LinPlug Plugins Alpha 3, Octopus, Organ 3, relectro and RMV discontinue and final sale

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Alpha Octopus Organ 3 relectro RMV Drum Addiction

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are the samples available as WAV in RMV?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote:are the samples available as WAV in RMV?
No.
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

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e@rs wrote:Demoing impressions:
Octopus - very easy to cook agressive sounds (brought a huge smile on my face). But the GUI kinda burns the eyes.
I played with it yesterday and it is a wonderful synth really. I kind of like the interface! Only if it can be resized like Alpha!
The seq is annoying to program and I can't find many options to it! I know how to use it, but it is definitely not intuitive at all. I haven't finished the manual yet, so maybe there are hidden clicks or something makes me alter the speed or sync/not sync, how long the step ...etc.
Anyway, the sound is fantastic really especially with Unison. I would use it mainly for those edgy/sharp/weird FM sounds, but it is a very capable synth as well for many kinds of sounds (bass, pads ..etc). Still, exploring it :D

I don't know if you can import DX7 (or any other known FM synth) patches, is it possible?!
e@rs wrote: RMV - truly a BEAST and very easy to use. Cons: GUI a little too small plus in Studio One 2 and 3 the CPU usage is ridiculous. 5 drums playing (sampled or synthesized, didn't matter) took the CPU to around 20%!!! In Live 9, the same 5 drums from above only took 6%. Something's wrong, because I usually get very close figures between the two DAWs (Win7 x32). Anyone tested or using it in Studio One?
In Studio One v3 (with i5 desktop, win 10, 48k/32bit/265 buffer), I compared RMV's cpu usage to Transfuser and Impact with the same groove taken from RMV:

RMV -> 6% - 13%
Impact -> 1%
Transfuser -> 1% - 3%

I agree it is still high compared to Transfuser. What I liked most about RMV is the drum synth and modulation matrix. The midi patterns can be very handy as well.

For the kits, I prefer more Transfuser and Impact kits. Transfuser also has a nice sequencer and more ready for electronic beats. So, my preference is Transfuser then Impact, then RMV!

The thing is for $19 is a great buy IMO. I wouldn't buy it at full price though.
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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e@rs wrote:Octopus - very easy to cook agressive sounds (brought a huge smile on my face). But the GUI kinda burns the eyes.
I on the contrary, always wanted Octopus primarily because of its interface. There is something magical in this scheme. 8) (although it may depend on the display).

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I'm getting 1-3 % cpu for RMV in Studio One 3, 64 bit... 0 % for impact, on Core i7 4770k...
Anyway, I like RMV, I hope they consider making a modern replacement for it. For $19 bucks its a no brainer.


-Cheers

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It is possible to download RMV demo latest version, for install just plugin, without sample content ? Just interesting to tested also about cpu usage.
[edit]
Oh it seems from here also
Will try.

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Thanx for the reports on RMV CPU usage guys! The thing that puzzles me is that on the same machine, the exact same kit playing the exact same sequence uses very different CPU on two DAWs...

Wrote LinPlug about this. Hope I get an answer...

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c_voltage wrote:
e@rs wrote:Octopus - very easy to cook agressive sounds (brought a huge smile on my face). But the GUI kinda burns the eyes.
I on the contrary, always wanted Octopus primarily because of its interface. There is something magical in this scheme. 8) (although it may depend on the display).
I like the interface too. All in one place, not like that FM8 mess. But some elements on it are too strong for my eyes. Especially the red color. Too bright and in your face.

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woodsdenis wrote:
Caine123 wrote:are the samples available as WAV in RMV?
No.
this sucks....
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Well, about RMV cpu usage, i tried demo, host Studio One v2 32bit (in win7 64bit os), it seems not so much large. But i use only synth drum modules (because installed just instrument), so, i take for example about 6 pads, set in it's different drum algorithms and set maximum decay envelope in all (and enable reverb fx in sends for all pads), then began quickly clicked on all 6 pads - cpu show about 8% max.
But of course this is not quite adequate test, need to test with the full content and samples, with use all pads.
[edit]
In no-processing state it's eat about 2-3%

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^Please make a sequence in Studio One for 5 synthesized drums to be triggered, put it on loop and press Play. What's the CPU?

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e@rs wrote:^Please make a sequence in Studio One for 5 synthesized drums to be triggered, put it on loop and press Play. What's the CPU?
I did that, well, you right, then it's up to 22% - but again, i set all decay values in all 5 drum generators almost on maximum.
If i reduced decay lenght less than half, then it's give about 10-12% (during the same sequence play), well, what also not too lightly ofcourse, for only 5 generators (which honesty to say is quite usual by features\sound) [edit] but good that here inhabit the sinus waves - some drum synths ignore it..

In general, slightly pity of course (or rather, slightly strange, considering release year). Well, maybe it will fit as a workhorse when working with samples, i do not know. In any case for current price it's quite good.

[edit]
22% for one core (of the four), ofcourse.

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BTW need to say, unexpectedly liked Relectro fx, at least at first sight. Interesting (not too common) character.

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c_voltage wrote:
e@rs wrote:^Please make a sequence in Studio One for 5 synthesized drums to be triggered, put it on loop and press Play. What's the CPU?
I did that, well, you right, then it's up to 22% - but again, i set all decay values in all 5 drum generators almost on maximum.
If i reduced decay lenght less than half, then it's give about 10-12% (during the same sequence play), well, what also not too lightly ofcourse, for only 5 generators (which honesty to say is quite usual by features\sound) [edit] but good that here inhabit the sinus waves - some drum synths ignore it..

In general, slightly pity of course (or rather, slightly strange, considering release year). Well, maybe it will fit as a workhorse when working with samples, i do not know. In any case for current price it's quite good.

[edit]
22% for one core (of the four), ofcourse.
Exactly the same here. Do you have any other DAW to try it in? In Live 9 I get only 6%...

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e@rs Hi, fortunately i also have Live 9 32bit, and tested just now. So, in Live such behavior: at the start of transport cpu usage begins to slowly up (during repeat midi clip) from about 8-10%, and approximately after 10 clip repeats comes to 20%. (during all 5 osc with maximum decay, with half decay's up to 11-12% max).
Thus i have in Live almost the same situation.
Well, Of course clip and drum algo\settings I did different in Studio one and Live, i.e. its all can depends from specific settings of each generator for example, may even be that one of the drum algorithms eat CPU more than others (in certain settings), i not figured out that.

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