zynaptiq pitchmap
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- KVRian
- 915 posts since 2 May, 2015
...wow!...I use melodyne for some stuff like that, but the ease of use looks phenomenal...got the demo for a look see.../s~
mba m2 15" | 16gig.ram | 1tb ssd | macOS 26.1 Tahoe
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
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- Banned
- 334 posts since 11 Jan, 2015
of course there will be MPitchmap! in fact there will be no plugin left after melda production copied it
thats why there is always "something big" going on at melda and the portfolio keeps growing fast.
but it takes 4 steps: at 1st complain about this unknown plugin and the developer. then step 2: code it. 3rd is to say this will not happen because of technical reasons or because the algorithm is too simple. and at step 4 just release it one day after step 3
but you may should explain what it is and whats the difference to a vocoder or mtransformer or mmorph.
but it takes 4 steps: at 1st complain about this unknown plugin and the developer. then step 2: code it. 3rd is to say this will not happen because of technical reasons or because the algorithm is too simple. and at step 4 just release it one day after step 3
but you may should explain what it is and whats the difference to a vocoder or mtransformer or mmorph.
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- KVRian
- 847 posts since 20 May, 2010
There is one thing zynaptiq pitchmap can't do and that is following the pitches played by another recording.
Even antares auto-tune can't make a recording play the same notes as another recording.
The notes/pitches played in the first sound should be transformed to play the same notes as the stereo side-chain audio signal.
And currently the user is limited to only controlling the destination pitches via a midi keyboard.
Works good for some simple monophonic audio signals, but not complex polyphonic ones since the user does not know which harmonics are played and which harmonics are not played by the target melody since for example a tubular bell contains less chord notes than a white noise audio signal.
And even formant preservation should be added to the polyphonic pitch processor to make sure that a processed vocal does not sound like a synth or lose the recognition of timbre character. Specifically those high frequency filter bank resonances that the microphone tends to get dirty like a high passed distortion or crushy noisiness combined with a hint of breathness with a low noise floor of treble saturation. It's those screaming vocal components? , distortion and or bitcrush or sample rate reduction is not something that the vocal can naturally produce. It's the thing when the microphone records too loud sounds and creates digital clipping which can give a sense
of fake artificial vocal screaming. It creates digital distortion artifacts. But it gets somewhere in the same ballpark as a screaming human vocal. And apparently it sounds too gritty as if it has been smashed to death. Not the typical natural vocal tract.
And it should not lose the vowels in the process.
Even antares auto-tune can't make a recording play the same notes as another recording.
The notes/pitches played in the first sound should be transformed to play the same notes as the stereo side-chain audio signal.
And currently the user is limited to only controlling the destination pitches via a midi keyboard.
Works good for some simple monophonic audio signals, but not complex polyphonic ones since the user does not know which harmonics are played and which harmonics are not played by the target melody since for example a tubular bell contains less chord notes than a white noise audio signal.
And even formant preservation should be added to the polyphonic pitch processor to make sure that a processed vocal does not sound like a synth or lose the recognition of timbre character. Specifically those high frequency filter bank resonances that the microphone tends to get dirty like a high passed distortion or crushy noisiness combined with a hint of breathness with a low noise floor of treble saturation. It's those screaming vocal components? , distortion and or bitcrush or sample rate reduction is not something that the vocal can naturally produce. It's the thing when the microphone records too loud sounds and creates digital clipping which can give a sense
of fake artificial vocal screaming. It creates digital distortion artifacts. But it gets somewhere in the same ballpark as a screaming human vocal. And apparently it sounds too gritty as if it has been smashed to death. Not the typical natural vocal tract.
And it should not lose the vowels in the process.
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- KVRian
- Topic Starter
- 539 posts since 25 Aug, 2006
I couldn't find anything even being close to what it dooes:
I just threw in some actual chart music and played Keyboard in Realtime into Pitchmap & the song changed it's chords akkording to it. It's of course not playing, what I play, but the harmony changes are drastical and very very very inspiring and as a DJ I would die for such a tool
, one can completely confuse the dancefloor...
I bet it will be fantastic for livelooping. When I'm ready with the basics, just playing new harmonics breathes fresh air into one-loop based experimental dance music...
I just threw in some actual chart music and played Keyboard in Realtime into Pitchmap & the song changed it's chords akkording to it. It's of course not playing, what I play, but the harmony changes are drastical and very very very inspiring and as a DJ I would die for such a tool
I bet it will be fantastic for livelooping. When I'm ready with the basics, just playing new harmonics breathes fresh air into one-loop based experimental dance music...
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- KVRist
- 418 posts since 30 Oct, 2014
mccy wrote:just bought thatone on 99€ discount!
I bet Melda will be there too in a while, but until then this is a fantastic tool!
Where is the discount?
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- KVRian
- 915 posts since 2 May, 2015
...I have/use most of the vocal/tune/retune/etc plugins out there, they all have their own strong/weak points. Soooo, what's the point? Mmmmmmm...when it comes to vocals, when it aint right, it aint right...each one of them has a quite a learning curve to be able to get a "convincing" outcome consistently. I will often use several in succession, just a little bit, to achieve an acceptable audio stream. Oh....and I should say, that I think most, if not all, of the tutorial/demos out there are/were thoroughly "well baked" beforehand
...hth...ymWv
.../s~
mba m2 15" | 16gig.ram | 1tb ssd | macOS 26.1 Tahoe
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
