FR: Modular Multiparameters

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Hello Vojtech, hope all is well.

I Remember speaking to you a while ago about having a module FX called "multiparameters" which would basically be just an FX with some multiparameters in it.
You mentioned that it would be possible.

I would ask you PRETTY PLEASE! :pray: can you look into this?
I am requesting this for 2 reasons:

1. I often run out of Multiparameters in MXXX, but feel if more MPs were added to the existing ones it would make the plugin too large. I am using lots of MPs because I make sets of randomized banks to interpolate with, but need to set value limits for each parameter, this uses up 1 MP per parameter and they get used up very fast! More would really be helpful.

2. I have created some custom mixing and effects tool that I would like to use regular in my chains.
For example I have a passive EQ that I am fond of, it has MPs set up to make it function.
If I want to use this, currently I have to load a whole instance of MXXX! I want to be able to use my EQ comp etc as little modules in a chain inside MXXX.
Solution, load up the module FX "multiparameters" and assign the MPs to my EQ then save this as a module preset. It would be like having little active presets inside of MXXX.

Hope that all makes sense.
If this is not too tricky to do, I would really appreciate it!
Thanks. :love:
Jason @ Melda Production

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Ha! What? :o I think there must be some misunderstanding. This is surely not possible, well, it in theory could be possible, but it would be, well, extreme :D. Anywys I'm a little lost here - are you talking about MXXX only and complaining that there isn't enough multiparams?
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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http://www.kvraudio.com/forum/viewtopic ... X#p6297494

Here is the post where you spoke about it.

Anyway, yes some more multiparameters in MXXX would be nice.
But even better would be a multiparameter FX. For use inside modules.
Jason @ Melda Production

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I'm afraid that would probably way too complex, if possible at all. We could probably increase the number of multiparameters in MXXX. The question is to how many, you know, nothing is enough forever :D.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Isn't it because I (we?) are using MultiParameters for control of only one customised parameter, rather than their intended control of multiple parameters?

If so ...

Just an example, let's say I want the Voices in MUnison to be in the range 2 ... 10. At the moment I assign it to a Multiparameter, set Interval mode and the (Min) value and Max Value. But (a) one MultiParameter is used up and (b) I can still turn the Voices knob over its whole range.

Perhaps there is a way where we can use all the settings on the Mulriparamter window but apply them to a single control.?

Result: the MultiParameters will not be used for this and so can be used for their intended multiple control role. And, no more controls on the GUI would be needed.
DarkStar, ... Interesting, if true
Inspired by ...

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In my case I am using 1 MP in banks mode controlling LOTS of parameters from multiple FX. I want to create a 1 knob dial that can interpolate between lots of different combinations of FX.

When in banks mode clicking "random" will randomize the parameters. BUT there is no way to limit the range. Ergo I have to assign an individual MP to each parameter to limit the ranges and then randomize those MPs rather than the parameters themselves.

This is just one of my issues.

Vojtech, in answer to your question, could we please double the number of MPs to 32?
Jason @ Melda Production

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Or, to avoid it getting too out of control... perhaps the ability to set the number of multiparameters? That would make everyone happy I suspect... although I imagine it's complex to set up as you'd have to inform the host that the automatable parameters have changed :S

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jmg8 wrote:In my case I am using 1 MP in banks mode controlling LOTS of parameters from multiple FX. I want to create a 1 knob dial that can interpolate between lots of different combinations of FX.
OK
jmg8 wrote:When in banks mode clicking "random" will randomize the parameters. BUT there is no way to limit the range. Ergo I have to assign an individual MP to each parameter to limit the ranges and then randomize those MPs rather than the parameters themselves.
How do you randomize an MP?

And, if we could use my idea on individual parameters (e.g. to limit the range) wouldn't that solve your issue? Set the range and Randomize to your heart's content - the random value will always fall within the range.
DarkStar, ... Interesting, if true
Inspired by ...

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You CAN set the range limits with MPs just not when they are in banks mode.
Also to answer your question, each bank has a randomize button.
Jason @ Melda Production

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I'll check about the 32 multiparams, hard to say right now.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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I've had another idea. Inside MPs we can limit the range of a parameter by setting a min/max value. In banks mode this function has gone. This is the reason why I am having to use lots of other MPs just to limit the ranges.

Maybe you could look at allowing us to set a min max value in banks mode too? It could be positioned next to the interpolate values button.
This would mean, no need for extra MPs and seems a more elegant solution.
Jason @ Melda Production

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MeldaProduction wrote:I'm afraid that would probably way too complex, if possible at all. We could probably increase the number of multiparameters in MXXX. The question is to how many, you know, nothing is enough forever :D.
You know, when I was doing my twenty-or-more presets for the initial MXXX ramp-up, I frequently used up all the available MPs. Of course I used that as an excuse as to why I needed to duplicate some presets with nearly identical ones to get to that magic number of twenty. :D

But seriously, optionally doubling the number would be useful. I know the screen real estate is already a concern, so making it optional would probably be a good thing. But if I was to do more presets, I certainly would find 32 MPs to be beneficial in some cases.

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Yep, 32 multiparams probably will be there, but I'm not sure how to deal with the backward compatibility yet.

jmg8: I quite don't know how to understand that. How is the range related to using multiple multiparameters??
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:
jmg8: I quite don't know how to understand that. How is the range related to using multiple multiparameters??
OK, lets say that I want to create a multi effect that has 1 knob. I can just turn this and have it interpolate through 32 banks of different parameter values. For an example look at what you did with the "character" knob in MWobbler's easy screen.

Now I want to use the random button in each bank to generate a new set of parameter values. However I want the reverb to only randomize between 0 - 20% dry/wet, but the random button keep generating values outside of this range. So the only way to overcome this is to assign a multiparameter to the reverb dry/wet, leave the MP in normal mode and set the range from 0 - 20%.
Then get my other MP (the one set up in banks mode) and use it to control the reverb MP.
So now when I click the randomize button in banks, it will only generate a value between 0 - 20%.
However if I do this for lots of parameters, I end up using lots of MPs just as range limiters.

What I am suggesting is that in banks mode we can set a min and max value for parameter ranges.
Jason @ Melda Production

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Like this, Please.
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Jason @ Melda Production

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