MuLab & MUX UI Looks
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
Well, for one thing, Reaper has a kinda nasty mix of skinnable elements and non-skinnable OS elements. So it's not perfect either. At least in that regard MuLAB is consistent, using its own UI widgets for just about everything.
- KVRian
- 1030 posts since 21 Feb, 2015
Sure! My question is how much flexibility would you allow?mutools wrote:Maybe 'Theming' is a better term then?
It's not "talking about REAPER"...it's about exploring ideas regarding customization, and where Jo stands on that.runaudio wrote:all this talk about reaper whos care we are not here to talk about reaper so if its reaper you want to use go ahead
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
I'll do my best to push this to the top of the M7 works so that we can already play with it soonish. Practically: I'm currently working on a routing aspect of the racks and will have to finish that task first. Then i'll work on extended theming.runaudio wrote:just wondering what it look like alpha testing cant wait
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Can't exactly answer that question yet, needs a bit of code research first. But if i read your posts (cfr very customizable Reaper skins/themes) i think it will be less flexible than what you are dreaming of. After reading the different opinions here in this topic, and also having heard other opinions in the (recent) past, i think the current looks are relatively ok, but they need to be upgraded 'a bit' more in several aspects. And it's that 'bit' that can make a big difference in overall impression. So if i take that consideration together with the consideration that i want to balance this challenge with the other challenges on the M7 design plan (while i do agree on the importance of the looks!), i think it's best to keep the current system (ie. no total rewrite = very r&d time consuming) but make it more tweakable. Pls have a little bit of patience while i'll develop a test version of the extended theming.Grizzellda wrote:Sure! My question is how much flexibility would you allow?
- KVRian
- 1030 posts since 21 Feb, 2015
Agreed. I like your conservative approach! Maybe by version 8 (or 9!) we could have real, extensive, user theme-ing?mutools wrote: i think the current looks are quite ok, but they need to be upgraded 'a bit' more in several aspects.
Hey, did you check out how those other sequencers handle plug-in management? I think that's basically standard now...
Last edited by Grizzellda on Mon Sep 21, 2015 12:24 pm, edited 1 time in total.
- KVRian
- 1451 posts since 4 Oct, 2012 from Utah
Love the splash art on the previous page Jo 
Dakkra
Dakkra
Last edited by dakkra on Mon Sep 21, 2015 12:35 pm, edited 1 time in total.
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Hey, I'm Eurydice(Izzy for short) - she/her
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
That's not the plan. At the contrary, i'll try to avoid it. I've been there already with the first versions of MuLab, and believe me it has serious drawbacks, especially when also using bitmap pictures. If the theme system becomes too complex it may even become counter productive. And if i understand the opinions in this topic well, we don't need a similar level of themability as in Reaper to achieve a nice pro UI. It's more about finetuning certain balances, polishing details, and the fonts. Correct me if i'm taking wrong conclusions.Grizzellda wrote:Maybe by version 8 we could have real, extensive, user theme-ing?
What do you mean?Hey, did you check out how those other sequencers handle plug-in management? I think that's basically standard now...
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
If a knob consisted of two layers - the detailed, rendered/shaded knob itself and, alpha-masked, the position indicator - then it should be fairly simple to rotate the latter and overlay it on the former to get any value. That gets around both problems.mutools wrote:See http://www.g200kg.com/en/software/knobman.htmlchuckwood wrote:In terms of user skinning, a little while ago I tried hacking the theme but came a bit unstuck when thinking about re-designing the knobs. I realised I would have to render any new knob design in several different rotated positions and I couldn't figure out a quick way to do that.If the source knob picture includes shadowing/lightning, then simply rotating the knob will not look good.Seeing as the knob design was going to be a bit of trial and error anyway, would there be a way for us to simply create one position of the knob and have MUX/Mulab do the rotations.
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
What if the knob is not round, and hence also not its shadow? For example a knob like this:

Then if the shadow isn't rotated it will not look right, right?
And besides this aspect, the knob itself may also have subtle lightning/shading aspects.

Then if the shadow isn't rotated it will not look right, right?
And besides this aspect, the knob itself may also have subtle lightning/shading aspects.
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- KVRist
- Topic Starter
- 374 posts since 13 Sep, 2011 from UK
+1mutools wrote: Essentially i think i'll have to make the UI even more skinnable. I think the looks code does not need a completely rewrite, but rather needs extented parameterization and preferencing. And of course also make the font a user preference and select a better default one.
To be continued.
Not sure if it has already been suggested, but it might be nice to have somewhere to post up images of themes, with an option to vote in order to gauge how popular they are. Could be helpful in choosing a theme for the marketing of M7. Ideally, it would be good to get the views of those who aren't already using MuLab, but that's probably easier said than done.
- KVRAF
- 3156 posts since 28 Mar, 2008 from a Galaxy S7 far far away
+1
Brighter colouring as default helps it look more professional.
Please don't change the knobs! I like the simple look and it makes it easy to see at a glance what position they're at.
Like the new splash, but miss the logo!
Could skinning be something you worked on as a sideline? I mean little bits here and there? so maybe in a future version it could simply be switched? I'd be happy with extra colouring options that cover the rest of the windows. But clearer naming is needed, I find several very cryptic and have to colour them purple or something just to see what it is they do!
Brighter colouring as default helps it look more professional.
Please don't change the knobs! I like the simple look and it makes it easy to see at a glance what position they're at.
Like the new splash, but miss the logo!
Could skinning be something you worked on as a sideline? I mean little bits here and there? so maybe in a future version it could simply be switched? I'd be happy with extra colouring options that cover the rest of the windows. But clearer naming is needed, I find several very cryptic and have to colour them purple or something just to see what it is they do!
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
Lighting effects that extreme need to be applied carefully as, if not done consistently throughout the UI, they just look wrong - that would require every aspect of the UI that could possible be expected to have depth to allow the same level of control. If that's desirable, then yes, it's going to be a lot of art work. However, that's a steep price if the majority of skins are not going to go to that level.mutools wrote:What if the knob is not round, and hence also not its shadow? For example a knob like this:
Then if the shadow isn't rotated it will not look right, right?
And besides this aspect, the knob itself may also have subtle lightning/shading aspects.
