Hello.
In the custom shape editor we can draw in stairs, saw, triangle, sine. Please could you add noise and/or mess here too?
I'm talking about the curvature shapes.
FR: custom shape editing
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Hmmm, well, not that it wouldn't be possible, but why?
I mean that's going to be quite extreme... well... why not after all, but still, I'd like to hear what you meant by that
. Btw. what would you suggest the curvature would do then? It could have 2 values - X and Y (like the "Free" mode).
- KVRAF
- Topic Starter
- 2700 posts since 9 Jul, 2015 from UK
Arh, yes great idea with the X Y value like in free mode!
This would be best added to sine and triangle too.
It was only today someone was asking how to tail off the sines.
So Y value could control the number of sines as it already does now, but X could narrow the depth of the sines to the left or right depending on which way you drag the node. I'll try to upload an image to show.
As for noise. Well I like drawing my own waveforms in the oscillators. Sometimes it sounds good to use a simple wave shape but add a little noise to the shape in a small part of the wave. I used to do this in serum, it sounds good. But I only use Melda plugins now. Again I'll try to upload an image to show.
This would be best added to sine and triangle too.
It was only today someone was asking how to tail off the sines.
So Y value could control the number of sines as it already does now, but X could narrow the depth of the sines to the left or right depending on which way you drag the node. I'll try to upload an image to show.
As for noise. Well I like drawing my own waveforms in the oscillators. Sometimes it sounds good to use a simple wave shape but add a little noise to the shape in a small part of the wave. I used to do this in serum, it sounds good. But I only use Melda plugins now. Again I'll try to upload an image to show.
Jason @ Melda Production
- KVRAF
- Topic Starter
- 2700 posts since 9 Jul, 2015 from UK
Again the noise could behave the same as the suggestion for the sine.
Y value would change how dense the noise/mess is.
X would let you taper/slope off the noise to one side.
Y value would change how dense the noise/mess is.
X would let you taper/slope off the noise to one side.
Jason @ Melda Production
