SPC ArcSyn

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Robmobius wrote:
pdxindy wrote:
aMUSEd wrote:MPowersynth is one of the most complex synths around and has a flat design for some styles and I think even for the ones that are not flat it must be vector based as it can be scaled to any size. The Drop is vector based and shows that a plugin doesn't have to be totally flat to be vector based, or that this has too much cpu cost. I think the cpu cost would get crazier with Tone2 like 3D modelled stuff but there is a middle ground occupied by the likes of The Drop that seems reasonable (and potentially some of that can be offloaded to the GPU anyway as Melda plugins do)
Well, I know nothing about GUI design regarding how much cpu various methods take so was only parroting what I read elsewhere... And as long as a GUI can be resized and is clear and legible and smartly laid out, it is fine with me whether it is totally flat, vector, bitmaps, more 'photoreal'... :tu:
To be honest I could tell you about how vectors would effect CPU inside a vst. I only deal with the web and, when optimized they are pretty darn low.

Maybe a Dev could let us know - Just for interest sake. Vector Vs Raster when it comes to scaling.
Bit maps are more RAM intensive, but vectors are more CPU intensive. I know Flash was brought up and I was told that flash renders it's bit maps as polygons because most GPUs are set up to deal with that type of data for 3D video games. But I don't think any plug in uses Flash as its front end, so that's moot. Unless there's a ton of animation vectors done correctly should be easy. Bit maps too. There are techniques like 9 slicing that should be used that can save lots of resources for bitmap based USs. At this point there's really only resizing and aesthetic reasons to go vector.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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spirit wrote:
Sampleconstruct wrote:A little night jam with a monophonic lead sound I just dialed in, heavy modwheel/aftertouch and pitchbend action, played live to Midi, another instance of ArcSyn provides the drone in the background.
This synth is definitely alive...

https://soundcloud.com/sampleconstruct/ ... rcsyn-demo
I hope you're saving all these sounds. I especially liked your early sci-fi radio bleepy one. As soon as ArcSyn has a decent GUI I want to buy that and your patch set for it :D
Thank's - sure I'm saving like crazy, although recalling the saved stuff doesn't always work in Logic and the patches get corrupted (temporarily), but the dev knows about that issue and will soon fix it.

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ArcSyn certainly is also a funk machine - 4 instances and a limiter:

https://soundcloud.com/sampleconstruct/ ... -smack-jam

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Sampleconstruct wrote:Feature requests:
Please add LFO depth to the matrix.
Please add envelope times to the matrix or add controls directly in the envelopes so that we can modulate e.g. attack/release times via velocity.
LFO depth can of course already be modulated, after getting a private lesson from the dev and reading the manual again, the whole mod matrix concept with the modifiers is actually quite sophisticated.

setting for e.g. modulating LFO depth with the wheel:

A = LFO1
B = MODWHEEL
MODIFIER = MULTIPLY (Or MULT 1OCT for a smaller range)
Result = LFO1 depth controlled by modwheel.

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Dark and edgy ArcSyn pad - 1 instance and a limiter:

https://soundcloud.com/sampleconstruct/ ... y-pad-tale

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Just discovered this gem. Demo'ed it and immediately bought. One of the best if not the best synth of the last three years imo. Although some parts of the gui are weird (monstrous logo, ugly buttons, tiny modmatrix) the overall layout of the synth is really really well done - kudos.

Thanks for the next hours, days, month, years of fun with ArcSyn

BTW: I tried to replace the knobs but it does not work like I'm used to. Any ideas how to change the buttons.
rabbit in a hole

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Sampleconstruct wrote:Dark and edgy ArcSyn pad - 1 instance and a limiter:

https://soundcloud.com/sampleconstruct/ ... y-pad-tale
Well-made sound, reminds me of Mokadelic's guitar pad from the Gomorrah soundtrack :)

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Is this a different or more efficient way to design knobs etc?
http://tytel.org/blog/
ABEFLGMOPPRRST :phones:

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davidka wrote:
Sampleconstruct wrote:Dark and edgy ArcSyn pad - 1 instance and a limiter:

https://soundcloud.com/sampleconstruct/ ... y-pad-tale
Well-made sound, reminds me of Mokadelic's guitar pad from the Gomorrah soundtrack :)
Cheers :phones:

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Budget this month is either for Reaktor 6 upgrade or ArcSyn. Brain says "Reaktor 6 is much better value", heart says "must get weird scifi bleeps from ArcSyn and Patchpool library".

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spirit wrote:Budget this month is either for Reaktor 6 upgrade or ArcSyn. Brain says "Reaktor 6 is much better value", heart says "must get weird scifi bleeps from ArcSyn and Patchpool library".
LOL, dev of ArcSyn says, “oh please support my little business, I'm such a passionate guy and would love to get a foot into the business and be part of the game“. I haven't actually upgraded to Reaktor 6 myself, it's quite far down on the burn-my-money-list.

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It's alive, it can sing, one of the better vocal filters on this planet lives in ArcSyn:

https://soundcloud.com/sampleconstruct/ ... meditation

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spirit wrote:Budget this month is either for Reaktor 6 upgrade or ArcSyn. Brain says "Reaktor 6 is much better value", heart says "must get weird scifi bleeps from ArcSyn and Patchpool library".
Same here.
ArcSyn has a better value for my music and yes, heart over matter :D
So I got ArcSyn and I'm getting lost in it.
Patchpool, get to work! :hyper:
The randomized button is not enough :phones:
Last edited by liquidsound on Wed Mar 09, 2016 3:35 pm, edited 1 time in total.
ABEFLGMOPPRRST :phones:

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liquidsound wrote: Patchpool, get to work! :hyper:
The randomized button is not enough :phones:
I am on it, also communicating with the dev on a daily basis, reporting bugs and niggles, testing and improving new Betas while making new sounds, going with the ArcSyn flow.

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Any news on version 1.3, maybe? :)

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