NEW Studio One v3 updates incoming.
- KVRAF
- 37415 posts since 14 Sep, 2002 from In teh net
Advanced settings - you can actually remove quite a lot of things to help speed it up a bit - eg several types of hardware support are generally not needed.
- KVRAF
- 20766 posts since 22 Nov, 2000 from Southern California
Satson doesn't. Slate is the only one that I know of and he had a hell of a time with it the first year VCC was out. Also, I don't know if his implementation is the same as Presonus's.whyterabbyt wrote:That kind of thing was entirely possible with VST2; its how any 'wormhole' plugin works, for example, or plugins like Elevayta SpaceBoy... multiple instances of a plugin can be written to communicate with each other and share data.
In fact, I thought there was a console plugin which did that too, though I cant remember which one it was. Satson, maybe?
Anyway, I believe this new Mix Engine FX standard allows for a lot more than just console emulation. I'd like to believe there is more possible than what VST2 and VST3 allow.
- KVRAF
- 20766 posts since 22 Nov, 2000 from Southern California
Well, it is Presonus, after all. I personally use Studio One for electronic music but it's not ever going to be specifically geared towards electronic musicians the way that Maschine, Live, and Bitwig are. I load Maschine into Studio One, for me that's the best of both worlds.mholloway wrote:Seems like the focus / target audience with all this stuff is (perhaps unsurprisingly) the old-school hardware studio crowd.
Despite what is said in magazines, many (if not most) of the big name electronic releases are mixed in "old-school hardware" studios.Which is to say...more electronic music focused guys like me probably have little or no interest whatsoever in "studio console crosstalk emulation," whatever the living hell that actually means.
Fair enough. I'm hopeful for what's possible with Mix Engine FX beyond this first plugin.I didn't hear anything happening to those drums that couldn't be done with a good compressor on a drum bus.
Again, that's totally fair. I think Mix Engine FX has the potential for being bigger than has been currently demonstrated but I don't blame you for not having faith in that. Also, there was supposed to be another feature added that I believe is even more "revolutionary" than this but I guess it wasn't ready yet.When the "revolution" is just more analog emulation blather, yeah, I'm disappointed, thus my earlier angry posts, which I admit were childish.
- KVRAF
- 25025 posts since 12 Jul, 2003 from West Caprazumia
Sknote's StripBus - but yes, indeed!whyterabbyt wrote:That kind of thing was entirely possible with VST2; its how any 'wormhole' plugin works, for example, or plugins like Elevayta SpaceBoy... multiple instances of a plugin can be written to communicate with each other and share data.poonna wrote:Well, to be fair, the Mix Engine FX does something no other plugin standards can, doesn't it? It's a mix engine replacement that affects all channels in the group, which allows for interaction among channels.
In fact, I thought there was a console plugin which did that too, though I cant remember which one it was. Satson, maybe?
One would think that the fact that StripBus does indeed make this kind of inter-instance processing possible is sufficient proof that it can be done in VST2 - period. But then again this is KVR, so let's keep arguing this ad infinitum.
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- KVRist
- 158 posts since 17 Dec, 2005 from Norway
If I understand it correct, the Mix Engine FX replace what would exist in addition to the plugins used. What this really imply, I do not know, but having such a control over the DAW may make it very powerful. An example may be to make a Mix Engine FX out of the Pipeline, opening up for custom hardware channel strips/bus to replace the digital mix engine of Studio One.Uncle E wrote:Satson doesn't. Slate is the only one that I know of and he had a hell of a time with it the first year VCC was out. Also, I don't know if his implementation is the same as Presonus's.whyterabbyt wrote:That kind of thing was entirely possible with VST2; its how any 'wormhole' plugin works, for example, or plugins like Elevayta SpaceBoy... multiple instances of a plugin can be written to communicate with each other and share data.
In fact, I thought there was a console plugin which did that too, though I cant remember which one it was. Satson, maybe?
Anyway, I believe this new Mix Engine FX standard allows for a lot more than just console emulation. I'd like to believe there is more possible than what VST2 and VST3 allow.
At any rate, the Mix Engine FX is a great workflow enhancement, and for that reason have I missed something like it in Studio One.
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- KVRAF
- 1991 posts since 12 Mar, 2004
So the 'Revolutionary' was actually that they just took hype lessons from the master himself, Steven Slate.
Literally nothing at all here that could not already be done, and again for those ignoring it VST2 SKnote Strip.
So have they released the SDK or are they pulling an NI ?
Literally nothing at all here that could not already be done, and again for those ignoring it VST2 SKnote Strip.
So have they released the SDK or are they pulling an NI ?
Duh
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- KVRAF
- 16977 posts since 23 Jun, 2010 from north of London ON
Gotta love those marketing men.bungle wrote:So the 'Revolutionary' was actually that they just took hype lessons from the master himself, Steven Slate.
Literally nothing at all here that could not already be done, and again for those ignoring it VST2 SKnote Strip.
So have they released the SDK or are they pulling an NI ?
Second... they will pull an NI.
Barry
If a billion people believe a stupid thing it is still a stupid thing
If a billion people believe a stupid thing it is still a stupid thing
- KVRAF
- 25025 posts since 12 Jul, 2003 from West Caprazumia
What would that be? Sknote Strip allows inter-instance crosstalk, ducking and more - so I guess anything goes.Uncle E wrote: Anyway, I believe this new Mix Engine FX standard allows for a lot more than just console emulation. I'd like to believe there is more possible than what VST2 and VST3 allow.
- KVRAF
- 10135 posts since 16 Dec, 2002
whyterabbyt wrote: In fact, I thought there was a console plugin which did that too
Sknote Strip is the one you're thinking of
- KVRAF
- 25025 posts since 12 Jul, 2003 from West Caprazumia
Uncle E wrote:I think Mix Engine FX has the potential for being bigger than has been currently demonstrated but I don't blame you for not having faith in that.

- KVRAF
- 20766 posts since 22 Nov, 2000 from Southern California
I'm hoping it will be able to do things like Scope, where signals can be used in a modular synthesis environment.jens wrote:What would that be? Sknote Strip allows inter-instance crosstalk, ducking and more - so I guess anything goes.
- Beware the Quoth
- 35446 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Yup, I remembered it a coupla pages back.VariKusBrainZ wrote:whyterabbyt wrote: In fact, I thought there was a console plugin which did that too
Sknote Strip is the one you're thinking of
http://www.kvraudio.com/forum/viewtopic ... 7#p6396427
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
- KVRAF
- 25025 posts since 12 Jul, 2003 from West Caprazumia
Sknote definetely has the technology for it - and why not? Basically it is like this: if it can be done, it can be done in VST.
But just a question: why would you want to spread something like that across tracks like that? Would no something like Mux serve you better for this?
But just a question: why would you want to spread something like that across tracks like that? Would no something like Mux serve you better for this?
- KVRAF
- 25025 posts since 12 Jul, 2003 from West Caprazumia
Ah - missed that! Cheers!whyterabbyt wrote:Yup, I remembered it a coupla pages back.VariKusBrainZ wrote:whyterabbyt wrote: In fact, I thought there was a console plugin which did that too
Sknote Strip is the one you're thinking of
http://www.kvraudio.com/forum/viewtopic ... 7#p6396427
- KVRAF
- 37415 posts since 14 Sep, 2002 from In teh net
I'm a bit unclear how to use this console plugin, it won't allow itself to be inserted or dragged on a track or even a send, it does allow me to create an fx channel for it but I'm not sure if it's doing anything, even turning it to 100% makes no difference to the sound. Wish it had meters.