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Advanced settings - you can actually remove quite a lot of things to help speed it up a bit - eg several types of hardware support are generally not needed.

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whyterabbyt wrote:That kind of thing was entirely possible with VST2; its how any 'wormhole' plugin works, for example, or plugins like Elevayta SpaceBoy... multiple instances of a plugin can be written to communicate with each other and share data.
In fact, I thought there was a console plugin which did that too, though I cant remember which one it was. Satson, maybe?
Satson doesn't. Slate is the only one that I know of and he had a hell of a time with it the first year VCC was out. Also, I don't know if his implementation is the same as Presonus's.

Anyway, I believe this new Mix Engine FX standard allows for a lot more than just console emulation. I'd like to believe there is more possible than what VST2 and VST3 allow.

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mholloway wrote:Seems like the focus / target audience with all this stuff is (perhaps unsurprisingly) the old-school hardware studio crowd.
Well, it is Presonus, after all. I personally use Studio One for electronic music but it's not ever going to be specifically geared towards electronic musicians the way that Maschine, Live, and Bitwig are. I load Maschine into Studio One, for me that's the best of both worlds.
Which is to say...more electronic music focused guys like me probably have little or no interest whatsoever in "studio console crosstalk emulation," whatever the living hell that actually means.
Despite what is said in magazines, many (if not most) of the big name electronic releases are mixed in "old-school hardware" studios.
I didn't hear anything happening to those drums that couldn't be done with a good compressor on a drum bus.
Fair enough. I'm hopeful for what's possible with Mix Engine FX beyond this first plugin.
When the "revolution" is just more analog emulation blather, yeah, I'm disappointed, thus my earlier angry posts, which I admit were childish.
Again, that's totally fair. I think Mix Engine FX has the potential for being bigger than has been currently demonstrated but I don't blame you for not having faith in that. Also, there was supposed to be another feature added that I believe is even more "revolutionary" than this but I guess it wasn't ready yet.

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whyterabbyt wrote:
poonna wrote:Well, to be fair, the Mix Engine FX does something no other plugin standards can, doesn't it? It's a mix engine replacement that affects all channels in the group, which allows for interaction among channels.
That kind of thing was entirely possible with VST2; its how any 'wormhole' plugin works, for example, or plugins like Elevayta SpaceBoy... multiple instances of a plugin can be written to communicate with each other and share data.
In fact, I thought there was a console plugin which did that too, though I cant remember which one it was. Satson, maybe?
Sknote's StripBus - but yes, indeed!

One would think that the fact that StripBus does indeed make this kind of inter-instance processing possible is sufficient proof that it can be done in VST2 - period. But then again this is KVR, so let's keep arguing this ad infinitum.

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Uncle E wrote:
whyterabbyt wrote:That kind of thing was entirely possible with VST2; its how any 'wormhole' plugin works, for example, or plugins like Elevayta SpaceBoy... multiple instances of a plugin can be written to communicate with each other and share data.
In fact, I thought there was a console plugin which did that too, though I cant remember which one it was. Satson, maybe?
Satson doesn't. Slate is the only one that I know of and he had a hell of a time with it the first year VCC was out. Also, I don't know if his implementation is the same as Presonus's.

Anyway, I believe this new Mix Engine FX standard allows for a lot more than just console emulation. I'd like to believe there is more possible than what VST2 and VST3 allow.
If I understand it correct, the Mix Engine FX replace what would exist in addition to the plugins used. What this really imply, I do not know, but having such a control over the DAW may make it very powerful. An example may be to make a Mix Engine FX out of the Pipeline, opening up for custom hardware channel strips/bus to replace the digital mix engine of Studio One.

At any rate, the Mix Engine FX is a great workflow enhancement, and for that reason have I missed something like it in Studio One.

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So the 'Revolutionary' was actually that they just took hype lessons from the master himself, Steven Slate.
Literally nothing at all here that could not already be done, and again for those ignoring it VST2 SKnote Strip.

So have they released the SDK or are they pulling an NI ?
Duh

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bungle wrote:So the 'Revolutionary' was actually that they just took hype lessons from the master himself, Steven Slate.
Literally nothing at all here that could not already be done, and again for those ignoring it VST2 SKnote Strip.

So have they released the SDK or are they pulling an NI ?
Gotta love those marketing men.

Second... they will pull an NI.
Barry
If a billion people believe a stupid thing it is still a stupid thing

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Uncle E wrote: Anyway, I believe this new Mix Engine FX standard allows for a lot more than just console emulation. I'd like to believe there is more possible than what VST2 and VST3 allow.
What would that be? Sknote Strip allows inter-instance crosstalk, ducking and more - so I guess anything goes.

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whyterabbyt wrote: In fact, I thought there was a console plugin which did that too

Sknote Strip is the one you're thinking of

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Uncle E wrote:I think Mix Engine FX has the potential for being bigger than has been currently demonstrated but I don't blame you for not having faith in that.
Image

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jens wrote:What would that be? Sknote Strip allows inter-instance crosstalk, ducking and more - so I guess anything goes.
I'm hoping it will be able to do things like Scope, where signals can be used in a modular synthesis environment.

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VariKusBrainZ wrote:
whyterabbyt wrote: In fact, I thought there was a console plugin which did that too

Sknote Strip is the one you're thinking of
Yup, I remembered it a coupla pages back. ;)

http://www.kvraudio.com/forum/viewtopic ... 7#p6396427
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Sknote definetely has the technology for it - and why not? Basically it is like this: if it can be done, it can be done in VST.

But just a question: why would you want to spread something like that across tracks like that? Would no something like Mux serve you better for this?

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whyterabbyt wrote:
VariKusBrainZ wrote:
whyterabbyt wrote: In fact, I thought there was a console plugin which did that too

Sknote Strip is the one you're thinking of
Yup, I remembered it a coupla pages back. ;)

http://www.kvraudio.com/forum/viewtopic ... 7#p6396427
Ah - missed that! Cheers! :-)

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I'm a bit unclear how to use this console plugin, it won't allow itself to be inserted or dragged on a track or even a send, it does allow me to create an fx channel for it but I'm not sure if it's doing anything, even turning it to 100% makes no difference to the sound. Wish it had meters.

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