All new guis are sucking valuable resources

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Again, please stop posting examples for vector based UIs when you don't have sales figures. These are non-arguments.

I happen to know the sales figures of at least one example mentioned and they are, let's put it that way, not exactly encouraging.

That said, there are already some free vector based skins for many of our prodcuts available:

http://www.u-he.com/PatchLib/skins.html

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IMO RAM is not really the problem today and I cannot remember about a problem with rendered photorealistic GUIs. I don't think that users seriously using a computer for music creation will have <4GB of RAM?
Vector GUIs are fine, I like this flat GUIs from some FX plugins (Afaik many of them using Juice as a framework). But for a synth with so many controls and stuff.. Hmm... This needs some combination of vector graphics for resizable container elements and bitmaps for fixed sized animated elements like 3d rendered knobs (if the design should not be completely flat).
I think this is not so easy to implement, maybe that's why there are not so many synth using vector graphics (to be honest, I don't know about such synth)

There are vector graphic formats like SVG but I don't know if this could be used for a skinnable vector based GUI.
There is of course the other question, if people would like such a flat GUI designed synth? A small FX plugin with 5 controls is a bit different thing than a complex synth... the worst case would be to invest a lot of time and money to develop such a synth and people don't like it and you will not have the needed sales.

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If you go the Open-GL route I want the interface to look like Crysis. This way if I can't get the sound I want I can still have fun!

Zebra 18, made with CryEngine 6!

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I just found a bug with the wooden end panels

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I just found some custom, hand carved, brushed and polished wooden knob pots..

ImageImageImageImageImage

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Hmm.. still not sure what this thread is about. Not that it is of any importancy. 8)

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i got a quite polished knob right here...
I don't know what to write here that won't be censored, as I can only speak in profanity.

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Lol the pics calmed me down somewhat.
Reminds me, sometimes I do a little gui design all by myself.
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Urs wrote:
scintillator wrote:Nice wooden panels, but can I hear them in the mix?
Unfortunately, yes, you do.

There were multiple tests where people got the same audio algorithm with different UIs, and people favoured the sound of the better looking ones. So yes, the UI changes the perception of the sound of plug-ins. Which is why Diva is our best selling plug-in and which is also why we work on a redesign of Zebra.
I strongly agree with it and this also works on me. I am very visual person myself and VST plugin with good pretty looking UI is very important. Glad to see a redesign of Zebra is in works, i hope it will give me "better" sound :)

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About Zebra's new design, how do you feel about the Zebra Redux skin, Urs?

I'm using and loving it, both style- and usability-wise.
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Mighty Pea wrote:About Zebra's new design, how do you feel about the Zebra Redux skin, Urs?

I'm using and loving it, both style- and usability-wise.
The Redux skins are quite advanced, but I think they also require users to be very proficient.

They strive for an all-information-at-once paradigm. My stance however is that humans in order to solve a problem do not necessarily need an all-at-once view to have a sense of the full solution space. To the contrary I think that people are usually better at solving problems when they can concentrate on portions of the solution space - while keeping "the whole" in mind, it's what brains are meant to do. I like to think of my way designing synths as taking that into account and presenting "the optimal dose of information" for the task at hand, with the standard Zebra GUI being a pretty cool example.

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I liked at first Redux when saw in a picture, but when tried to use...eh i dont like it very much. Its way too dificult to work with.

For me The Unempty Horse works best second to that Pocket Modular.

I imagine new updated zebra design will be more in par with Hive? (wich is great imo)

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Urs wrote:
Mighty Pea wrote:About Zebra's new design, how do you feel about the Zebra Redux skin, Urs?

I'm using and loving it, both style- and usability-wise.
The Redux skins are quite advanced, but I think they also require users to be very proficient.

They strive for an all-information-at-once paradigm. My stance however is that humans in order to solve a problem do not necessarily need an all-at-once view to have a sense of the full solution space. To the contrary I think that people are usually better at solving problems when they can concentrate on portions of the solution space - while keeping "the whole" in mind, it's what brains are meant to do. I like to think of my way designing synths as taking that into account and presenting "the optimal dose of information" for the task at hand, with the standard Zebra GUI being a pretty cool example.
When I was first learning Zebra 2, this was a valuable approach that kept me from becoming overwhelmed. Now that I understand Zebra 2, I benefit greatly from the see-it-all approach of Redux.

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There is of course the other question, if people would like such a flat GUI designed synth?
Of course, they are future-proof, functional and look great.

Implementing a smooth vector GUI takes effort and skills, it's much easier to slap on some fake 3D knobs and tacky lighting effects and call it a day... the more impractical and cheesy it is, the more it impresses the plugaholics who are too dumb to buy hardware if it's shiny knobs that get them going.

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.jon wrote:
There is of course the other question, if people would like such a flat GUI designed synth?
Of course, they are future-proof, functional and look great.

Implementing a smooth vector GUI takes effort and skills, it's much easier to slap on some fake 3D knobs and tacky lighting effects and call it a day... the more impractical and cheesy it is, the more it impresses the plugaholics who are too dumb to buy hardware if it's shiny knobs that get them going.
Again, I really don't care how the UI is done, vector or bitmaps, as long as it's user-friendly. I'm not purchasing audio software with the criteria that it has to be vector-based.

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