One Synth Challenge #86: Sinnah by NUSofting (Penguinfromdeep wins!)

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Sinnah

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Thanks jasinski
jasinski wrote:I don't think it needs to go standard V/A! Keep it weird. But maybe some more modulation capabilities liqih...

For example:
You could do a lot with a couple of LFOs and a second envelop. Assignable destinations for the lags, range, speed, wave form, and harmonics (with control over the modulation amounts).
Yes absolutely, as I said to Taron above. So far as you know I started with the very basic
modulations due to the nature of the Sinnah project: adding features as voted by users.
Automation envelopes with any DAW can do many of those modulations and I wanted to see what users wished to modulated the most.
Extending the range of the eq low and high pass so that you can do some extreme eq internally. A wider range of pitch modulation and make that assignable from an evn or lfo as well...
OK, so you mean that the HP freq should be able to higher
and the LP lower, that seems a good idea.
Maybe instead of a boring old low-pass filter a comb filter? A bit-cruch filter??
The delay matrix are already comb filters some how, maybe bit-crunch could do, it would make even more scary sounds !
Also even more extreme harmonic range for the knob. Control over the mono triggering mode.
Harmonics range down to pure sine will be one of the first feature I will add, that would help a lot I think.
Mono triggering is now Legato, I thought to add glide options. Are there other modes beside Legato
that could be useful?
Maybe even more weirdness like an option to route delays into the each other (forgive me if this is how it works already).
Yes I forgive you, <wink>
Last edited by liqih on Wed Apr 13, 2016 2:04 am, edited 1 time in total.

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jasinski wrote:another thought--- the requirements of what we 'need' in One-Synth-Challenge is somewhat different from what I'd be using this for in my standard rig.
I wouldn't be looking at using this for creating subtractive synth style sounds- or drum and cymbal sounds... I WOULD use it for shimmery pads, strings, some brassy sounds, and weird fx.

Here our requests are a bit unusual because we're trying to make it do everything.
Right! Thanks for the wise comment jasinski

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Taron wrote:Ehehehe, true, I could turn the EQ off, but where's the fun in that! :lol:
No, really, I actually am eagerly waiting for your update and believe you'll give the EQ an even more prominent role. 8-)
...and when you do, I shall be prepared!
Thanks Taron,
yes I'll try to do my best.
But be aware, new features will come step by step, by small updates.

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Taron wrote: It feels as if there could be some more powerful access to the feedback cascade that would allow more concrete sound design. Working with the first lag shows some of that promise, while 2 and 3 somehow dangle a bit uncontrollably behind the first lag, hehe. I know and can imagine this is tough, but it sure would be interesting to where you could take this.
mm... yes, that seems to ask for some advanced setting in the matrix route, perhaps these could be on an "edit" page
This is also why I never asked for a filter section, but only to have EQ inside to be per voice with the possibility of tracking with the notes. It would maintain the simplicity and not stray from the DNA of Sinnah. I only would evolve the waveform section, which to me is completely opaque and I can't really feel in charge of the sound, but you know that already. I think this is begging for some evolution.
Having more control on the "wave" and maintain the simplicity at the same time it's not easy but I'm working on that
When I design a sound, I want to feel like I have control over the 3 major stages of the sound; attack, decay and release. The main characteristics of the sound should be controllable for these sections, especially attack and all that comes after it. Main characteristics include noise ratio really going from no noise to only noise. Also, I really want to know what's happening to the sound, but yeah...being consciously in control over harmonics would be a big bonus.
Same as above, I could give parameters for any variable but then the Sinnah "Source"
would me a mess of controls, I'm trying to make a smart interface to the oscillators, selecting where the controls have most musical significance
(forgive my english, <wink>)
I think, I can see Sinnah reaching an ideal state by additing no more than 6 elements (I think) and swapping/improving 3 of the existing ones. That could do the trick. 8)
Sounds good, so the ones to add could be: LFO with assignable target, pitch envelope, extra ADSR,
Harmonics range, "Wave" level?, "Wave" phase?

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rghvdberg wrote:I'm tempted to just set the delay feedback all the way up, let it run for 3 minutes. Track finished.
Lol. I thought something similar. :tu:

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This month's challenge is fun and educational, I'm really having to think outside the box. Fun times :tu:

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Really liking Sinnah so far, I've got a lot of different ideas for songs using it and it's fun. I love the weird and noisy sounds it can make.

I too would like to see LFO, extra ADSR, pure sine, harmonics range, more control of the EQ ( higher hi, lower low, and inverting the notch to a peak), pitch control besides octave and that tuning box (pitch env, semi-tone and cents knobs/slider).

And just for the OSC I wish there was on-board distortion so we could really go crazy with it lol

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actioncat wrote:Really liking Sinnah so far, I've got a lot of different ideas for songs using it and it's fun. I love the weird and noisy sounds it can make.
Thnaks for the praise!
I too would like to see LFO, extra ADSR, pure sine, harmonics range, more control of the EQ ( higher hi, lower low, and inverting the notch to a peak), pitch control besides octave and that tuning box (pitch env, semi-tone and cents knobs/slider).
Good, I added your votes to the Planned Features list.
BTW cents: you can see them in the fine tuning box
And just for the OSC I wish there was on-board distortion so we could really go crazy with it lol
As I read in the other replies here, you can still use an external distortion

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Can the moderator check if my drums are legit to use?
FL11
I don't use any modulation FX but heavy distortion for snare body. I use heavy EQ cuttin lot of frequenses. I use lot of automation.

3rd plugins are GClip by Gvst (soft clipper) and FishBlock(compressor)

Other stuff is native FL: EQ, Compressor, Reverb, Delay, Blood Overdrive(some primitive distortion), Balance, Stereo Enchancer

All sounds generated by Sinnah.

Song demo: https://dl.dropboxusercontent.com/u/670 ... g-demo.mp3
Subscribe me. I need folowers.
SoundCloud / Youtube / some music

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arseniy2 wrote:Can the moderator check if my drums are legit to use?
FL11
I don't use any modulation FX but heavy distortion for snare body. I use heavy EQ cuttin lot of frequenses. I use lot of automation.

3rd plugins are GClip by Gvst (soft clipper) and FishBlock(compressor)

Other stuff is native FL: EQ, Compressor, Reverb, Delay, Blood Overdrive(some primitive distortion), Balance, Stereo Enchancer

All sounds generated by Sinnah.

Song demo: https://dl.dropboxusercontent.com/u/670 ... g-demo.mp3
We're all moderators here really, with our own view. I'd like to see what others say, but before that, you should upload a mp3 with just the kick and snare. It sounds like a little overdrive is the question here, so if you upload a version without overdrive, and with it, i'm sure that's the easiest way to decide, though, admittedly, I doubt they will be too different.

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Kick and snare body: https://dl.dropboxusercontent.com/u/670 ... rdrive.mp3

Snare no overdrive: https://dl.dropboxusercontent.com/u/670 ... rdrive.mp3

No fx: https://dl.dropboxusercontent.com/u/670 ... -no-fx.mp3

FX Chain used on snare body:
EQ, Reverb, Overdrive, EQ, Reverb, Compressor, Clipper
Subscribe me. I need folowers.
SoundCloud / Youtube / some music

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Seems fine to me. For what that's worth.

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Huh, interesting idea! My snares actually use noise. On my second snare I use a slight bitcrunched overdrive at 8% mix, which really just adds a touch of rattle to it and a little more air.
Interesting, though! :tu:

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Taron wrote:Huh, interesting idea! My snares actually use noise. On my second snare I use a slight bitcrunched overdrive at 8% mix, which really just adds a touch of rattle to it and a little more air.
Interesting, though! :tu:
There are 2 more layers with noisy preset you can hear in the song demo. One makes sort of clap sound and other is for tail. They not included in the kick/snare mp3. They don't have ovedrive. Only EQ and reverb.
Subscribe me. I need folowers.
SoundCloud / Youtube / some music

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Here are some presets, hope they can be used as a starting point :wink:
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Last edited by sfiks on Wed Apr 13, 2016 7:32 pm, edited 1 time in total.

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