Native Instruments released Reaktor 6 !
- KVRAF
- 24404 posts since 7 Jan, 2009 from Croatia
Not necessarily. That just means it can interface with 8 outputs of your soundcard. What you put through those 8 outputs is entirely up to you.
- KVRAF
- 2236 posts since 23 May, 2005 from West Country, UK
OK. I think I've got my head round that.
Oscillot is, then, creating 6 copies of your patch (invisibly) in order to give you 6 voices. I guess you could create something like that, visibly, on a 12 core ashtray (if you have one) with Blocks.
Oscillot is, then, creating 6 copies of your patch (invisibly) in order to give you 6 voices. I guess you could create something like that, visibly, on a 12 core ashtray (if you have one) with Blocks.
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- KVRian
- 830 posts since 9 Aug, 2004 from Berlin
Seems like polyphony is confusing for lots of people...
POlyphony in a vst means each note you press virtually duplicates the polyphonic engine part.
So you get virtually N times the engine running, mixed and sent to the monophonic output, which typically either goes directly out or through a built in monophonic FX chain depending on the instruments...
In Reaktor you create a new ensemble. if you plan do make polyphonic synth, you create an instrument and set the max polyphony you wish there.
if you try and directly wire your engine to the instrument output, it seems ok, but then outpside, in the ensemble level, if you try to plug that to your soundcard you will get an error (red wire and connection with a [!] symbol).
= you need an audio voice combiner before sending it out of the instrument, which basically sums all virtual voices and merges them for good before sending them to the outside world.
now, IF you want to say make a polyphonic monark with the 3 monark Blocks, load them and besides create a new empty instrument with macros inside.
You then copy the content of each 3 blocks into the 3 macros inside your new instrument.
Then connect them as you wish, add a voice combiner at the end and here you go.
(hope I am not making any mistake there)
you also need some midi modules etc of course for gate and pitch inside the instrument you made.
POlyphony in a vst means each note you press virtually duplicates the polyphonic engine part.
So you get virtually N times the engine running, mixed and sent to the monophonic output, which typically either goes directly out or through a built in monophonic FX chain depending on the instruments...
In Reaktor you create a new ensemble. if you plan do make polyphonic synth, you create an instrument and set the max polyphony you wish there.
if you try and directly wire your engine to the instrument output, it seems ok, but then outpside, in the ensemble level, if you try to plug that to your soundcard you will get an error (red wire and connection with a [!] symbol).
= you need an audio voice combiner before sending it out of the instrument, which basically sums all virtual voices and merges them for good before sending them to the outside world.
now, IF you want to say make a polyphonic monark with the 3 monark Blocks, load them and besides create a new empty instrument with macros inside.
You then copy the content of each 3 blocks into the 3 macros inside your new instrument.
Then connect them as you wish, add a voice combiner at the end and here you go.
(hope I am not making any mistake there)
you also need some midi modules etc of course for gate and pitch inside the instrument you made.
- KVRAF
- 24404 posts since 7 Jan, 2009 from Croatia
Oh hi there, Efflam! Nice to see you around here 
Mokafix is not forgotten (but NI should definitely have your DSP chops in Guitar Rig so that it sounds better, currently it lags heavily in realism behind competition)!
Mokafix is not forgotten (but NI should definitely have your DSP chops in Guitar Rig so that it sounds better, currently it lags heavily in realism behind competition)!
- KVRAF
- 2236 posts since 23 May, 2005 from West Country, UK
Thanks. I think that was what I figured out eventually (with EvilDragon's help)Mokafix wrote:Seems like polyphony is confusing for lots of people...
POlyphony in a vst means each note you press virtually duplicates the polyphonic engine part.
So you get virtually N times the engine running, mixed and sent to the monophonic output, which typically either goes directly out or through a built in monophonic FX chain depending on the instruments...
In Reaktor you create a new ensemble. if you plan do make polyphonic synth, you create an instrument and set the max polyphony you wish there.
if you try and directly wire your engine to the instrument output, it seems ok, but then outpside, in the ensemble level, if you try to plug that to your soundcard you will get an error (red wire and connection with a [!] symbol).
= you need an audio voice combiner before sending it out of the instrument, which basically sums all virtual voices and merges them for good before sending them to the outside world.
now, IF you want to say make a polyphonic monark with the 3 monark Blocks, load them and besides create a new empty instrument with macros inside.
You then copy the content of each 3 blocks into the 3 macros inside your new instrument.
Then connect them as you wish, add a voice combiner at the end and here you go.
(hope I am not making any mistake there)
you also need some midi modules etc of course for gate and pitch inside the instrument you made.
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- KVRAF
- 10260 posts since 19 Feb, 2004 from Paris
I'm sure we'll see some interesting moogesque variations in the future, based on these blocks. I'm curious to see/hear what imaginative people will do with themMokafix wrote:Seems like polyphony is confusing for lots of people...
POlyphony in a vst means each note you press virtually duplicates the polyphonic engine part.
So you get virtually N times the engine running, mixed and sent to the monophonic output, which typically either goes directly out or through a built in monophonic FX chain depending on the instruments...
In Reaktor you create a new ensemble. if you plan do make polyphonic synth, you create an instrument and set the max polyphony you wish there.
if you try and directly wire your engine to the instrument output, it seems ok, but then outpside, in the ensemble level, if you try to plug that to your soundcard you will get an error (red wire and connection with a [!] symbol).
= you need an audio voice combiner before sending it out of the instrument, which basically sums all virtual voices and merges them for good before sending them to the outside world.
now, IF you want to say make a polyphonic monark with the 3 monark Blocks, load them and besides create a new empty instrument with macros inside.
You then copy the content of each 3 blocks into the 3 macros inside your new instrument.
Then connect them as you wish, add a voice combiner at the end and here you go.
(hope I am not making any mistake there)
you also need some midi modules etc of course for gate and pitch inside the instrument you made.
http://www.lelotusbleu.fr Synth Presets
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12002 posts since 12 May, 2008
So being that blocks are monophonic, can you do duophonic somehow with two oscillators? So each oscillator is still mono, but you get two voices?
- KVRAF
- 24404 posts since 7 Jan, 2009 from Croatia
You should be able to, put a note/gate Block for each osc...
- KVRAF
- 6097 posts since 5 Jul, 2001 from Just about .... there
I'm looking forward to messing with the blocks. I'm not sure how the sequencers are set up, but you could use the modular trick to get chord presets using the stages of a sequencer and a switch selector for the stage. On a 960 you can get 8 chords (9 with a goofey mod), that you access via the trigger selector.
If you have to ask, you can't afford the answer
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- KVRian
- 928 posts since 11 Mar, 2005
Unless I'm doing something wrong, you can't just put multiple standard Note In blocks and hope for polyphony, they both trigger the same (one) key pressed. You can split on ranges, but that's something else.. Still waiting for someone to build that round-robin thingy..EvilDragon wrote:You should be able to, put a note/gate Block for each osc...
- KVRAF
- 24404 posts since 7 Jan, 2009 from Croatia
You can set one note/gate block to low priority, the other to high priority, there you have it - duophony.
- KVRAF
- 1596 posts since 19 May, 2011 from North Carolina
Already mentioned, but sounds like just thinking OB (not out-of-the-box, but Oberheim) 
Everything new tech sucks at CPU until we're all "remember when..." The first code I ever wrote was for a broadcast video jukebox that automated commercial tape machines, using timecode to determine what tapes to load when. Had 512 bytes of RAM; I think the clock speed was measured with a calendar. (I also had to walk 50 miles to school, uphill both ways)
Everything new tech sucks at CPU until we're all "remember when..." The first code I ever wrote was for a broadcast video jukebox that automated commercial tape machines, using timecode to determine what tapes to load when. Had 512 bytes of RAM; I think the clock speed was measured with a calendar. (I also had to walk 50 miles to school, uphill both ways)
- KVRAF
- 24404 posts since 7 Jan, 2009 from Croatia
Guys, do you remember the times when Pro-53 was chipping away at that CPU?
Today I can run tons of instances of it at huge unisons and CPU still nicely plods along. And Pro-53 still sounds pretty cool!
Today I can run tons of instances of it at huge unisons and CPU still nicely plods along. And Pro-53 still sounds pretty cool!
