, freely drawable and morphable. Dedicated voice synthesis would be most welcome. And a resonator section. And some rhubarb and sasquatch never hurt anyone, either.
