Softube Modular

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Softube Modular

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whyterabbyt wrote:
Lotuzia wrote:Well, it could be : Add a module, and simply add a column and a row :shrug:)
Which gets unwieldy very quickly. I'd say its notable that the XILS4 didnt do that, it has two 23x23 (or whatever) matrices and a couple of smaller ones, not a large 60x60 matrix.
Yes, you said that the user should be used/trained to decipher a modular system ( whatever the connexion scheme), and I think it's true. This is inherent to the freedom --> complexity loop.

The Xils 4 has two main matrixes, and some dedicated smaller ones, because basically, it's two units melted into one. So I think the Xils 3v2 should be a better basis to discuss. But nevertheless, I can have more than 400 connexions on a small square. And it's neat, understandable, and you also have the intensity added. So I let you imagine the same thing with cables.( + the ammount knobs )

Then you're right, an 'expandable' pin matrix could become possibly quickly messy. Say you want to add a 5th oscillator ( Xils 3 has 3 + noise + external, but it's a source and not a real oscillator), it should probably be *inserted* under the other oscillators rows, to avoid having 'oscillators' everywhere. So actually, some 'module categories should be defined. Same with additional filters, or envelopes, LFOs etc. Then color schemes could also help to delimitate 'blocks of similar objects'. Leading to a huge mecanno/lego world. But well, it's about modular worlds so ... But I think it's doable, and could be a very valid alternative to cables. Then, I have nothing against cables, and I can understand people, especially those who have grown and gained experience with most hw modular systems, prefering them. I also dig them sometimes. But I prefer Pin matrixes. For me it's much easier to work with them, decipher existing patches in a glance, or create new ones. It's possibly a question of culture. I can work also with blocks environments a la Reaktor, 3DS etc. With nesting structures, even better. No problemo.
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foosnark wrote:One of the great things about Eurorack is that there are a ton of modules following the same standards that all interoperate in a big open system. I want to do that in software. This is, like Reaktor, kind of a start at that but still a somewhat closed, self-contained system. (Bazille is even more closed, in that it's probably never going to get any more modules or allow additional instances of the modules it already has.)

I want Reaktor and Bazille and Softube and other VSTs and my host all interoperating.
That's why I went with a Scope system. It seems expensive at first glance, but when you consider the software it comes with and the fact that it's zero latency and a kick ass audio interface as well, it's not very expensive, especially if you buy the XITE-1D, which has fewer DSP chips, but the same software. If you get v4 of Scope modular, it's up around 300 modules! I haven't even scratched the surface yet and I also picked up the Flexor add ons which is another 250 modules. The variety and quality is mind boggling. Also, the entire virtual Scope system is all interconnectable and some synths, like ProWave (an emulation of Prophet 5/VS, with Moog filter and Waldorf wavetables), seamlessly work within the modular environment.

What's a bit sad to me is that Softube used to develop for Scope. I'd buy this as a Scope Modular add on, but I don't think I'll be buying another native module system. Not when I have Reaktor 6.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote:
whyterabbyt wrote:
SLiC wrote:dragging virtual cables is frankly a daft approach on a computer screen unless the simulation is more important than ergonomics
Onscreen cables ergonomically are still the best visual representation of signal flow you'll find. Anything else is the daft approach, when the synth is fully modular.
I find the whole cable thing gets unusable after a certain level of complexity. I like how Reaktor 6 gives you two views, but it could do connection lables when in the main view, kind of like how VAZ modular does it.
Yes, My preference is the 2 views of Reaktor. I have nearly 400 HP eurorack (on my 4th case!) and cables are a pain, but a nessesery evil with hardware modulars as are the HP modules take up for pots and jacks. This doesn't have to be the case with software; you can have less clutter and fit for controls on one screen without scrolling (that you can interact with quickly) if you don't just try and look like a hardware rig. I would for example pick vallhala reverb GUIs over any 'trying to look like hone original hardware but fiddly to operate' equivalents!

Also agree, the entire reason I got in to eurorack as a format was to get away from the computer monitor for a while!
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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It should be sold as a yearly subscription. Something like $50 per year and you get any new modules they release for that year.

But anyway, I think the modular thing is largely a fad. I almost never hear anything decent done with one and if you actually have to kick out stuff as an job its not all that viable, simply too slow, not portable enough, no poly, not enough to justify and advantages in sound quality(which it's debatable if that even exists).

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Well, everybody has their own idea of (1) what modular really is and (2) what's the best way to implement it.

Personally, for me, it's very simple. Give me a module. Give me a cable to connect it to another module. Let me do this for as many modules as I want.

That's my idea of what modular is and the best way to implement it. It's why I like MUX and KarmaFX and the only synths I currently own that I consider truly modular outside of Reaktor which I just don't enjoy using because to actually create a modular setup, you need to be an engineer. Now maybe blocks will change that in Reaktor 6. But Reaktor 5 I pretty much just use as a preset machine for whatever synth I want to use. The whole thing is just an unwieldy mess to me.

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wagtunes wrote: Personally, for me, it's very simple. Give me a module. Give me a cable to connect it to another module. Let me do this for as many modules as I want.
You can do that with Blocks for sure, the only difference to how Softube are doing it is you get a more abstract representation of the cables and i/os, 2D wires and modules rather than 3D modelled cables and realistic depictions of i/os. tbh I prefer how Reaktor does it as it's less obtrusive, clearer and more flexible to me, but can see how some could like the more realistic cables.


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feralsystems wrote:
do_androids_dream wrote:
felis wrote:I still wish Clavia would do the G2 softsynth thing, other than the demo.
If only.. :cry:
have you heard of Wren? it's been mentioned on KVR before. while not directly based on the G2 software, it seems to be a similar in many respects. i have yet to get it working with my soundcard, but those who've had success have given it positive reviews.

http://bluehell.electro-music.com/modules/

apologies for going OT.

Thanks for that. I hadn't heard of it. Got it bookmarked for later.
I don't have my G2 anymore, but this looks very familiar:

Image

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zerocrossing wrote:That's why I went with a Scope system. It seems expensive at first glance, but when you consider the software it comes with and the fact that it's zero latency and a kick ass audio interface as well, it's not very expensive, especially if you buy the XITE-1D, which has fewer DSP chips, but the same software.
Even the 1D is about half the total I have spent on hardware and software in the past 13 years. With my budget I'm not comfortable sinking all of that into one company's platform, or a single piece of equipment. And while it's a big system, it still seems to be basically a closed one.

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+1 on Wren. And it's free! The secret is don't try to install or configure it - just download it and click on the EXE icon. That's it.

I tried to figure out how to configure it (at least on my Windows 10 system) and the secret is - don't. Just double click the wren.

(The first time you run it, it seems to freeze for 20 seconds, but fear not, it's just generating its own support documentation. Then the modules will appear onscreen and then it's good go to. This process does not repeat unless you download an updated version.)

And don't try to open it as a VST or get it to send audio to your DAW. The only way to capture audio output from Wren is to get a patch going and then click "start rendering." It records an audio file, as long as you want. Then you take that into your DAW and do what you want with it.

His example patches are beautiful and haunting - they can run for a really long time without repeating themselves. Check 'em out.

Christian

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zerocrossing wrote: I've got it up in the marketplace if anyone's interested! (not because it doesn't rock, but because I've moved to Scope as a platform for modular stuff)
Selling Xills is very right decision.
But why SCOPE? I thought it sounds like old VA - i.e. bad and lifeless.
Last edited by david.beholder on Fri Apr 08, 2016 8:29 pm, edited 1 time in total.
Murderous duck!

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Uncle E wrote: Remember, too, that Softube has really great sales. For example, some of their most popular plugins are 50% off right now and dealers (like us) give extra discounts on top.
1. Then re-sell value goes way down in comparison to no sale companies
2. Softube is from dongle/software licenser torture chamber group
Murderous duck!

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gassle wrote:The product is all about eurorack paradigm
You mean it's an open standard?
So we can pick and choose modules from other developers?
Well if U-He, Arturia, Native &c &c &c all get involved, I might be tempted.
None of the really dumb people I knew when I was young are young any more.

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Syntilla wrote:
gassle wrote:The product is all about eurorack paradigm
You mean it's an open standard?
So we can pick and choose modules from other developers?
Well if U-He, Arturia, Native &c &c &c all get involved, I might be tempted.
That would be nice, but I'm guessing its more about modeling different hardware manufacturers than it is about introducing competing software developers to produce for Softube.

Not that I'm saying it can't be done, and I'm especially not saying it shouldn't be done as I would consider that to be an amazing opportunity for users.

I can't even count how many times I've loaded up different plugins and wished that there was a standard size and a way to link them all together within the host of a user's choice.

Reading u-he's posts from over the years and I would think that this is similar to what he may have wanted to create for his Berlin Modular beast.

I'd be curious to know if Softube would considering opening up the platform to allow other developers to create for Softube Modular.

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I think Audio Damage could do modules if it the softube plugin is open....

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