SPC ArcSyn

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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HunterKiller wrote:
SPC Plugins wrote:Also, the current vogue for flat, simple GUIs is just a fashion - it will swing back the other way eventually.

Having said that, I'm hoping to move ArcSyn to a re-sizeable, vector GUI at some point. I'm sure that there will be complaints about that as well though :-)
Could you find something else, a third option, something better than vector. Because it's not the best gui technology. It's too minimal and lacks beauty. Gaining one attribute whilst losing another is not a step forward. And that goes for all developers.
There is absolutely nothing wrong with vector graphics, there is a good reason that they have been so prevalent in print over the past 25 years and it's because scalability is important. Some of the cleanest and most modern designs I've seen are done in vector graphics and they're an absolute staple of professional graphic design. The key is to get a good designer - not programmer, not artist - graphic designer. Many plugin developers seem to make the mistake of the programmer doing the vector work (which will nearly always look mediocre at best), or a traditional artist doing it (which will often be too cluttered with un-needed detail). A good design will be both aesthetic and functional and it's absolutely possible with vectors.

However, really it's not overly important - I actually think the design is pretty ok, it just needs a few tweaks here and there and it will be good - the sound is important and it sounds great.

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i'm looking forward to the new GUI design (for me it's mainly the choice of colours, black-grey-yellow, that i find off-putting) because i would really love to try ArcSyn.

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A little evening-impro-trio-ArcSyn-ride, 3 instances and a limiter:

https://soundcloud.com/sampleconstruct/ ... rcsyn-demo

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jens wrote:
SPC Plugins wrote: Perhaps someone could suggest a GUI designer to me?
Yes! :-D

http://flavoursoflime.blogspot.ch/
+1

also here's another
http://www.satyatunes.com/web/index.php

8)

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I like minimal, ultilitarian GUI's ... so vector graphics are fine by me.

Good GUI's that come to mind...especially in terms of modulation...

Image

Image

Ableton is another good example of a nice, clear, minimal GUI.

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hesnotthemessiah wrote:
aMUSEd wrote:OK so what is special about the lfos and sound?
For me, ArcSyn's LFOs are special because they can do things that other VSTis cannot do.
such as?

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pdxindy wrote:such as?
Answered in the first two pages of the thread - Numanoid's and Sendy's posts specifically.

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Steven re the GUI: Let's not start overthinking and overplanning here for something that;s going to take a year to happen. Remember, you're on a rescue mission here. Your current GUI is horrible and the single biggest block to sales. You don;t need perfection, you just need an alternative. One month maximum project. Offer a prize or something. Maybe $500. You'd surely make that in a half a day in new sales.

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skyscape wrote:There is absolutely nothing wrong with vector graphics, there is a good reason that they have been so prevalent in print over the past 25 years and it's because scalability is important. Some of the cleanest and most modern designs I've seen are done in vector graphics and they're an absolute staple of professional graphic design. The key is to get a good designer - not programmer, not artist - graphic designer. Many plugin developers seem to make the mistake of the programmer doing the vector work (which will nearly always look mediocre at best), or a traditional artist doing it (which will often be too cluttered with un-needed detail). A good design will be both aesthetic and functional and it's absolutely possible with vectors
I don't like them do you understand that? Wrong was never mentioned, but I did write about other things, perhaps re-read my reply. Unless you can make them look and function exactly like bmp, then don't talk to me of reasons. There are superb people out there doing their very best, but this is my personal preference and that is yours.

I don't like minimal, ultilitarian guis, and therefore current vector technology is not my preference. :)
"The educated person is one who knows how to find out what he does not know" - George Simmel
"I am the way, the truth, and the life. No one comes to the Father except through Me." - Jesus Christ

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HunterKiller wrote:There are superb people out there doing their very best, but this is my personal preference and that is yours.

I don't like minimal, ultilitarian guis, and therefore current vector technology is not my preference. :)
This is not the same as:
HunterKiller wrote:Could you find something else, a third option, something better than vector. Because it's not the best gui technology. It's too minimal and lacks beauty. Gaining one attribute whilst losing another is not a step forward. And that goes for all developers.
Sounds like you meant 'wrong' to me. Of course, changing your mind is perfectly fine.

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You can have scalable non vector. e.g. Sylenth 3 or ABL3. You just need to design for the largest size.

Perhaps someone like Lance Thackerey (Serum) would be able to give it a lite rework.
http://www.kvraudio.com/forum/memberlis ... e&u=319457

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People don't seem to have a good grasp of vector graphics... You can pretty much do anything with them.

The fact that certain companies have found a simple flat style is just that, 'their own style'.
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. :lol:

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db3 wrote:You can have scalable non vector. e.g. Sylenth 3 or ABL3. You just need to design for the largest size.

Perhaps someone like Lance Thackerey (Serum) would be able to give it a lite rework.
http://www.kvraudio.com/forum/memberlis ... e&u=319457
Yes maybe he'll work for free (as he did for Sylenth). :wink:

But please get rid of those silver balls (knobs?), they make the synth look like some obscure 90ies freeware. :roll:

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db3 wrote:You can have scalable non vector. e.g. Sylenth 3 or ABL3. You just need to design for the largest size.
Although that can also make for more resource hungry plugins. afaik vectors can be scaled to any size without the same resource implications because they are math based rather than bitmap based.

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Robmobius wrote:People don't seem to have a good grasp of vector graphics... You can pretty much do anything with them.

The fact that certain companies have found a simple flat style is just that, 'their own style'.
Exactly - The Drop for example is not particularly flat.

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