Zebra Redux
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
It can already be set to the default...
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- KVRist
- 46 posts since 12 Sep, 2014
Thats why i wrote.
But, obviously the new Settings tab in Zebra isnt included in Redux yet.
Is it intended to have the Osc and MSEG tab displayed half transparent over the Synth or Library window? - for me its irritating.
(And just realised that i have to rightclick the upper panel to get back the Skin menu.. thought would be a one way ticket to switch to Redux atm
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But, obviously the new Settings tab in Zebra isnt included in Redux yet.
Is it intended to have the Osc and MSEG tab displayed half transparent over the Synth or Library window? - for me its irritating.
(And just realised that i have to rightclick the upper panel to get back the Skin menu.. thought would be a one way ticket to switch to Redux atm
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
Yes, it's intended for them to be semitransparent.
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- KVRist
- 46 posts since 12 Sep, 2014
Okay thanks,
is there a way to change the transparency there?
I would love to have one day a different/better matching mapping- crosshair and line - at least the color.
Maybe you want to include that some time
The MSEG 2 is quite laggy for me when dragging points, while the others are just fine.
And the MSEG overlay MR D mentioned isnt working for me at all?!
Cheers
is there a way to change the transparency there?
I would love to have one day a different/better matching mapping- crosshair and line - at least the color.
Maybe you want to include that some time
The MSEG 2 is quite laggy for me when dragging points, while the others are just fine.
And the MSEG overlay MR D mentioned isnt working for me at all?!
Cheers
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
Sure is, you'd have to go in and edit the script file. Find the zoomed MSEG panes and change their color to be more solid.
Crosshair (if you're talking about the one for modulation assignment) color cannot be changed as of yet.
Crosshair (if you're talking about the one for modulation assignment) color cannot be changed as of yet.
- KVRAF
- 1959 posts since 21 Sep, 2007 from The Infinite Void
I don't like to say this but i actually kinda prefer the old version of Redux. I'm not that keen on the XY column being permanently on the left, i understand why its there but i thought it looked cleaner without, I also liked having the extra height on the old version too.
Is there any possibility it (UDH in particular) could be given an update with the improved sequencer and everything else but keeping the XY and height as they were?
Is there any possibility it (UDH in particular) could be given an update with the improved sequencer and everything else but keeping the XY and height as they were?
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
The new layout was intended to be smaller, so that people with smaller screens could use it too. Also we needed drag-n-drop support for XY parameters, and that's the reason for the whole left side panel. It was a trade-off between usability and versatility. And while It's a bit sad, this is how everything works, I guess.mutantdog wrote:Is there any possibility it (UDH in particular) could be given an update with the improved sequencer and everything else but keeping the XY and height as they were?
- KVRAF
- 1959 posts since 21 Sep, 2007 from The Infinite Void
Yeah, i understand the reasons why. No harm in asking though. 
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- KVRian
- 1374 posts since 30 Mar, 2011
The thing I like about this layout is that you see on opening Zebra what parameters are modulated - that's really convenient. And I always forget that Zebra already has drag'n'drop support.drzhnn wrote:The new layout was intended to be smaller, so that people with smaller screens could use it too. Also we needed drag-n-drop support for XY parameters, and that's the reason for the whole left side panel. It was a trade-off between usability and versatility. And while It's a bit sad, this is how everything works, I guess.mutantdog wrote:Is there any possibility it (UDH in particular) could be given an update with the improved sequencer and everything else but keeping the XY and height as they were?
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- KVRer
- 24 posts since 26 Jan, 2010 from London, United Kingdom
Just wanted to drop a quick note of gratitude to the OP. This gui really has helped make zebra a lot more usable for me, that you done all this and given the fruits of your labour to the community to use is pretty effin' awesome! 
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
You really made a f**king great skin, man. Any thoughts on updating it with HD graphics (twice the resolution), perhaps?
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
I tried a couple of times but it didn't go well. I simply can't test the graphics in Zebra as at 200% its GUI doesn't fit my screen. To add a full Retina support I need to make images 4 times bigger than the original ones. And if I test such images at 100%, on my non-retina monitor, they look blurry and glitchy at edges and I can't really evaluate the quality of the end resultEvilDragon wrote:Any thoughts on updating it with HD graphics (twice the resolution), perhaps?
