Random Modulator - True Random

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I was eager to see the random tutorial because I was hoping it would address my issue with the random generator. But unfortunately not.

It appears that the random generator is essentially a repeating pseudo random sequence, rather than being actually 'random'. It will play through the same pattern each time you press start. It will also play this same pattern on ALL random modulators, so if you want a different randomization amount for two different modulations, you have to use things like the projection or offsets to get around the fact that it's using the same pattern on all modulators.

Because of the above, is there any chance a 'true random' option can be added? This way, each time you press play it generates an actual random output, and each modulator would generate a different output.

Thanks

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I'm afraid it is pseudorandom indeed, intentionally. If you work in a project, you will most likely want it to sound the same every time ;).
Anyway to change the pseudorandom sequence, just change the speed, just a tiny little. Make it 99.999% instead of 100% and you have a completely new sequence ;).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:I'm afraid it is pseudorandom indeed, intentionally. If you work in a project, you will most likely want it to sound the same every time ;).
:tu: Good point.

IMO playing with speeds to change the sequence is a dirty way, even if the changes are small. Its more like a temporary solution. Providing a seed parameter is a common way in every other tools that has pseudo random sequences. And its easy to implement.

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Wouldn't it just be better to create max number of steps in the step sequencer and hit the randomize values button, if you want a random that will always play the same sequence.

I agree with OP that random should be random.

Changing the speed by 0.01% doesn't change the sequence, it just changes the speed in which the sequence is played back. So with such a small difference like that, it takes quite a while for the 2 mods to sound different.

Maybe there could be a checkbox in the random tab for "true random" or a checkbox to randomly start the sequence somewhere and not from the beginning each time we press play?
Jason @ Melda Production

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Yeah, jmg8's suggestion is what I'm asking for. Just an option for 'true random'. My issue is that as a game sound designer, I render out multiple regions in a session (one for each variation of a sound effect)... essentially what happens is each each sound effect render presses play from the region start so I end up with exactly the same randomisation sequence for each sound effect.

I can totally understand why people would want a reproducible randomisation, that makes a lot of sense for long form outputs like music or movie sequences. But the requirements for variant based output like mine are the total opposite, I actively want difference between playbacks.

Hope that gives you an insight. I'll try automating the speed parameter, or adding another random modulator to modulate the speed... but in an ideal world we'd just get the random to be able to actually be random :D

Thanks again.

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Hmmm, damn you are right! Speed doesn't change the whole sequence... was it before or my memory is finally shutting down :D.
Anyway ok, true random added to to-do list.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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:tu: Great, thanks!
Jason @ Melda Production

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Actually this will kill two birds with one stone. As in my other post I was trying to get midi re-trigger on random. But it was just re-triggering from the beginning of the sequence each time. So there was no randomization. With a "true random" option it will work with midi re-trigger too! Nice.
Jason @ Melda Production

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