Ace XL?

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Urs wrote:
chilly7 wrote:When it comes?
Is update is free for Ace owners?
I can't say yet. We're currently dealing with filter algorithms and physical modeling on a broader scale, and some analogue modeling thrown in for smaller parts. I think this phase will last a little while until we get back to reverbs, oscillators, voice management etc.

As far as I can see, the only update that might be possible this year would be an "engine selector" or something similar to the one in Hive, which lets one choose an alternative filter algorithm or two, coupled with a long standing request to remove the DC blockers in the VCO section. If (big IF!) this happens it might be a free update, but it might at the same time be an opportunity to adjust ACE' retail price. If (big IF again!) there's however a full "ACE XL" upgrade, we'll ask 10% of the retail price for the upgrade from V1.x to V2.x, so somewhere between 10$ and 15$ (after price adjustment). We'll see what mood we're in once we get to it, which I hope will happen within the next one or two years.

In any case, welcome to our customer base! I think you made the right choice and we'll certainly consider your feature requests 8)
Thank you very much for the information.
I was thinking about switcheble filters but i did not mention it because i though i was asking to much.Good i was wrong.

P.s. Wow. I did not expect that great wellcome. I though after i purchase Uhe product there will be found another excuses to ignore me. I am happy i was wrong.
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pdxindy wrote:
chilly7 wrote:
4) I meant 4 oscilator modules.
Dude... you just got ACE! You likely know less than 10% of its possibilities... rather than immediately asking for a ton of new features, spend some time learning what is there. There is a lot more possible than what first appears! :wink:

oh, and both LFO's are oscillators... so there are already 4
Does not metter i got it today or one million years ago.
I am trying to do the best i can today so tomorrow i can do better.
If i need particular feture to enchnt my work i will look for solutions.
Because i love my work and want to do best work i can do. I do not care about money so i am not enslaved by them so i do not have artificul update cycle to get most money profit out of updates.

P.s. My Fxpansion Cypher or Strobe has about 48( need to ckeak on that) voices polyphony and in some cases it is not anough for me.
1)For example if i use stack of 12 voices and cord of 4 notes. My all pholyhony is gone.
2) Another case is if i have putch of long decaying notes. I want them propertly to decay at their full capacity. That thing will use alot of polyphony.

Ace has far less polyphony (12 voices) and stack unfortionaly is taking polyhony as well.

So it will be great if Uhe will be able to improve that. And in a good mood.
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chilly7 wrote:I did not expect that great wellcome. I though after i purchase Uhe product there will be found another excuses to ignore me. I am happy i was wrong.
We do what we can.

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Urs wrote:
chilly7 wrote:4) I meant 4 oscilator modules.
The LFOs can track the keyboard, so they can be used as normal oscillators, e.g. for FM or wavetable synthesis.

Check this out:

https://youtu.be/lxKxJlYZngY?list=PL9DB3A260BDB65AA2
Thank you. I knew already about it but still thank you.
But arent LFOs in Ace are digital? So they will sound differently from analog oscilators which are in Ace. They will be like Bazzilie oscilators.
Last edited by chilly7 on Sat Feb 20, 2016 9:17 am, edited 1 time in total.
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Deleted.

That was mean.
Last edited by RedChameau on Fri Feb 19, 2016 11:48 pm, edited 1 time in total.

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chilly7 wrote:But arent LFOs in Ace are digital? So they will sound differently from analog oscilators which are in Ace. They will be like Bazzilie oscilators.
Sure, they are not strictly analogue emulations, but they're not bad at all either. It's the beauty of the concept behind ACE that you may use whatever you like for whatever purpose you can.

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chilly7 wrote: Ace has far less polyphony (12 voices) and stack unfortionaly is taking polyhony as well.
I think ACE is 16 voices polyphony, not 12...

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pdxindy wrote:
chilly7 wrote: Ace has far less polyphony (12 voices) and stack unfortionaly is taking polyhony as well.
I think ACE is 16 voices polyphony, not 12...
Yes i was wrong. 16.
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I'm quite happy with original ACE except I want Less squelchy/more arp-like filters.
And yes, proper 2-3 bus arp/sequencer would be really nice.
Urs wrote:
chilly7 wrote:But arent LFOs in Ace are digital? So they will sound differently from analog oscilators which are in Ace. They will be like Bazzilie oscilators.
Sure, they are not strictly analogue emulations, but they're not bad at all either. It's the beauty of the concept behind ACE that you may use whatever you like for whatever purpose you can.
Are they running with control rate or everything in Ace is on audio rate?
Murderous duck!

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david.beholder wrote:I'm quite happy with original ACE except I want Less squelchy/more arp-like filters.
And yes, proper 2-3 bus arp/sequencer would be really nice.
Urs wrote:
chilly7 wrote:But arent LFOs in Ace are digital? So they will sound differently from analog oscilators which are in Ace. They will be like Bazzilie oscilators.
Sure, they are not strictly analogue emulations, but they're not bad at all either. It's the beauty of the concept behind ACE that you may use whatever you like for whatever purpose you can.
Are they running with control rate or everything in Ace is on audio rate?
It's a bit cleverer than that ;-) - LFOs, Filters, Oscillators, Mixers, Amps run at audio rate, even oversampled. Everything that produces a changing signal over time which does not have a modulation input is run at non-oversampled audio rate but nicely interpolated at highest possible rate. Which leaves things like MIDI signals which are evaluated as they happen e.g. at control rate, which are also nicely interpolated for a smooth experience.

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Urs wrote: Are they running with control rate or everything in Ace is on audio rate?
It's a bit cleverer than that ;-) - LFOs, Filters, Oscillators, Mixers, Amps run at audio rate, even oversampled. Everything that produces a changing signal over time which does not have a modulation input is run at non-oversampled audio rate but nicely interpolated at highest possible rate.[/quote]

Oh I see. "non-oversampled" is new new "control rate" :)
And they are switching on-fly when modulation source got plugged in?
Urs wrote:Which leaves things like MIDI signals which are evaluated as they happen e.g. at control rate, which are also nicely interpolated for a smooth experience.
Btw, might smoothing be source of artifacts like I saw in Diva yesterday?

I have four notes loop -- 1, 2 have 50% of ADSR2->Filter and 3, 4 have 10%. Envelope slopes are straight vertical and right at the begining of note. Portion attack of note 1 is too low and portion of attack of note 3 is to high.
If i'm moving Envelope points to a bit earlier i.e. before notes -- it's becoming okay.

Is it because of Ableton timing? param smoothing? plugin misbehavior?

And that's why I'm totally for in-plugin sequencers with multiple buses.
Murderous duck!

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sounds like parameter smoothing to me. Automation is always about the trade off between zipper noise and timing. If you want timing, move automation curves slightly ahead of time.

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Urs wrote:sounds like parameter smoothing to me. Automation is always about the trade off between zipper noise and timing. If you want timing, move automation curves slightly ahead of time.
Perfect! :party:

Would timing/smoothing be better or more precise in case of internal sequencer?
At least lfo, which I used to workaround my issue is working with better timing.
Murderous duck!

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I think it's been four years now that I've been dreaming about ACE XL. ACE is already one of my top 5 synths, and when XL comes out, it'll be my #1.

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david.beholder wrote:I'm quite happy with original ACE except I want Less squelchy/more arp-like filters.
definitely more ARP-like filters. (Blue Marvin?) but maybe MORE squelchy, if this is truly a 2600 on steroids. ACE is an absolute gem, but I wouldn't mind if it could share the wARP's electrical/buzzy vulnerability.

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