SPC ArcSyn
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- KVRAF
- 4066 posts since 22 Aug, 2012
You can certainly do some crazy photorealistic stuff with vectors. I know that Tone2 plugins are 3D renders, so you wonder why that 3D data couldn't instead be rendered as a scalable 2D vector from a chosen perspective.
Perhaps scaling a vector image with photorealistic detail is more cpu intensive. The new GUI rendering process NI used in Replika certainly ran into issues with Open GL, perhaps that was vector based.
Perhaps scaling a vector image with photorealistic detail is more cpu intensive. The new GUI rendering process NI used in Replika certainly ran into issues with Open GL, perhaps that was vector based.
- KVRAF
- 37380 posts since 14 Sep, 2002 from In teh net
Yes I think it is - the tradeoff seems to be that larger bitmaps have a RAM cost, more detailed vectors have a cpu cost, although scaling in itself isn't as much of an issue with vectors, just the number of vectors involved.
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
you can do something quite pretty with vector graphics, but that becomes resource heavy. Simple flat style is not just a style... because it is easy on resources and easy for scaling. It means less time spent on the GUI... much less. If I were a developer, that would be a big plus.Robmobius wrote:People don't seem to have a good grasp of vector graphics... You can pretty much do anything with them.
The fact that certain companies have found a simple flat style is just that, 'their own style'.
For simpler plugins, I'm completely happy with flat designs like the Valhalla reverbs.
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- KVRian
- 1374 posts since 30 Mar, 2011
I would be happy with any plugin in Valhalla/Ableton style, synth or effect.pdxindy wrote:you can do something quite pretty with vector graphics, but that becomes resource heavy. Simple flat style is not just a style... because it is easy on resources and easy for scaling. It means less time spent on the GUI... much less. If I were a developer, that would be a big plus.Robmobius wrote:People don't seem to have a good grasp of vector graphics... You can pretty much do anything with them.
The fact that certain companies have found a simple flat style is just that, 'their own style'.
For simpler plugins, I'm completely happy with flat designs like the Valhalla reverbs.
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
I might be too... just haven't used any complex synths that have that sort of flat design2ZrgE wrote:I would be happy with any plugin in Valhalla/Ableton style, synth or effect.pdxindy wrote:you can do something quite pretty with vector graphics, but that becomes resource heavy. Simple flat style is not just a style... because it is easy on resources and easy for scaling. It means less time spent on the GUI... much less. If I were a developer, that would be a big plus.Robmobius wrote:People don't seem to have a good grasp of vector graphics... You can pretty much do anything with them.
The fact that certain companies have found a simple flat style is just that, 'their own style'.
For simpler plugins, I'm completely happy with flat designs like the Valhalla reverbs.
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- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
What do you mean it becomes resource heavy? It depends on how the vector is set up (how many points, etc,). For interfaces/GUI it's a doddle because everything are made up of simple shapes. Badly created vector graphics (stuff done in flash especially) can be heavy. So assuming the designer not a complete noob there shouldn't be a problem. Plus you won't get any dubious artifacts.pdxindy wrote:you can do something quite pretty with vector graphics, but that becomes resource heavy. Simple flat style is not just a style... because it is easy on resources and easy for scaling. It means less time spent on the GUI... much less. If I were a developer, that would be a big plus.Robmobius wrote:People don't seem to have a good grasp of vector graphics... You can pretty much do anything with them.
The fact that certain companies have found a simple flat style is just that, 'their own style'.
For simpler plugins, I'm completely happy with flat designs like the Valhalla reverbs.
There's nothing wrong with a simple flat design. Like Goodhertz, Valhalla, or Strobe 2, etc. I'm just pointing out that you can easily do the bevel and gradient type stuff in Adobe illustrator or even in flash if you wanted to do (but I don't recommend it because flash is crap).
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. 
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- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
And vectors are always sharp and crisp when they are scaled.aMUSEd wrote:Although that can also make for more resource hungry plugins. afaik vectors can be scaled to any size without the same resource implications because they are math based rather than bitmap based.db3 wrote:You can have scalable non vector. e.g. Sylenth 3 or ABL3. You just need to design for the largest size.
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. 
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
My understanding is that cpu use becomes an issue...Robmobius wrote:What do you mean it becomes resource heavy?pdxindy wrote:
you can do something quite pretty with vector graphics, but that becomes resource heavy. Simple flat style is not just a style... because it is easy on resources and easy for scaling. It means less time spent on the GUI... much less. If I were a developer, that would be a big plus.
For simpler plugins, I'm completely happy with flat designs like the Valhalla reverbs.
- KVRAF
- 18345 posts since 26 Jun, 2006 from San Francisco Bay Area
I don't know if this has been mentioned, but I finally had the chance to try out the demo and... Well perhaps a demo where you get at least 30 minutes of use before you're lulled to sleep by the sound of the surf... Super annoying.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRAF
- 37380 posts since 14 Sep, 2002 from In teh net
MPowersynth is one of the most complex synths around and has a flat design for some styles and I think even for the ones that are not flat it must be vector based as it can be scaled to any size. The Drop is vector based and shows that a plugin doesn't have to be totally flat to be vector based, or that this has too much cpu cost. I think the cpu cost would get crazier with Tone2 like 3D modelled stuff but there is a middle ground occupied by the likes of The Drop that seems reasonable (and potentially some of that can be offloaded to the GPU anyway as Melda plugins do)pdxindy wrote:I might be too... just haven't used any complex synths that have that sort of flat design2ZrgE wrote:I would be happy with any plugin in Valhalla/Ableton style, synth or effect.pdxindy wrote:you can do something quite pretty with vector graphics, but that becomes resource heavy. Simple flat style is not just a style... because it is easy on resources and easy for scaling. It means less time spent on the GUI... much less. If I were a developer, that would be a big plus.Robmobius wrote:People don't seem to have a good grasp of vector graphics... You can pretty much do anything with them.
The fact that certain companies have found a simple flat style is just that, 'their own style'.
For simpler plugins, I'm completely happy with flat designs like the Valhalla reverbs.
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
Well, I know nothing about GUI design regarding how much cpu various methods take so was only parroting what I read elsewhere... And as long as a GUI can be resized and is clear and legible and smartly laid out, it is fine with me whether it is totally flat, vector, bitmaps, more 'photoreal'...aMUSEd wrote:MPowersynth is one of the most complex synths around and has a flat design for some styles and I think even for the ones that are not flat it must be vector based as it can be scaled to any size. The Drop is vector based and shows that a plugin doesn't have to be totally flat to be vector based, or that this has too much cpu cost. I think the cpu cost would get crazier with Tone2 like 3D modelled stuff but there is a middle ground occupied by the likes of The Drop that seems reasonable (and potentially some of that can be offloaded to the GPU anyway as Melda plugins do)
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- KVRAF
- 3959 posts since 10 Sep, 2010 from A shit hole (Ireland).
To be honest I could tell you about how vectors would effect CPU inside a vst. I only deal with the web and, when optimized they are pretty darn low.pdxindy wrote:Well, I know nothing about GUI design regarding how much cpu various methods take so was only parroting what I read elsewhere... And as long as a GUI can be resized and is clear and legible and smartly laid out, it is fine with me whether it is totally flat, vector, bitmaps, more 'photoreal'...aMUSEd wrote:MPowersynth is one of the most complex synths around and has a flat design for some styles and I think even for the ones that are not flat it must be vector based as it can be scaled to any size. The Drop is vector based and shows that a plugin doesn't have to be totally flat to be vector based, or that this has too much cpu cost. I think the cpu cost would get crazier with Tone2 like 3D modelled stuff but there is a middle ground occupied by the likes of The Drop that seems reasonable (and potentially some of that can be offloaded to the GPU anyway as Melda plugins do)
Maybe a Dev could let us know - Just for interest sake. Vector Vs Raster when it comes to scaling.
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. 
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16733 posts since 12 Oct, 2008 from Here and there
A little night jam with a monophonic lead sound I just dialed in, heavy modwheel/aftertouch and pitchbend action, played live to Midi, another instance of ArcSyn provides the drone in the background.
This synth is definitely alive...
https://soundcloud.com/sampleconstruct/ ... rcsyn-demo
This synth is definitely alive...
https://soundcloud.com/sampleconstruct/ ... rcsyn-demo
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16733 posts since 12 Oct, 2008 from Here and there
Feature request:
Please add individual pan knobs for each osc, and if possible (which I doubt) give us unison options for each osc or at least global unsion, so that we could spread the unison voices in the stereo field and detune them as well. As it is now, the only way to make sounds stereo is to either pan the 2 filters or modulate their pan position with something, or to add stereo FX.
Please add individual pan knobs for each osc, and if possible (which I doubt) give us unison options for each osc or at least global unsion, so that we could spread the unison voices in the stereo field and detune them as well. As it is now, the only way to make sounds stereo is to either pan the 2 filters or modulate their pan position with something, or to add stereo FX.
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- KVRian
- 730 posts since 13 Apr, 2002 from Terra Australis
I hope you're saving all these sounds. I especially liked your early sci-fi radio bleepy one. As soon as ArcSyn has a decent GUI I want to buy that and your patch set for itSampleconstruct wrote:A little night jam with a monophonic lead sound I just dialed in, heavy modwheel/aftertouch and pitchbend action, played live to Midi, another instance of ArcSyn provides the drone in the background.
This synth is definitely alive...
https://soundcloud.com/sampleconstruct/ ... rcsyn-demo

