Plogue sforzando Pro
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- KVRAF
- 2210 posts since 20 Sep, 2013 from Poland
Yeah, a basic graphic editor with round robins, velocity layers might be helpful for a lot of people. Either as the starting point of making a more sophisticated instrument, or as a quick way to get a working SFZ mapping for very basic uses, like downloading some free single-cycle waveforms and wanting to check out what they sound like.
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
I'll just add again the bit about "a manual", by the way. It's something I'd expect to have at least as much in as the KSP manual that comes with Kontakt - i.e. about the same level of detail as Simon Cann's book's appendix. That book's getting hard to get hold of, too. The Pro version would need to ensure that level of documentation is maintained and generally available - I'd see a lot of the initial work going on getting it written and then some effort would need to maintain it. This would need to be in a format such as PDF that did not need an internet connection to use or search.
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- KVRer
- 16 posts since 9 Nov, 2012
My wishes:
Being a Garritan Personal Orchestra 4 user, I would be very happy if features from GPO4's Aria player would also be in Sforzando Pro. Multi MIDI inputs, multi audio outputs, a quick access menu for SFZs in your library, simple effects (especially reverb, so that the standalone can be enough for live jamming, without requiring another host program). I'm also interested to see the waveguide or FIR sfz opcodes for convolution (again for reverb
), or Plogue's own convolution implementation as these opcodes are not very publicly documented as I understand.
As for price, I'm usually comfortable in the hundred dollar or lower budget. But how would upgrades cost?
Being a Garritan Personal Orchestra 4 user, I would be very happy if features from GPO4's Aria player would also be in Sforzando Pro. Multi MIDI inputs, multi audio outputs, a quick access menu for SFZs in your library, simple effects (especially reverb, so that the standalone can be enough for live jamming, without requiring another host program). I'm also interested to see the waveguide or FIR sfz opcodes for convolution (again for reverb
As for price, I'm usually comfortable in the hundred dollar or lower budget. But how would upgrades cost?
soundcloud.com/soundonly
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- KVRian
- 783 posts since 6 Jan, 2006 from Premià
Yep that's there and it's relatively easy to set up... in a text editorpljones wrote:I think that's what the UI for the sample set would offer - knobs to allow the end user to adjust the mapping easily. That's there now in Sforzando and it's pretty easy to wire up and label...
My point is, a well thought out graphical representation for programming (as opposed to performing) sfz instruments would help bridge this artificial gap between "instrument programmer" and "end user".
Alternatively (or in parallel), a dedicated text-based editor for sfz within sforzando would also be welcome, with:
- proper syntax highlight
- automatic syntax error detection
- automatic detection of references to non-existing samples
- integrated "opcode browser" (with different sortings based on name, function, opcode group...)
- integrated opcode reference/help within the "opcode browser"
- different "views": regular text view a-la Notepad++, tree view a-la sfzed but hierarchical, mapping view a-la any sampler mapping editor to quickly check up mappings...
etc etc
The thing is, for me the underlying engine is super powerful and near perfect, so apart from obvious things like multi-out, any big improvements worthy of a Pro version would necessarily have to come in the programming/interface side of things... which is the most spartan in the free sforzando, and coincidentally the most needed in the sfz world in general.
The mind boggles.
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- KVRian
- 783 posts since 6 Jan, 2006 from Premià
Actually the more I think about this the closer to my dream interface it looks... it would preserve the text-centric nature of sfz with access to the deepest intrincacies of the format, while optimising the simpler and most common tasks... Map a bunch of samples? mapping view. Add a single opcode to all regions? tree view. Edit Global/Control sections? text view... and on and on.Juanjo wrote:- different "views": regular text view a-la Notepad++, tree view a-la sfzed but hierarchical, mapping view a-la any sampler mapping editor to quickly check up mappings...
The mind boggles.
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- Banned
- 2238 posts since 19 Dec, 2014
PRO should deliver some pristine, top-tier DSP ... like some topology preserving / zero delay feedback filters, excellent time stretching and pitch shifting... whatever the CPU cost. and also some 'creative' stuff for sound designers, that may or may not demand as much cpu.
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- KVRist
- Topic Starter
- 498 posts since 22 Aug, 2013
That's also my main reason to stick with sforzandoJuanjo wrote: The thing is, for me the underlying engine is super powerful and near perfect,
Light, fast and top-notch sound-quality!
