Note Dispatcher module

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Hello there,

I tried to use the Note Dispatcher to trigger two different patches alternating by prtessing a key on the keyboard.
Here's what I connected:

[img]
Note%20Dispatcher.jpg
[/img]

But when I press the special key (in this case C2) nothing changes. The same patch plays as before. (When changing the mode to "Round Robin" this works fine. Hitting the same key several times changes between the sounds of the patches.

Am I doing something wrong?
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I double-checked the Note Dispatcher in a patch like yours and it works fine here. Attached my test patch. When i play C2 it nicely switches between the two synths. Pls add more details about what's not working for you.
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Thanks for posting the template, but it doesn't work on my machine (Windows 7 Home Premium, latest MUX version). When I press the special key nothing happens.

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The special key itself makes no sound cause it's used for switching the dispatcher. The difference is before playing special key it plays synth 1, and after playing special key it plays synth 2.

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The difference is before playing special key it plays synth 1, and after playing special key it plays synth 2.
Exactly that's what I'm doing: I play notes on the keyboard and what I hear is patch 1. Then I press the special key and patch 1 continues to play; nothing coming from patch 2.
By the way: when pressing the special key, patch 1 is also playing. Should there be no sound when the special key is pressed (in "Keyed" mode)?

What I'm trying to achieve is to trigger several patches by pressing one special key for each of it. Because in "Keyed" mode pressing the special key switches to the next output may be the note patcher can't do that. If there are more than 2 outputs it would progress from patch 1 to patch 2 to patch 3, etc. right?
But I want to trigger one of several articulations of a sampled instrument by pressing a special key for each. That means, if one special key triggers a patch it automatically must mute the other patches. Is there any way to achieve that?

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DIGIFEX wrote:Exactly that's what I'm doing: I play notes on the keyboard and what I hear is patch 1. Then I press the special key and patch 1 continues to play; nothing coming from patch 2.
By the way: when pressing the special key, patch 1 is also playing. Should there be no sound when the special key is pressed (in "Keyed" mode)?
Sounds to me you're not playing the special key but another one. Maybe by some difference in C key labeling (the C3 / C4 issue). Try playing the special key one octave up/down the one you think it was. If it mkes no sound that's the special key and it will switch synths.

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DIGIFEX wrote:If there are more than 2 outputs it would progress from patch 1 to patch 2 to patch 3, etc. right?
Indeed.
But I want to trigger one of several articulations of a sampled instrument by pressing a special key for each. That means, if one special key triggers a patch it automatically must mute the other patches. Is there any way to achieve that?
I don't know all possibilities of MUX myself. MUX is very flexible and can do a lot, but atoh it can't do everything. It also depends on the imagination and creativity of the patch developer. Maybe others have ideas for this challenge?

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Aha ! a challenge
I did attempt something like this when trying to create the effect of drum choking after someone mentioned it on here, limited success but I may try again
Beauty is only skin deep,
Ugliness, however, goes right the way through

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Look at this:
Keyswitching_new attempt.jpg
I tried to use three note dispatchers with two outputs each. One output triggers the sound of one of 3 different sound patches by pressing the note dispatchers special key; the other output mutes the sound. Then I connected two note modifier modules behind the output of each note dispatcher. For each note modifier I modified the output key in a way that it can trigger the other two note dispatchers according to their defined special key. (The outputs of the note modifiers are connected to the inputs of the other note dispatchers.)
If you now press a special key of a note dispatcher, it switches to output 2 which is connected to a sound patch module (output 1 is only connected to note modifiers). The sound patch now plays and at the same time the note modifiers send the right MIDI note to the other note dispatchers and trigger these to switch them to an output that is not connected to a sound patch. In other words, the other sound patches 2 and 3 are muted whene sound patch 1 plays.
But unfortunately it isn't that easy. Because if you trigger a new sound patch by pressing it's special key you only have to mute one of the other patches since the other one was already muted before. And if it was muted before the trigger signal from the note modifier would activate a second sound patch. And the note modifier module of course doesn't know which of the other patches is currently playing and which is currently muted. So this won't work...
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Last edited by DIGIFEX on Sun Mar 06, 2016 5:53 pm, edited 1 time in total.

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One thing always to do if you're working with events and you are getting unexpected results -- use the Event Monitor! Stick them before and after the module you're having problems with and route events to them to see what's actually happening at that point. You're working in the dark without it, IMO.

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Anyone managed to get this working, I've been trying but I think this is another situation in need of that 'multi switch' talked about in another thread.
Beauty is only skin deep,
Ugliness, however, goes right the way through

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To avoid confusion: The Note Dispatcher does work as intended. (unless i'm proven wrong by a bug report)
But i guess you mean the special patch challenge you guys are after, right? I don't know about that, not taking the challenge myself as i'm on the m7 challenge.

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Yea thats right, the Note Dispatcher works as intended for me but still havent cracked this yet, got one more thing to try before I give up.....or not,
looking forward to m7
Beauty is only skin deep,
Ugliness, however, goes right the way through

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Well, the keyswitching function I would like to achieve would be an easy task if one could define more than one special key in the Note Dispatcher. If one could then route each special key to one of the outputs and mute the other outputs when one special key is pressed, this would do the job.

I know Jo is busy working on M7 but the keyswitching function woul be very helpful to add this feature to older sample libraries. I suppose I'm not the only one who has good sounding sample stuff but can not switch different articulations of an instrument via keys on the keyboard. (Which is a standard function in modern samplers.)
If one could add this function to older sample libraries one could save a lot of money that you are charged to update old sample libraries to a new version. For example: I have Miroslav Philharmonic and updating to version two woul cost me about 200 Euros.
Would be nice to save that money foe buying M7 instead :D

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Im thinking on the lines that a series of 2 >1 Audio Balancer may be the solution to your particular problem, setting them up however is a puzzle, how many different articulations are you after ?
Beauty is only skin deep,
Ugliness, however, goes right the way through

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