All new guis are sucking valuable resources
- u-he
- 30225 posts since 8 Aug, 2002 from Berlin
Again, please stop posting examples for vector based UIs when you don't have sales figures. These are non-arguments.
I happen to know the sales figures of at least one example mentioned and they are, let's put it that way, not exactly encouraging.
That said, there are already some free vector based skins for many of our prodcuts available:
http://www.u-he.com/PatchLib/skins.html
I happen to know the sales figures of at least one example mentioned and they are, let's put it that way, not exactly encouraging.
That said, there are already some free vector based skins for many of our prodcuts available:
http://www.u-he.com/PatchLib/skins.html
- KVRAF
- 5913 posts since 17 Aug, 2004 from Berlin, Germany
IMO RAM is not really the problem today and I cannot remember about a problem with rendered photorealistic GUIs. I don't think that users seriously using a computer for music creation will have <4GB of RAM?
Vector GUIs are fine, I like this flat GUIs from some FX plugins (Afaik many of them using Juice as a framework). But for a synth with so many controls and stuff.. Hmm... This needs some combination of vector graphics for resizable container elements and bitmaps for fixed sized animated elements like 3d rendered knobs (if the design should not be completely flat).
I think this is not so easy to implement, maybe that's why there are not so many synth using vector graphics (to be honest, I don't know about such synth)
There are vector graphic formats like SVG but I don't know if this could be used for a skinnable vector based GUI.
There is of course the other question, if people would like such a flat GUI designed synth? A small FX plugin with 5 controls is a bit different thing than a complex synth... the worst case would be to invest a lot of time and money to develop such a synth and people don't like it and you will not have the needed sales.
Vector GUIs are fine, I like this flat GUIs from some FX plugins (Afaik many of them using Juice as a framework). But for a synth with so many controls and stuff.. Hmm... This needs some combination of vector graphics for resizable container elements and bitmaps for fixed sized animated elements like 3d rendered knobs (if the design should not be completely flat).
I think this is not so easy to implement, maybe that's why there are not so many synth using vector graphics (to be honest, I don't know about such synth)
There are vector graphic formats like SVG but I don't know if this could be used for a skinnable vector based GUI.
There is of course the other question, if people would like such a flat GUI designed synth? A small FX plugin with 5 controls is a bit different thing than a complex synth... the worst case would be to invest a lot of time and money to develop such a synth and people don't like it and you will not have the needed sales.
| Links- KVRAF
- 2260 posts since 25 Jun, 2008 from Montreal, Canada
If you go the Open-GL route I want the interface to look like Crysis. This way if I can't get the sound I want I can still have fun!
Zebra 18, made with CryEngine 6!
Zebra 18, made with CryEngine 6!
- KVRAF
- 37497 posts since 14 Sep, 2002 from In teh net
I just found a bug with the wooden end panels


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Hank the Knife Hank the Knife https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=362962
- Banned
- 301 posts since 16 Jul, 2015 from Where You Cannot Scream
Hmm.. still not sure what this thread is about. Not that it is of any importancy. 
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Hank the Knife Hank the Knife https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=362962
- Banned
- 301 posts since 16 Jul, 2015 from Where You Cannot Scream
Lol the pics calmed me down somewhat.
Reminds me, sometimes I do a little gui design all by myself.

Reminds me, sometimes I do a little gui design all by myself.
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- Banned
- 3889 posts since 3 Feb, 2010
I strongly agree with it and this also works on me. I am very visual person myself and VST plugin with good pretty looking UI is very important. Glad to see a redesign of Zebra is in works, i hope it will give me "better" soundUrs wrote:Unfortunately, yes, you do.scintillator wrote:Nice wooden panels, but can I hear them in the mix?
There were multiple tests where people got the same audio algorithm with different UIs, and people favoured the sound of the better looking ones. So yes, the UI changes the perception of the sound of plug-ins. Which is why Diva is our best selling plug-in and which is also why we work on a redesign of Zebra.
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- KVRian
- 930 posts since 21 Mar, 2006
About Zebra's new design, how do you feel about the Zebra Redux skin, Urs?
I'm using and loving it, both style- and usability-wise.
I'm using and loving it, both style- and usability-wise.

- u-he
- 30225 posts since 8 Aug, 2002 from Berlin
The Redux skins are quite advanced, but I think they also require users to be very proficient.Mighty Pea wrote:About Zebra's new design, how do you feel about the Zebra Redux skin, Urs?
I'm using and loving it, both style- and usability-wise.
They strive for an all-information-at-once paradigm. My stance however is that humans in order to solve a problem do not necessarily need an all-at-once view to have a sense of the full solution space. To the contrary I think that people are usually better at solving problems when they can concentrate on portions of the solution space - while keeping "the whole" in mind, it's what brains are meant to do. I like to think of my way designing synths as taking that into account and presenting "the optimal dose of information" for the task at hand, with the standard Zebra GUI being a pretty cool example.
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- Banned
- 3889 posts since 3 Feb, 2010
I liked at first Redux when saw in a picture, but when tried to use...eh i dont like it very much. Its way too dificult to work with.
For me The Unempty Horse works best second to that Pocket Modular.
I imagine new updated zebra design will be more in par with Hive? (wich is great imo)
For me The Unempty Horse works best second to that Pocket Modular.
I imagine new updated zebra design will be more in par with Hive? (wich is great imo)
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- KVRist
- 40 posts since 15 Nov, 2014
When I was first learning Zebra 2, this was a valuable approach that kept me from becoming overwhelmed. Now that I understand Zebra 2, I benefit greatly from the see-it-all approach of Redux.Urs wrote:The Redux skins are quite advanced, but I think they also require users to be very proficient.Mighty Pea wrote:About Zebra's new design, how do you feel about the Zebra Redux skin, Urs?
I'm using and loving it, both style- and usability-wise.
They strive for an all-information-at-once paradigm. My stance however is that humans in order to solve a problem do not necessarily need an all-at-once view to have a sense of the full solution space. To the contrary I think that people are usually better at solving problems when they can concentrate on portions of the solution space - while keeping "the whole" in mind, it's what brains are meant to do. I like to think of my way designing synths as taking that into account and presenting "the optimal dose of information" for the task at hand, with the standard Zebra GUI being a pretty cool example.
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- KVRAF
- 5851 posts since 9 Jul, 2002 from Helsinki
Of course, they are future-proof, functional and look great.There is of course the other question, if people would like such a flat GUI designed synth?
Implementing a smooth vector GUI takes effort and skills, it's much easier to slap on some fake 3D knobs and tacky lighting effects and call it a day... the more impractical and cheesy it is, the more it impresses the plugaholics who are too dumb to buy hardware if it's shiny knobs that get them going.
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- KVRian
- 873 posts since 26 Aug, 2005 from Oregon, USA
Again, I really don't care how the UI is done, vector or bitmaps, as long as it's user-friendly. I'm not purchasing audio software with the criteria that it has to be vector-based..jon wrote:Of course, they are future-proof, functional and look great.There is of course the other question, if people would like such a flat GUI designed synth?
Implementing a smooth vector GUI takes effort and skills, it's much easier to slap on some fake 3D knobs and tacky lighting effects and call it a day... the more impractical and cheesy it is, the more it impresses the plugaholics who are too dumb to buy hardware if it's shiny knobs that get them going.





