MXXX Improvements & Feature Requests

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xNiMiNx wrote:Any ETA on "A video tutorial shall appear soon". Just curious if this will appear before or after the end of june.
June being over, next question: will a video tutorial appear before or after the end of the preset making action?

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Well, sadly, the editor, who was supposed to make the video was a failure... Why are so many people such amateurs these days... I'll try to find time for it myself, but to be honest, it's just 10 more days, so I'm not sure it is worth spending the time on it.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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I've got some ideas related to editing multiparameters:

1) Easy moving between multiparameter windows, for example two arrows to switch the currently open multiparameter window to the next or previous one (like changing presets).

2) Keep the multiparameter's default value locked when changing the range. This seems to work in Value mode = Percents. However, with Value mode = By first parameter -- with the parameter values something else than percents -- changing the Value or Maximal value (in Range mode = Interval) of the multiparameter, changes also the default value in the direction of the change.

3) Drag & drop reordering of multiparameters.

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for 1), that would be very appreciated with modulators too. Nowadays I put modulators on almost everything, and it gets clunky when dealing with multiple modulator windows.

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Yes, true!

This has probably been already suggested, but if it hasn't: a XY-pad multicontroller would be cool and handy!

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Tomgu wrote: 3) Drag & drop reordering of multiparameters.
Resounding +1 on this. I'd be happy just to have an Insert function (moving all the subsequent assigned MPs down one slot) and Consolidate function (moving the next non-empty MPs down one slot into an empty one. This could be a new option in the context menu.

I've run into the following situation a bunch of times now. If you decide at the last minute that your carefully planned preset with lots of MPs in use needs one more MP in the first group, it can take a lot of tedious busy work to open up an empty slot in which to put it.

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dmbaer wrote: I've run into the following situation a bunch of times now. If you decide at the last minute that your carefully planned preset with lots of MPs in use needs one more MP in the first group, it can take a lot of tedious busy work to open up an empty slot in which to put it.
If you have empty MP slot at the bottom, why not create the new one there and use the "Reorder to..." in the context menu? If you select an occupied slot in the top, the existing MP and everything beneath it is moved down by one slot.

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Exactly! You can just use any free multiparameter and reorder it anywhere you want.
Anyway:

- Multiparameter switch buttons - sorry, but cannot be done, for technical reasons, but mainly because you can actually have multiple multiparam windows open at the same time.

- Multiparameter default lock - I don't follow this to be honest, when you change the range the value will just change, that's how it is. With certain units it could store the value, but it won't work if you move the range too much anyway. The default value is just the last thing you should set.

- Drag & drop - sorry, but way too complex here, and the income is minimum, reorder menu does the same thing.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:Drag & drop - sorry, but way too complex here, and the income is minimum, reorder menu does the same thing.
I just discovered a wonderful feature I didn't know was there. I knew you could right click on an MP and assign it to a new slot, but I just assumed it would overwrite what was there. However, I now see that if you assign it to a new position that's occupied by an already-assigned MP, it will do an insert and move assigned ones further down in the list. Marvelous! It's all I really wanted in the first place - I should have tried this early on and would have saved myself some time.

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I have a request – but it’s for solutions to a general problem and probably involves several enhancements. The problem is shooting oneself in the foot by saving into the wrong place and destroying previous work or losing current work.

For starters, when one selects a preset from the easy screen (non-edit mode) preset list, sometimes the preset name displayed in the top bar is different. I’m talking about the field that, when clicked, displays the preset list - but not the active-preset list – the other one. That alone is plenty of cause for confusion.

Then there’s this. Select a preset and make some edits. Do a save-active-preset and often as not, the preset in the save dialog is not the one currently being worked on. Yes, you get a warning dialog if you’re saving over an existing preset, but it’s a reasonable expectation that your default save location is the preset you selected in the first place. It’s easy to overlook that if you’re in a hurry and especially if the demo noise is causing you to lose your concentration.

Finally, when you are editing a preset and accidentally click on a different one in the active-preset menu, it loads the new one with no further ado and you’ve lost your work. A dialog box warning that you’re about to lose your edits would prevent this from happening. Maybe don’t bother with the dialog if all you’ve done is change some MP values – that’s not a big hassle to recover from. But if you’ve invested some effort into complex changes, it’s really frustrating when you lose them in this fashion.

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I understand, but it's rather tricky to avoid really. The last one should be able to avoid using "undo" right? The first 2 are kind of related to the active presets vs. normal presets, yeah, well, that's kind of problematic. Before it got out I spent some thing thinking about it, but the truth is, both of the preset types have their purpose. For instance, normal users will only save normal presets usually. Active presets are for preset creators, which is kind of "high-class" community :D and hence we can assume some technical capabilities. But I get it, loosing the settings just sucks...
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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xNiMiNx wrote:Any ETA on "A video tutorial shall appear soon". Just curious if this will appear before or after the end of June.
I'm not geared up to do video (which, for MXXX, could run for hours ;)), but you might be better to ask a specific question in a separate thread for some guidance.
DarkStar, ... Interesting, if true
Inspired by ...

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For the gui, I like the StudioRack gui from Waves and the Virtual Mix Rack from Slate or the Izotope Ozone one, but your plugins are so complex that I doesn´t know, if these are the right way for some inspiration.

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I find the GUI from Meldaproduction plugins just straight forward and beautiful. Okay, I have to confess that I do not like "way too posh"-interfaces. ;)

In the end you can chose different themes in MP plugins. Did you already looked all themes through?
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

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I'm throwing some improvement ideas, after this question:

Is there a way to show the user that a multiparameter has no effect?

For example, if an FX has a Rate parameter mapped to a MP, and the user enables the FX's Sync section with another MP - the Rate MP has no effect, which is not shown in the active preset view, only in edit view in the individual effects window, where the rate is grayed out.

I've just used multiparameter information text to points this out.

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Idea: A way to bypass a multiparameter group (if it represents one effect) in the active preset GUI.

Simple example: the preset designer makes an FX chain with saturation and delay, and maps each FX's parameters to several multiparameters, and places them in MP groups with corresponding names: Saturation and Delay. In the active preset GUI there could be a way, a small power button / clicking the group title or what ever, to bypass each group (the individual effect) - like double clicking the FX in the edit view. Naturally, the bypassed group should be "grayed out" in the active preset view.

This would not be possible for all groups, as they can contain parameters for mixed effects, but I guess it would be useful when playing around with an active preset. Maybe it would also result in a clearer GUI for some active presets.

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Also, I think could be useful:
- more MPs (this was already discussed previously)
- a way to pick just some values for a multiparameter. Say I'd want a MP that could select a filter from this list: LP6, LP12, HP6 or HP12.
- with complex effect chains it would be nice to have presets within active presets, with different settings for the carefully planned effect chain :D I guess making just another active preset with different settings is the way to go.

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