Urs wrote: It would have been easy to recreate the sound of Sylenth 100%.

For certain sounds, Sylenth has a lovely quality. For other stuff, I find the sound quality meh (low end). I also find Sylenth just too limited sound design wise.The_Hidden_Goose wrote:
Have to agree. Never been keen on it. Maybe it's me, and I'm not intuitively getting the best out of it, but every time I tried it I was left feeling...well, nothing.
To be honest that's why I've not gotten into Hive - because of the perceived "Sylenth replacement/alternative" status that gets bandied around. Ought to give it a chance really,but I'm trying not to buy things that I don't need atm, and I'm not convinved I need it right now. Maybe when I have more disposable money eating away at my pockets...
But to get it to sound exactly the same? Like, you wouldn't be able to hear the slightest difference, in every usage aspect? Why are all the Virus orientated synths not there yet? I mean, not that i wouldn't understand that trying to sound exactly like it would not only be boring, but a bit pointless, as you would like to keep your own vision, and maybe create your own company profile.Urs wrote:Sure. It isn't rocket science.
I wouldn't want to achieve full nulling. That would be over the top and nearly impossible for a synth. It's even impossible for the very same code with two different compilers, e.g. due to rounding errors in a different order of execution.chk071 wrote:Regardless of how close the sound is, would it be possible to get the waveform to completely null when trying to emulate the sound? Or is it always rather an approximation, and you won't be able to achieve the sound 1:1?
Yeah, that was also my point, and i understand that noone will do it to that degree then. But the thing is, whether or not it is "piece of cake" to emulate something is rather in the perception of the one doing the emulation then. If i want it to the degree that it "almost nulls", and the next simply wants it to the degree that it's, well, pretty close, then there's a big difference between it. I read here and elsewhere that Hive and Sylenth sound the same for some people. Well, they don't for you and me, but others might not sense, or care about, a difference. And that's probably also the reason why some think that emulations are close enough, and others never will be satisfied (if that's reasonable or not is another question...).Urs wrote:I wouldn't want to achieve full nulling. That would be over the top and nearly impossible for a synth. It's even impossible for the very same code with two different compilers, e.g. due to rounding errors in a different order of execution.chk071 wrote:Regardless of how close the sound is, would it be possible to get the waveform to completely null when trying to emulate the sound? Or is it always rather an approximation, and you won't be able to achieve the sound 1:1?
It is however pretty easy to exactly determine how oscillators work, what distortion, model and levels the filter uses etc. From then on it's just matching the knob/slider positions. Which is tedious and IMHO a waste of time.
This for me as well... HIVE has the whole package and can cover all of that modern VA sounds - In a very easy to use GUI.deastman wrote: I bought Hive on the strength of U-he's other releases and the fact that it is a lightweight but well-specified synth for general use. I also think it is a nice sonic complement to Diva, Bazille, and Zebra, all of which I also own. I really like the GUI too. I don't make contemporary EDM/Trance music, so I really don't care how either one performs for getting "that" sound.
Hive doesnt have a wooden skin and martin garix + avicci on board showing off what synth they are using it to create a hit trackUrs wrote:Nah, come on, we have enough "extra" to compete:recursive one wrote:That would be interesting. Now that Sylenth finally became Mac x64 compatible, Hive needs something extra to compete with it.EvilDragon wrote:FM and sync will very likely happen in an update later on, Urs mentioned.
- one page GUI as opposed to two pages
- control linking preserves relative parameter values
- flexible filter routing
- interchangeable effects with more modes
- many, many more destinations for the mod matrix
- less effort to create sound design due to Osc/SubOsc paradigm (no real feature penalty)
- built-in PWM
- AAX support, Linux beta
- Velocity scaled envelopes
- flexible envelope and LFO trigger modes
- independent arpeggiator and sequencer
- recordable sequencer with extra editing modes
- extra modulation lane for sequencer
- modulation mode for sequencer including Trance Gate effect
- oversampled filters
- 3 different engines with distinct character
Did I forget something? Nevermind, I think Hive can compete. Easily.
That's just it - Sylenth was never really hyped. Its sound alone is what made it find its way into everyone's plugin folder. It's a near perfect compromise between sound, ease of use and cpu usage. An upgraded synth1 really (I know there was an association with synth1 iirc).chk071 wrote:Sylenth surely has a bit of that over-the-top hype surrounding it, which is basically based on nothing more but endorsement from top EDM artists, and word of mouth advertising, but hypes like that don't appear out of nowhere.
And yes and no...I will go ahead, im talking about EDM scene aka electronic dance music scene (thats where sylenth1 has biggest success) by not jumping instantly "oh we had absynth bla bla bla.do_androids_dream wrote:That's just it - Sylenth was never really hyped. Its sound alone is what made it find its way into everyone's plugin folder. It's a near perfect compromise between sound, ease of use and cpu usage. An upgraded synth1 really (I know there was an association with synth1 iirc).chk071 wrote:Sylenth surely has a bit of that over-the-top hype surrounding it, which is basically based on nothing more but endorsement from top EDM artists, and word of mouth advertising, but hypes like that don't appear out of nowhere.
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