Tone2 will release Icarus - 3D WaveTable Synthesizer

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fluffy_little_something wrote:And what is the point of that hierarchy and complexity?
You're asking why there would be definitions for something scientific or technical?
Is the resulting sound still controllable and musical?
The resulting sound of what? Its a way of structuring waveform data, not the data itself.

Is the resulting sound of a waldorf style oscillator reading through a fixed sequence of waveform 'still controllable and musical' ?
Do you think that allowing one more modulator to dynamically change which sequence is used would be less so?
Set Theory claim:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate.
Red is Red and anything that is Red is an object, a class in itself or a real thing if you prefer"

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jeffb01 wrote:I like that tone2 always puts an arp in their synths. I always thought massive and serum should have an arp. I have all the Tone2 stuff and always like their sound and appreciate that they try to do different things. Though it might be a hard sell for me, but if they could really one up Serum, I'll listen.
Hope that one is better though than the ones on their former synths, and the ones in other synths like Largo. Just don't get why devs are not able to put a decent arp in their synths... they're often so weird and unclear that i have to read the manual to be able to understand them (yes, a no-go for me for something supposedly as simple as a arpeggiator).

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Seems like it could be interesting.
Icarus is a strange choice for a synth name though. Icarus = Hubris. Tone 2 = What???? Guess we'll find out soon enough.

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recursive one wrote:I guess, this may be related to the direction of wavetable scanning. E.g., in Dune2 you may change the wavetable position, which means that you morph the waveform A to B, then to C, then to D etc, and if you move back, you can only do it like D->C->B->A . Smoothly going from A to D, then to B, then to H is not possible in Dune but probably may be possbile in more complex wavetable implementations.
A similar thing can be done in PPG's Wavegenerator / Wavemapper (where you can draw arbitrary scanning paths and jumps).

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kelvyn wrote:Seems like it could be interesting.
Icarus is a strange choice for a synth name though. Icarus = Hubris. Tone 2 = What???? Guess we'll find out soon enough.
Nowadays people don't know about Icarus anyways... :lol:

"Literary interpretation has found in the myth the structure and consequence of personal over-ambition." :o

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blacktomcat666 wrote:
recursive one wrote:I guess, this may be related to the direction of wavetable scanning. E.g., in Dune2 you may change the wavetable position, which means that you morph the waveform A to B, then to C, then to D etc, and if you move back, you can only do it like D->C->B->A . Smoothly going from A to D, then to B, then to H is not possible in Dune but probably may be possbile in more complex wavetable implementations.
A similar thing can be done in PPG's Wavegenerator / Wavemapper (where you can draw arbitrary scanning paths and jumps).
I know you can draw arbitrary paths through an XY grid of waveforms, but I cant remember... can you modulate the points of the path?

If you can, I guess that's closer, though its more like its changing the sequence than changing between sequences, if you see what I mean (yeah, it can get nebulous). But if not, what you're doing is making a single custom 'sequence' of waveforms, and using a final (summed) index into that sequence.
Set Theory claim:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate.
Red is Red and anything that is Red is an object, a class in itself or a real thing if you prefer"

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Maybe a certain unpredictability is why they included a limiter :wink:

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whyterabbyt wrote:
blacktomcat666 wrote:
recursive one wrote:I guess, this may be related to the direction of wavetable scanning. E.g., in Dune2 you may change the wavetable position, which means that you morph the waveform A to B, then to C, then to D etc, and if you move back, you can only do it like D->C->B->A . Smoothly going from A to D, then to B, then to H is not possible in Dune but probably may be possbile in more complex wavetable implementations.
A similar thing can be done in PPG's Wavegenerator / Wavemapper (where you can draw arbitrary scanning paths and jumps).
I know you can draw arbitrary paths through an XY grid of waveforms, but I cant remember... can you modulate the points of the path?

If you can, I guess that's closer, though its more like its changing the sequence than changing between sequences, if you see what I mean (yeah, it can get nebulous). But if not, what you're doing is making a single custom 'sequence' of waveforms, and using a final (summed) index into that sequence.
I don't have the PPGs, so I don't know waht can be modulated. But I know that you can put different wavetables into the grid, as long as the sum of slots is <=256. At the end all is one data array memory area and its only a question of GUI and modulation access. A hardware example would be the Piston Honda module (for which I wrote an 2D wavetable interpolation tool what no one was interested in :D).

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blacktomcat666 wrote:I don't have the PPGs, so I don't know waht can be modulated. But I know that you can put different wavetables into the grid, as long as the sum of slots is <=256. At the end all is one data array memory area and its only a question of GUI and modulation access.
Oh, yeah, obviously any multidimensional array[X,Y,Z,...) is effectively the same as single dimensional array[X*Y*Z*...] ; the number of dimensions of the array is more or less organisational 'sugar'.
The real important difference in thinking about it for synthesis would be all about the number of completely independent indices and how they're used.
Set Theory claim:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate.
Red is Red and anything that is Red is an object, a class in itself or a real thing if you prefer"

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fluffy_little_something wrote:Maybe a certain unpredictability is why they included a limiter :wink:
I have their Saurus (the first one) - it's output often maxes 0 dB and does it quite unpredictably (I mean it is not related to obvious causes like high resonance or abuse of tube distortion). Don't know if their other plugins behave in the same way, though.
You may think you can fly ... but you better not try

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I am one of the testers for Icarus and i could confirm it is indeed very powerful, also compared to the bunch of other wavetable synths i currently own or had owned in the past.
While the interface is quite straghtforward (at least IMO) you could easily get lost with the sheer amount of available options/features and i have for sure not used every possible feature yet.

It also has some tricks that should be hardly possible with other synths in the same way.

As not specs are officially published yet i do not want to post too many details at the moment.


Ingo
Last edited by Ingonator on Thu Jan 14, 2016 4:20 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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layzer wrote:meh, i'm gonna wait for the 4D version coming out next month
just so you can slam it 'cause it aint free :P
Last edited by el-bo (formerly ebow) on Thu Jan 14, 2016 4:21 pm, edited 1 time in total.

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Well, since the pic is already "leaked" :) - what does the word "HyperStereo8" in the oscillator section mean? It is the name of the wavetable? Or an unison algorithm?
You may think you can fly ... but you better not try

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I would say it is indeed a unison stereo spread option.

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recursive one wrote:Well, since the pic is already "leaked" :) - what does the word "HyperStereo8" in the oscillaltor section mean? It is the name of the wavetable? Or an unison algorithm?
I did not want to post details yet but as this could be seen at the screenshot i could tell this:
It's comparable to a Virus TI Hypersaw with 8 voices and stereo spread (with adjustable detune) but works with ALL waveforms, not just a Sawtooth. There aae also other modes besides that shown in the screenshot.

The mode could be set differently for each of the oscillators.
Last edited by Ingonator on Thu Jan 14, 2016 4:35 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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