Which demos?chk071 wrote:The new envelope behavior seems nice listening to demos.
DUNE 2 is out now!!
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- KVRAF
- 5664 posts since 7 Feb, 2013
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- KVRAF
- 4846 posts since 2 Sep, 2005 from city of lights (nl)
Maybe this video?recursive one wrote:Which demos?chk071 wrote:The new envelope behavior seems nice listening to demos.
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- KVRAF
- 5664 posts since 7 Feb, 2013
Core, thanks!
I have missed this video. Sounds great, indeed, except for the Golden Gate patch which becomes pretty ugly when he opens the filter.
I have missed this video. Sounds great, indeed, except for the Golden Gate patch which becomes pretty ugly when he opens the filter.
You may think you can fly ... but you better not try
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- KVRAF
- 35676 posts since 11 Apr, 2010 from Germany
Yeah, there's still some kind of thin plasticky vibe in there which i'm not exactly fond of... after all that's the reason why i haven't purchased Dune 2 yet. I can see that the envelopes are improved, but overall not as pleased with the character as i'd like to be. But fair enough, can't dig everything.recursive one wrote:Core, thanks!
I have missed this video. Sounds great, indeed, except for the Golden Gate patch which becomes pretty ugly when he opens the filter.
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- Banned
- 22457 posts since 5 Sep, 2001
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- KVRAF
- 5664 posts since 7 Feb, 2013
I understand what you are saying about the "plasticky vibe". It does exist (at least we both hear itchk071 wrote:Yeah, there's still some kind of thin plasticky vibe in there which i'm not exactly fond of... after all that's the reason why i haven't purchased Dune 2 yet. I can see that the envelopes are improved, but overall not as pleased with the character as i'd like to be. But fair enough, can't dig everything.recursive one wrote:Core, thanks!
I have missed this video. Sounds great, indeed, except for the Golden Gate patch which becomes pretty ugly when he opens the filter.
Other thing is that the Synapse inhouse sound designer seems to have his soft spot at ambient/cinematic sounds, most factory patches supposed to be "EDM killars" seem to have been designed half-heartedly, like "let's stack a bunch of saws, drench them in reverb, throw a compressor and call it a day". Dune is not Sylenth it doesn't work like that. Here we have much better patches (I hate this kind of house or whatever it is called, but the sound themselves are not bad at all)
You may think you can fly ... but you better not try
- KVRAF
- 4589 posts since 7 Jun, 2012 from Warsaw
Didn't try new ambient patches myself yet, but they've been missing from original Dune 2. This is the pad machine by design.
However, I'm absolutely delighted by stock supersaw and trance pads. A variety of sound which all sound good and usually don't need much tweaking to be usable.
Vandalism patches are faithful for electro house style, but they all seem to miss high-end content. Could be poor video quality. New oversampled filter shoudl also fix that and provide even brighter supersaws.
One last note: Dune 2 is missing buil-in output meter, which often leads to overdrive and clipping. I need to look at external meters to figure out the soudn is noisy because it hits the ceiling. It's also difficult to compensate for it not seeing the actual level.
However, I'm absolutely delighted by stock supersaw and trance pads. A variety of sound which all sound good and usually don't need much tweaking to be usable.
Vandalism patches are faithful for electro house style, but they all seem to miss high-end content. Could be poor video quality. New oversampled filter shoudl also fix that and provide even brighter supersaws.
One last note: Dune 2 is missing buil-in output meter, which often leads to overdrive and clipping. I need to look at external meters to figure out the soudn is noisy because it hits the ceiling. It's also difficult to compensate for it not seeing the actual level.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
Doesn't it have a meter in the compressor section?
I could have looked it up a couple of days ago when I downloaded the demo, but I noticed it was still the old version, not 2.5, so I uninstalled it right away
I could have looked it up a couple of days ago when I downloaded the demo, but I noticed it was still the old version, not 2.5, so I uninstalled it right away
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- KVRian
- 1482 posts since 26 Jun, 2002 from London, UK
It does ☺fluffy_little_something wrote:Doesn't it have a meter in the compressor section?
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- KVRAF
- 22996 posts since 8 Oct, 2014
Is Dune 2.5 backwards compatible with 2.0 patches?
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- KVRAF
- 35676 posts since 11 Apr, 2010 from Germany
There are some nice supersaw sounds in that demo, but also a lot of sounds where i hear that thin plasticky sound, and especially the unpleasant envelope behavior before version 2.5, and also the unpleasant character, when it gets to the more detuned supersaws. It's something which Sylenth1 does exceptionally well for example, also Spire, Dune IMO, not so.recursive one wrote: Other thing is that the Synapse inhouse sound designer seems to have his soft spot at ambient/cinematic sounds, most factory patches supposed to be "EDM killars" seem to have been designed half-heartedly, like "let's stack a bunch of saws, drench them in reverb, throw a compressor and call it a day". Dune is not Sylenth it doesn't work like that. Here we have much better patches (I hate this kind of house or whatever it is called, but the sound themselves are not bad at all)
Anyway, enough party pooping (YMMV anyway), the update seems to be a major step forward, and i bet people will have a lot of fun with it now (and before of course
- KVRAF
- 22996 posts since 8 Oct, 2014
Well, my Synapse login for support, for whatever reason, doesn't work anymore.Yorrrrrr wrote:Yes
- KVRAF
- 22996 posts since 8 Oct, 2014
Had my password reset and downloaded update. Will check it out when I get the chance.
