Anything like Zynaptiq Morph?

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Yeah, that's what impressed me too. All the pitch detection I've used in the past has been pretty off and this sounds pretty darn good. Unfortunately I'm on PC, boo :(

Thanks for the info.

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vectorwarrior wrote:Yeah, that's what impressed me too. All the pitch detection I've used in the past has been pretty off and this sounds pretty darn good. Unfortunately I'm on PC, boo :(

Thanks for the info.
Can't MAutoPitch spit out MIDI from incoming audio? If not, Melodyne Editor and Vieklang2 can do it, but they cost money.
Desktop: Win 7 Pro SP1 | i7 960 (4 cores 3.2 GHz) | 16 GB RAM | GTX470 | SSD boot plus 3x HDDs
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Interesting! I've not seen anything that suggests that it does (I just had a look in the manual and website), but I hope you're right. If anyone knows how to do this, please let me know!

(Sorry for the thread derail)

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vectorwarrior wrote:I've not seen anything that suggests that it does
It turns out that I haven't seen anything that suggests it does, either... I just checked, and it turns out I have a faulty memory - MIDI input was added to MAutoPitch in version 9.14.
Desktop: Win 7 Pro SP1 | i7 960 (4 cores 3.2 GHz) | 16 GB RAM | GTX470 | SSD boot plus 3x HDDs
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And that is how feature requests are born :)

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:D hehe MTuner can actually spit MIDI, but it's very basic, it doesn't produce velocities and stuff.

Anyway thank you folks! :love:

As for morphing vs. vocoding, this particular algorithm (which is probably quite similar to zmorph's) is actually highly based on it, yet kind of different :). It can definitely sound similar, but you can think of it as vocoding with many many bands, it's still different though :D.
Vojtech
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It can't do pitch morphing.

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What do you mean by that?
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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BTW, how long will last the introducing price for Mmorph ?

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I think Jedinhopy is referring to this https://09-lvl3-gcs-pdl.vimeocdn.com/vi ... 6a48ec92ed

at 3.50min

Edit Seems link the link isn't working anymore here's a working one: https://vimeo.com/116440506
Last edited by AudioTraveler on Sun Jan 17, 2016 5:04 pm, edited 1 time in total.

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What i am trying to get with MMorph is this:

Simple morphing scenario:

Sound A is a 500 Hz sine wave.
Sound B is a 900 Hz sine wave.

The morphing transition between (Sound A) and (Sound B) should sound like the (Sound A) that is playing a 500 Hz sine wave is pitch bending into the 900 Hz frequency.

Complex morphing scenario:

For example pitch morphing a sawtooth waveform into a single sine wave will move all
frequencies towards the single frequency that the sine wave plays.

When morphing has gone from A to B.
All FFT paritals will play the exactly same frequencies because the sound B is only a solo monophonic sine wave.

During the transition between sound A and sound B.
Frequencies will bend upwards and downwards at the same time.

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AudioTraveler wrote:I think Jedinhopy is referring to this https://09-lvl3-gcs-pdl.vimeocdn.com/vi ... 6a48ec92ed

at 3.50min
Oh my... the road toward Kyma is still very long :cry:

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Jedinhopy wrote:What i am trying to get with MMorph is this:

Simple morphing scenario:

Sound A is a 500 Hz sine wave.
Sound B is a 900 Hz sine wave.

The morphing transition between (Sound A) and (Sound B) should sound like the (Sound A) that is playing a 500 Hz sine wave is pitch bending into the 900 Hz frequency.

Complex morphing scenario:

For example pitch morphing a sawtooth waveform into a single sine wave will move all
frequencies towards the single frequency that the sine wave plays.

When morphing has gone from A to B.
All FFT paritals will play the exactly same frequencies because the sound B is only a solo monophonic sine wave.

During the transition between sound A and sound B.
Frequencies will bend upwards and downwards at the same time.
Yeah, this is what I was hoping morph would do, but instead it is essentially a spectral based vocoder rather than truly morphing one signal to another.

I feel like melda has all the technology to make this happen:
Spectral analysis of signal a
spectral analysis of signal b
Determination of what transformation needs to happen to turn a into b (auto eqs have this)
Spectral transformation of a into b (as in mtransform)
This would happen every X samples as defined in the spectral settings.

It's a bit like an auto eq, but it takes very regular snapshots of comparison, and instead if eq it is a frequency transformation using mtransform.

It would probably sounds horrible but I would love to try this.

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A lame wanker called Krakatau wrote:BTW, how long will last the introducing price for Mmorph ?
I would say even more :

- how long will last the introducing price for Mmorph ?

:P ...if you don't mind ?

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vectorwarrior wrote:
Jedinhopy wrote:What i am trying to get with MMorph is this:

Simple morphing scenario:

Sound A is a 500 Hz sine wave.
Sound B is a 900 Hz sine wave.

The morphing transition between (Sound A) and (Sound B) should sound like the (Sound A) that is playing a 500 Hz sine wave is pitch bending into the 900 Hz frequency.

Complex morphing scenario:

For example pitch morphing a sawtooth waveform into a single sine wave will move all
frequencies towards the single frequency that the sine wave plays.

When morphing has gone from A to B.
All FFT paritals will play the exactly same frequencies because the sound B is only a solo monophonic sine wave.

During the transition between sound A and sound B.
Frequencies will bend upwards and downwards at the same time.
Yeah, this is what I was hoping morph would do, but instead it is essentially a spectral based vocoder rather than truly morphing one signal to another.

I feel like melda has all the technology to make this happen:
Spectral analysis of signal a
spectral analysis of signal b
Determination of what transformation needs to happen to turn a into b (auto eqs have this)
Spectral transformation of a into b (as in mtransform)
This would happen every X samples as defined in the spectral settings.

It's a bit like an auto eq, but it takes very regular snapshots of comparison, and instead if eq it is a frequency transformation using mtransform.

It would probably sounds horrible but I would love to try this.
The new spectral morphing in Alchemy 2 can do this, depending on how much time you invest and how carefully you prepare the involved samples the results are pretty spectacular. But I doubt this can be a real time process for an FX plugin transforming an incoming audio stream, all necessary calculations (formant analysis and so forth) in Alchemy 2 is done when you re-synthesize the samples and I guess Kyma works the same way. So I assume Vojtech would need to release some sort of standalone app or morphing synth in order to do this kind of thing.

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