Video request: Multiband Granular

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As always with your plugins, the deeper you delwe into them the more :o and :love: you get. It's not without a little :?: or :? though!
Could you make a video explaning the PITCH button in the Voice's header? It says VOICE 1, ENABLE, FREEZE, PITCH, TRANSFORM and ?
I get a sequencer when i click that button but im not sure what it is doing. I can hear that things happens when i change Grains per step, step count, mode in combination of some of the settings in the Voice window (like Grain Count).
Somehow im guessing that i could make the grains be played back in chords which would be pretty awesome.
Is there any feedback showing when the sequencer is running? Or is it continuiosly going through the steps for each grain? (would be rather fast then i guess).

Lastly, there's no Initialized patch in this plugin like in most/all of the others. I added one via preset exchange but it's not initialized enough i think.

I HAVE read the instructions and they really are as great as letters and written words can do! In this case though i think it would help a LOT to have it visualized as well!
:hug:

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Hmmm, is it a question? Or many questions? Where do they start and end? :D

The sequencer sort of maps grains. There is no feedback, it cannot really be done, just listen and you'll see. It's quite simple, but cannot be visualised really. It basically says what pitch shift can each grain have, but there can be dozens of them at every single moment...
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Simon did several videos on MMultibandGranular at his YouTube channel. Here is one related to pitch:

Also, while on the subject,
http://soundbytesmag.net/granular-synth ... r-rookies/
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MeldaProduction wrote:Hmmm, is it a question? Or many questions? Where do they start and end? :D
I think i was suffering sympthoms of granularizm as of writing that :lol:
MeldaProduction wrote: The sequencer sort of maps grains. There is no feedback, it cannot really be done, just listen and you'll see. It's quite simple, but cannot be visualised really. It basically says what pitch shift can each grain have, but there can be dozens of them at every single moment...
What's the difference between the rows? Is it that before it can continue to the next step it must go through all the pitches in the first step? If so, that's probably where my confusion lies. I thought it would stay at one step for the duration of synchronization length. But that makes little sense now when i think of it as synchronization seems to be tied to grain size :)
My experimentation shall continue! And i will not be late for work! Will not! :party:

Thanks for the link Michael L, that helped a lot! Ill use easier source material. Using a drum loop probably didn't help me much.. :)


Edit: What also doesn't help much is having pitch sequencer for voice 2 up while working only on voice 1. Sometimes i "thought" i heard things change :D Right, so actually editing voice 1's pitch sequencer made things a bit more sensible :hihi: :dog:
An observation: Having Pitch Random set to +48 and then sequencer ranging from -24 to +24 the difference between lowest limited and lowest unlimited is that unlimited can go beyond -1 .. or -0 if that makes more sense. +48 isn't +/-24 (ie 48 steps) if you understand what i mean. However, i think the Pitch Random actually causes the random pitch to be +/-48? (64 steps)
Unlimited, as i read, ignores whatever Random Pitch is at.


And there we have it. Late for work :oops:
:hug:

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Hehe yeah, it's a complicated alchemic feature, just play with it and see ;). Vertical is time, horizontal is available pitch. The general limit is bigger (+48), because you may not use the sequencer at all (Random mode for example), in which case each grain can be shifted by -48 to +48 actually. Good luck ;). But don't overthink it ;). Just play along ;).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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