Native Instruments released Reaktor 6 !

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Not necessarily. That just means it can interface with 8 outputs of your soundcard. What you put through those 8 outputs is entirely up to you.

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I guess it would be possible to create polyphonic variations of blocks with multiple ins/outs but it would be a patching nightmare.

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OK. I think I've got my head round that.

Oscillot is, then, creating 6 copies of your patch (invisibly) in order to give you 6 voices. I guess you could create something like that, visibly, on a 12 core ashtray (if you have one) with Blocks.

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Seems like polyphony is confusing for lots of people...

POlyphony in a vst means each note you press virtually duplicates the polyphonic engine part.
So you get virtually N times the engine running, mixed and sent to the monophonic output, which typically either goes directly out or through a built in monophonic FX chain depending on the instruments...

In Reaktor you create a new ensemble. if you plan do make polyphonic synth, you create an instrument and set the max polyphony you wish there.
if you try and directly wire your engine to the instrument output, it seems ok, but then outpside, in the ensemble level, if you try to plug that to your soundcard you will get an error (red wire and connection with a [!] symbol).
= you need an audio voice combiner before sending it out of the instrument, which basically sums all virtual voices and merges them for good before sending them to the outside world.

now, IF you want to say make a polyphonic monark with the 3 monark Blocks, load them and besides create a new empty instrument with macros inside.
You then copy the content of each 3 blocks into the 3 macros inside your new instrument.
Then connect them as you wish, add a voice combiner at the end and here you go.
(hope I am not making any mistake there)
you also need some midi modules etc of course for gate and pitch inside the instrument you made.

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Oh hi there, Efflam! Nice to see you around here :)

Mokafix is not forgotten (but NI should definitely have your DSP chops in Guitar Rig so that it sounds better, currently it lags heavily in realism behind competition)! :D

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Mokafix wrote:Seems like polyphony is confusing for lots of people...

POlyphony in a vst means each note you press virtually duplicates the polyphonic engine part.
So you get virtually N times the engine running, mixed and sent to the monophonic output, which typically either goes directly out or through a built in monophonic FX chain depending on the instruments...

In Reaktor you create a new ensemble. if you plan do make polyphonic synth, you create an instrument and set the max polyphony you wish there.
if you try and directly wire your engine to the instrument output, it seems ok, but then outpside, in the ensemble level, if you try to plug that to your soundcard you will get an error (red wire and connection with a [!] symbol).
= you need an audio voice combiner before sending it out of the instrument, which basically sums all virtual voices and merges them for good before sending them to the outside world.

now, IF you want to say make a polyphonic monark with the 3 monark Blocks, load them and besides create a new empty instrument with macros inside.
You then copy the content of each 3 blocks into the 3 macros inside your new instrument.
Then connect them as you wish, add a voice combiner at the end and here you go.
(hope I am not making any mistake there)
you also need some midi modules etc of course for gate and pitch inside the instrument you made.
Thanks. I think that was what I figured out eventually (with EvilDragon's help) :)

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Mokafix wrote:Seems like polyphony is confusing for lots of people...

POlyphony in a vst means each note you press virtually duplicates the polyphonic engine part.
So you get virtually N times the engine running, mixed and sent to the monophonic output, which typically either goes directly out or through a built in monophonic FX chain depending on the instruments...

In Reaktor you create a new ensemble. if you plan do make polyphonic synth, you create an instrument and set the max polyphony you wish there.
if you try and directly wire your engine to the instrument output, it seems ok, but then outpside, in the ensemble level, if you try to plug that to your soundcard you will get an error (red wire and connection with a [!] symbol).
= you need an audio voice combiner before sending it out of the instrument, which basically sums all virtual voices and merges them for good before sending them to the outside world.

now, IF you want to say make a polyphonic monark with the 3 monark Blocks, load them and besides create a new empty instrument with macros inside.
You then copy the content of each 3 blocks into the 3 macros inside your new instrument.
Then connect them as you wish, add a voice combiner at the end and here you go.
(hope I am not making any mistake there)
you also need some midi modules etc of course for gate and pitch inside the instrument you made.
I'm sure we'll see some interesting moogesque variations in the future, based on these blocks. I'm curious to see/hear what imaginative people will do with them
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So being that blocks are monophonic, can you do duophonic somehow with two oscillators? So each oscillator is still mono, but you get two voices?

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You should be able to, put a note/gate Block for each osc...

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I'm looking forward to messing with the blocks. I'm not sure how the sequencers are set up, but you could use the modular trick to get chord presets using the stages of a sequencer and a switch selector for the stage. On a 960 you can get 8 chords (9 with a goofey mod), that you access via the trigger selector.
If you have to ask, you can't afford the answer

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EvilDragon wrote:You should be able to, put a note/gate Block for each osc...
Unless I'm doing something wrong, you can't just put multiple standard Note In blocks and hope for polyphony, they both trigger the same (one) key pressed. You can split on ranges, but that's something else.. Still waiting for someone to build that round-robin thingy.. ;)

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You can set one note/gate block to low priority, the other to high priority, there you have it - duophony.

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Ah clever :) But not poly yet then..

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Already mentioned, but sounds like just thinking OB (not out-of-the-box, but Oberheim) :)

Everything new tech sucks at CPU until we're all "remember when..." The first code I ever wrote was for a broadcast video jukebox that automated commercial tape machines, using timecode to determine what tapes to load when. Had 512 bytes of RAM; I think the clock speed was measured with a calendar. (I also had to walk 50 miles to school, uphill both ways) :hihi:

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Guys, do you remember the times when Pro-53 was chipping away at that CPU?

Today I can run tons of instances of it at huge unisons and CPU still nicely plods along. And Pro-53 still sounds pretty cool!

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