Hi MUX enthusiasts,
I want to make a suggestion for a MUX module - the "Spectrum Morpher", which may look like this:
So what does this module do? Well, this module may have up to 8 audio inputs (only an example) and 1 audio output.
There are breakpoints on a timeline which represents the time starting from when you hit a key on the midi keyboard. A maximum of 8 breakpoints may be selectable which you can see in the upper right corner. These breakpoints on the timeline are represented by the slots you can see in the upper left of the module. According to the number of selected points some of the slots are active and some may be not (which are greyed out).
You can now route one of the audio inputs that are connected to the module to each of the active breakpoints.
The spectrum morpher will interpolate the spectrum of the audio inputs between the break points which can be dragged on the timeline for further adjustment. In the example image above the sound morphs from input source 1 to 3 to 4 back to 2 back to 4 and then to source 2.
What sources can be used to connect to the inputs of the spectrum morpher? I assume modules like filters could be put in front of the morpher - so you could morph between a band path and a notch filter for example; or just between different settings of one filter type. Also you could connect oscillator modules to the morpher module and morph over time between them.
Of course other modulation modules should be connected behind the morpher because the input sources must be static signals.
Spectrum Morpher Module for MUX
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
I think you could probably make a lot of this but giving it a nice UI is tricky. Really nice idea, though.
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- KVRist
- Topic Starter
- 126 posts since 14 Dec, 2010
You may even morph between whole sound presets of your VST plugins over time if you connect them to the input of the spectrum morpher. (May be one should deactivate any amp envelopes in these presets then.)
For example the atack time after hitting the keyboard could sound like VST 1, decay like VST 2 and release like VST 3.
For example the atack time after hitting the keyboard could sound like VST 1, decay like VST 2 and release like VST 3.
