sorry, me neither, just trying to be very specific about what I meant.LawrenceF wrote:I wasn't disputing what you said. I was only adding what I think it does overall, which may also involve the actual daw summing engine.
Not sure why we would argue if part of that can be done in VST2 ... or why that would matter. It is what it is. I suppose eventually a plugin developer with the SDK for it can speak to that in more detail, how much of what's happening or what's possible there is possible with VST or not. At this point... it's kinda irrelevant because (afaik) nobody here has the SDK for it yet.
Keep in mind that the first plugin, The Console Shaper, is not really implying it's using the total functionality of what may be possible with other MixFX. It's just the first thing for it. We'll have to wait and see where it goes otherwise.
But sorry. My post was not meant to argue with anything anyone said.
the reason I brought it up was because, even if this is a proprietary/closed plugin format, as it would seem to be, then I suspect it'll re-kickstart the 'I want more analogue flaws in my digital toys' brigade.
Obviously, IMO the former option is better for plugin devs and punters.
(* Estimated timelines for that btw is Sonar Prochannel V2 by the end of 2016, Reaper the week after, and Avid in PT15.)